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Forums - Nintendo - Can someone explain why I can't play Virtual Console games on the Wii U Gamepad?

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sethnintendo said:
So no one else is pissed that they release the same VC games on Wii and 3DS but you have to purchase both? Okay...


I kinda am.  Then again, I think we'll be able to link our Club Nintendo accounts so who knows?  To be totally honest, there isn't a single game that I own for both the 3DS and Wii VC except Super Mario Bros. 1 and I got the 3DS version for free (Ambassador, baby!).  Which reminds me- I need to turn on my 3DS Wi-Fi.  I always get a lot of notes on the weekend.



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DaRev said:

The fact that they realise that it's a no brainer to have that feature and they didn't include it, but will later, doesn't speak well on Nintendo's part. That's all I'm saying. Because you do not make a console with the capabilities of the Wii U and just leave out, to add later, a very desired feature of the console.

(1) Whatever VC they have planned for the Wii U, should have been available at launch, again, this is a no brainer, just like the system being able to use at least two Gamepads. (2) The latter feature is built in, so why something as 'simple' a a new, reused, or even stiched-up VC for the Gamepad couldn't be included at launch is beyond me. (3) So six months later we're all suppose to be excited that the Wii U can finally play VC games on the Gamepad?

Yes there maybe a lot of factors why they didn't impliment the feature, (4) but I believe that none would be significant enough to justify not including the feature at launch, while hoping to release it in the near future. Maybe they are not being lazy, maybe there're just being Nintendo! And we all know what that means

(1) OK, so they should just have delayed the entire Wii U launch until they had the VC ready?  Would you prefer that instead?  Or maybe a half assed VC system that hasn't been thoroughly tested yet?  That better?

(2) Simple?  Please, code up the emulators for us right now so we can show Nintendo how simple it is.

(3) 3DS gained VC in under 4 months.    And by all, you only mean the small percentage of total console owners that will buy it between launch and implementation.   If you are so damn hell bent on this being an issue, wait 3-4 months before you buy yours.

(4) Meaning you have no idea why it's not there at launch so you're going to make baseless claims and just make up stuff.



The rEVOLution is not being televised

Viper1 said:
DaRev said:

The fact that they realise that it's a no brainer to have that feature and they didn't include it, but will later, doesn't speak well on Nintendo's part. That's all I'm saying. Because you do not make a console with the capabilities of the Wii U and just leave out, to add later, a very desired feature of the console.

(1) Whatever VC they have planned for the Wii U, should have been available at launch, again, this is a no brainer, just like the system being able to use at least two Gamepads. (2) The latter feature is built in, so why something as 'simple' a a new, reused, or even stiched-up VC for the Gamepad couldn't be included at launch is beyond me. (3) So six months later we're all suppose to be excited that the Wii U can finally play VC games on the Gamepad?

Yes there maybe a lot of factors why they didn't impliment the feature, (4) but I believe that none would be significant enough to justify not including the feature at launch, while hoping to release it in the near future. Maybe they are not being lazy, maybe there're just being Nintendo! And we all know what that means

(1) OK, so they should just have delayed the entire Wii U launch until they had the VC ready?  Would you prefer that instead?  Or maybe a half assed VC system that hasn't been thoroughly tested yet?  That better?

(2) Simple?  Please, code up the emulators for us right now so we can show Nintendo how simple it is.

(3) 3DS gained VC in under 4 months.    And by all, you only mean the small percentage of total console owners that will buy it between launch and implementation.   If you are so damn hell bent on this being an issue, wait 3-4 months before you buy yours.

(4) Meaning you have no idea why it's not there at launch so you're going to make baseless claims and just make up stuff.


(1) Dude, they've been designing the Wii U for YEARS, and the ultimate focus is playing games on the gamepad. With that being true, VC games on the gamepad should have been figured out a long time ago, if the selling point of the Wii U is games on the Gamepad. You trying to tell me its taken Nintendo since the inception of the Wii U to try and figure out how to get VC on the Gampad, and somehow they just can't get it done? Or are you saying they though about it yesterday and didn't have time to do it right before launch?

(2) I don't have to, Nintendo has already done this many times and knows how to do it. Why they haven't done it for the Wii U is the million dollar question.

(3) Not having VC games on the Gampad is not a deal breaker for me - it's just a major disappointment. So I will be picking-up my Wii U tomorrow!

