Panama said:
The problem is people seem to have this idea that the PSV is a portable PS3. The fact you have cross buy games and the ads claiming its console gaming on the go isn't helping. My brother was quite disappointed when he saw how small in scope Liberation was compared to AC3. Still, I believe the Vita can output console quality as LBP Vita is arguably the best entry in the series and is very nice to look at and BlazBlue and SFxT were excellent 1:1 ports managing to hit a consistent 60fps.
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I think it's fair to compare PSV games to PS3 games. The major difference between portable gaming and console gaming shouldn't be in the amount of content, but in the presentation of the content. If Sony thinks that their console being a graphical powerhouse of a portable with dual analog sticks is what makes it able to provide "console gaming on the go," then they're missing the point of console gaming. That whole selling point should've been put to rest the first time someone mentioned A Link to the Past for GBA, a bonafide console game "on the go."
Vita games don't have to compete graphically with their console counterparts, but they should be able to compete in content. One of the reasons LBP Vita has been so critically acclaimed is because it offers an astounding amount of content, not "for a portable," but in general. Vita is not alone in being kept to this standard. Mario Kart 7 was criticized for having less content than the Wii iteration.
A great example of what I'm trying to articulate is Kid Icarus: Uprising. The game packed in loads of content, as much as you'd expect from a console action game and then some, and then some more, and then a LOT more. But the game presents most of its content in an episodic format, perfect for short sessions, befitting a portable game. It's not "console gaming on the go," but it is held to the same standards as console games in many ways.
So basically, the developers of games like ACL should strive to load it up with as much content as a console game. The graphics should take a back seat to the content, not the other way around. Customers are paying almost the same price, after all; they have a right to expect the game to last.