Player1x3 said:
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On the contrary, some people love messing around with glitches and stuff. Satisfactory content and user interfaces are also open to interpretation as to what constitutes "quality."
I'm talking about overall quality anyway, not how many polygons or glitches a game has. Using technical numbers to determine quality is like judging a car's overall quality by its paint job. Fun is THE defining quality video games offer. They are, after all, entertainment.
And fun can't be quantified. A game could have advanced graphics and no glitches, but that doesn't make it a quality game, it just makes it a technically proficient one, it could still be absolute garbage to someone if it they don't enjoy playing it.