(4) I'm not making stuff up, I'm having an opinion, based on the fact that you cannot play VC games on the Gamepad at launch. My 'claims' are no more baseless than yours that try to justify why the feature was left out.

 

 



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

blackstarr said:
DaRev said:
Viper1 said:

So you really think they just decided to sit on their asses instead of work?

Might it have something to do with the fact they already have a new Wii U VC planned so it doesn't really make sense to reprogram all the emulators twice for the Wii U?  Or to open up a potential Wii based exploit into the Wii U security when, again, a new VC for Wii U is in development that won't have a potentially exploitable Wii to Wii U bridge?

Do you realize just how many factors are involved that could explain why this feature is not yet implemented?  If you do, then why suggest it's just laziness?

The fact that they realise that it's a no brainer to have that feature and they didn't include it, but will later, doesn't speak well on Nintendo's part. That's all I'm saying. Because you do not make a console with the capabilities of the Wii U and just leave out, to add later, a very desired feature of the console.

Whatever VC they have planned for the Wii U, should have been available at launch, again, this is a no brainer, just like the system being able to use at least two Gamepads. The latter feature is built in, so why something as 'simple' a a new, reused, or even stiched-up VC for the Gamepad couldn't be included at launch is beyond me. So six months later we're all suppose to be excited that the Wii U can finally play VC games on the Gamepad?

Yes there maybe a lot of factors why they didn't impliment the feature, but I believe that none would be significant enough to justify not including the feature at launch, while hoping to release it in the near future. Maybe they are not being lazy, maybe there're just being Nintendo! And we all know what that means

It is a desirable feature but I don't think that it was a break-it-or-make-it feature, because the mass audiences are less concerned with playing their VC games on their gamepad than we would think. Nintendo would not be thinking "Hey, what's a feature we want and why would we not include it during launch?" but they would think, "Hey, what's a feature we want, and why should we absolutely include it for launch?" And they decided many things. And other things didn't make the cut. FFS, not even Wii TVii made the cut, and that's AFTER Reggie said it would *shakes fist* On the other hand, nobody ever ever promised that VC would be playable from the screen. Nobody.

In terms of straight pay-off, it seems that more time + resources would need to go into this feature than would pay-off in the short run (having the feature ready for launch.) I don't think this feature is as easy to implement as people think it is, because it's simply different than any infrastructure that Nintendo has right now. It would require more programming, and they were probably knee deep just trying to get the most important parts of Wii U up and running. And let's be honest, this is not one of the most important possible features of Wii U, even if some of us are begging for it (myself included.)

Firstly, Nintendo has made some crap decisions (in retrospect) in the past like sticking cartriges, not being online, no HD, and they made these decisions based on their 'informed' judgement. So, it is very likely that they were thinking " why would we not include it during launch" for VC play on the Gamepad.

 

Secondly, I agree that it might take alot of work to get VC games on the gamespad, but this is Nintendo, not some sandwich making company. They design consoles and games to play on those console. It is then difficult to accept that they can't get games to play on a console.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

sethnintendo said:
So no one else is pissed that they release the same VC games on Wii and 3DS but you have to purchase both? Okay...

Sorry, I'm still trying to get over no VC games on the Gamepad. But I agree with you.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

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DaRev said:
sethnintendo said:
So no one else is pissed that they release the same VC games on Wii and 3DS but you have to purchase both? Okay...

Sorry, I'm still trying to get over no VC games on the Gamepad. But I agree with you.

Yep, while eventually all this mess will probably sort itself out.  They should perhaps put a few more people to work on the VC to get all this ironed out.  While the VC was pretty much forgotten during the last years of the Wii it still has a ton potential and work to be done on it.  If they invested 200-300k to hire a few more professionals to work on the VC then they would probably see 10-100 fold money in revenue from purchases.



DaRev said:
Viper1 said:

(1) OK, so they should just have delayed the entire Wii U launch until they had the VC ready?  Would you prefer that instead?  Or maybe a half assed VC system that hasn't been thoroughly tested yet?  That better?

(2) Simple?  Please, code up the emulators for us right now so we can show Nintendo how simple it is.

