Soundwave said:
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Right, guidance. Eternal Darkness was a horror adventure title, which Silicon Knights had already proven their chops at when they made Blood Omen: Legacy of Kain. What Nintendo did was make them polish their crappy mechanics and level design into something presentable while letting SK handle the finer points of working the genre.
Ditto Rare with Goldeneye.
Ditto Retro with Metroid Prime.
Now, why doesn't Nintendo grab studios that are good at this crap? I don't know! It may well have something to do with image. It may have something to do with ROI, which for Nintendo always needs to be preposterously high. It may be that the last time they did it, with Metroid: Other M, it burned the hairs off their nuts.
I don't know. I can't say. But the reason they don't develop that shit in house is that it would not be a wise use of their resources.