(3) 3DS gained VC in under 4 months.    And by all, you only mean the small percentage of total console owners that will buy it between launch and implementation.   If you are so damn hell bent on this being an issue, wait 3-4 months before you buy yours.

(4) Meaning you have no idea why it's not there at launch so you're going to make baseless claims and just make up stuff.


(1) Dude, they've been designing the Wii U for YEARS, and the ultimate focus is playing games on the gamepad. With that being true, VC games on the gamepad should have been figured out a long time ago, if the selling point of the Wii U is games on the Gamepad. You trying to tell me its taken Nintendo since the inception of the Wii U to try and figure out how to get VC on the Gampad, and somehow they just can't get it done? Or are you saying they though about it yesterday and didn't have time to do it right before launch?

(2) I don't have to, Nintendo has already done this many times and knows how to do it. Why they haven't done it for the Wii U is the million dollar question.

(3) Not having VC games on the Gampad is not a deal breaker for me - it's just a major disappointment. So I will be picking-up my Wii U tomorrow!

(4) I'm not making stuff up, I'm having an opinion, based on the fact that you cannot play VC games on the Gamepad at launch. My 'claims' are no more baseless than yours that try to justify why the feature was left out.

(1) So they've been working on this problem specifically since the console's inception?  So I understand you completely, you are saying that the entirety of Nintendo console designers have worked on this problem since day 1, worked on it this entire time and still haven't figured out how to do it?

(2) They've done this many times before?   They've rewritten 11 emullators to bypass a host OS sandbox to enable GamePad gameplay?  If I recall correctly, no Wii VC games had access to any of the Wii's higher system functions.  No IR or motion gestures, no nun-chuck, no balance board, no online, etc....   3DS VC...no 3D, no second screen.  So they don't have a history of doing what you suggest at all.



The rEVOLution is not being televised

Viper1 said:

(1) So they've been working on this problem specifically since the console's inception?  So I understand you completely, you are saying that the entirety of Nintendo console designers have worked on this problem since day 1, worked on it this entire time and still haven't figured out how to do it?

(2) They've done this many times before?   They've rewritten 11 emullators to bypass a host OS sandbox to enable GamePad gameplay?  If I recall correctly, no Wii VC games had access to any of the Wii's higher system functions.  No IR or motion gestures, no nun-chuck, no balance board, no online, etc....   3DS VC...no 3D, no second screen.  So they don't have a history of doing what you suggest at all.

"On February 4, 2011, Sega announced that a Virtual Console release of Puyo Puyo, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer."

http://en.wikipedia.org/wiki/Virtual_Console

"Details are slim at this point, but Capcom Unity announced yesterday that the Sega Genesis/Mega Drive version of Super Street Fighter II: The New Challengers will be coming to Nintendo's Virtual Console ecosystem sometime in the future. No word on pricing or availability, but we do know that the port will feature online play, which, believe it or not, actually existed in the original release in the form of XBAND compatibility."

http://www.joystiq.com/2011/11/12/super-street-fighter-ii-coming-to-virtual-console-with-online-mu/

"So far, so similar to the SNES release, but the real unique selling point here is the online play, a first for any Virtual Console game outside Japan (the arcade version of Puyo Puyo was the first online VC game, but was Japan-only.) Getting online is easy — a pop-up menu before the title screen gives you the option — and you can choose to battle a stranger or a friend, as long as you swap those Friend Codes of course.

It's all very basic, with no communication or names displayed; unless playing a friend you never know who you're playing against, and that takes some of the magic away from the experience. You can play the same opponent immediately after a fight, but there's no way to add them to a rivals list or even thank them for a good game. Connect, fight, disconnect; it's all rather soulless. Thankfully the online play is mostly smooth, though we did hit a few rough patches. Sadly as this is 50Hz that pretty much rules out cross-continent online play, so you won't be able to settle transatlantic grudges when the game hits North America."

http://www.nintendolife.com/reviews/vc/super_street_fighter_ii_megadrive



Viper1 said:
DaRev said:
Viper1 said:

(1) OK, so they should just have delayed the entire Wii U launch until they had the VC ready?  Would you prefer that instead?  Or maybe a half assed VC system that hasn't been thoroughly tested yet?  That better?

(2) Simple?  Please, code up the emulators for us right now so we can show Nintendo how simple it is.

(3) 3DS gained VC in under 4 months.    And by all, you only mean the small percentage of total console owners that will buy it between launch and implementation.   If you are so damn hell bent on this being an issue, wait 3-4 months before you buy yours.

(4) Meaning you have no idea why it's not there at launch so you're going to make baseless claims and just make up stuff.


(1) Dude, they've been designing the Wii U for YEARS, and the ultimate focus is playing games on the gamepad. With that being true, VC games on the gamepad should have been figured out a long time ago, if the selling point of the Wii U is games on the Gamepad. You trying to tell me its taken Nintendo since the inception of the Wii U to try and figure out how to get VC on the Gampad, and somehow they just can't get it done? Or are you saying they though about it yesterday and didn't have time to do it right before launch?

(2) I don't have to, Nintendo has already done this many times and knows how to do it. Why they haven't done it for the Wii U is the million dollar question.

(3) Not having VC games on the Gampad is not a deal breaker for me - it's just a major disappointment. So I will be picking-up my Wii U tomorrow!

(4) I'm not making stuff up, I'm having an opinion, based on the fact that you cannot play VC games on the Gamepad at launch. My 'claims' are no more baseless than yours that try to justify why the feature was left out.

(1) So they've been working on this problem specifically since the console's inception?  So I understand you completely, you are saying that the entirety of Nintendo console designers have worked on this problem since day 1, worked on it this entire time and still haven't figured out how to do it?

(2) They've done this many times before?   They've rewritten 11 emullators to bypass a host OS sandbox to enable GamePad gameplay?  If I recall correctly, no Wii VC games had access to any of the Wii's higher system functions.  No IR or motion gestures, no nun-chuck, no balance board, no online, etc....   3DS VC...no 3D, no second screen.  So they don't have a history of doing what you suggest at all.

(1) Whether they're been working on this since 2006 or just Yesterday, neither speaks well of Nintendo, considering its a feature they are planning to have available soon.

(2) What they've done before is to get VC games and it can be done on the Gamepad, or else why not say it can't be done. And if it can be done, why not at launch, that's all I'm asking.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

sethnintendo said:
Viper1 said:

(1) So they've been working on this problem specifically since the console's inception?  So I understand you completely, you are saying that the entirety of Nintendo console designers have worked on this problem since day 1, worked on it this entire time and still haven't figured out how to do it?

(2) They've done this many times before?   They've rewritten 11 emullators to bypass a host OS sandbox to enable GamePad gameplay?  If I recall correctly, no Wii VC games had access to any of the Wii's higher system functions.  No IR or motion gestures, no nun-chuck, no balance board, no online, etc....   3DS VC...no 3D, no second screen.  So they don't have a history of doing what you suggest at all.

"On February 4, 2011, Sega announced that a Virtual Console release of Puyo Puyo, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer."

http://en.wikipedia.org/wiki/Virtual_Console

"Details are slim at this point, but Capcom Unity announced yesterday that the Sega Genesis/Mega Drive version of Super Street Fighter II: The New Challengers will be coming to Nintendo's Virtual Console ecosystem sometime in the future. No word on pricing or availability, but we do know that the port will feature online play, which, believe it or not, actually existed in the original release in the form of XBAND compatibility."

http://www.joystiq.com/2011/11/12/super-street-fighter-ii-coming-to-virtual-console-with-online-mu/

"So far, so similar to the SNES release, but the real unique selling point here is the online play, a first for any Virtual Console game outside Japan (the arcade version of Puyo Puyo was the first online VC game, but was Japan-only.) Getting online is easy — a pop-up menu before the title screen gives you the option — and you can choose to battle a stranger or a friend, as long as you swap those Friend Codes of course.

It's all very basic, with no communication or names displayed; unless playing a friend you never know who you're playing against, and that takes some of the magic away from the experience. You can play the same opponent immediately after a fight, but there's no way to add them to a rivals list or even thank them for a good game. Connect, fight, disconnect; it's all rather soulless. Thankfully the online play is mostly smooth, though we did hit a few rough patches. Sadly as this is 50Hz that pretty much rules out cross-continent online play, so you won't be able to settle transatlantic grudges when the game hits North America."

http://www.nintendolife.com/reviews/vc/super_street_fighter_ii_megadrive

I should have clarified by saying, "nothing beyond the scope of the original source console."



The rEVOLution is not being televised