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Forums - Sony - PlayStation All Stars is not a Smash Bros. clone

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The whole linked article 20 25.97%
 
The excerpt 6 7.79%
 
The bold parts 4 5.19%
 
Just the poll 46 59.74%
 
Total:76
JWeinCom said:
o_O.Q said:
JWeinCom said:
Yeah, it's a rip off. They took the concept from Nintendo wholesale, they took 90% of the control scheme, 90% of the physics engine, 90% of the presentation, 90% of the aesthetics and so on. I was playing it at a store demo for about half an hour yesterday and literally every person that stopped to look at it said "oh that looks like Smash Brothers". The only major change that's been made is in the KO system. You don't change one thing and have a brand new game.

If you're ok with the game being a rip off, than that's fine. I sincerely hope you enjoy the game. But please, let's not ignore the obvious. Smash Bros. made tons of creative changes to the fighting genre, and because of that it spawned a successful franchise and tons of imitators. PASBR adds just about nothing to the genre and as a result will be a footnote in gaming history.


this was your post in another thread

"It feels unpolished, loose, and the mechanics don't feel like they'd lend themselves to a competitive fighter."

edit: the link to the post : http://gamrconnect.vgchartz.com/post.php?id=4818089

 

now this is an extract from your current post

"90% of the control scheme, 90% of the physics engine"

 

to me it seems like you're heavily contradicting yourself there...

in one post you say the game has poor controls and mechanics while in the other you basically say its controls and mechanics are the same as smash bros...

now the conclusion that can be drawn is that you're also saying the smash has poor controls and mechanics but no i'm pretty certain that that isn't the case either....


No, I didn't say the controls and mechanics are the same.  As you may or may not have noticed, I said 90% the same.  And in the post you quoted I never said the control scheme was bad in particular.

Look at Smash Bros Melee and Brawl.  Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system.

A competitive fighting game is like an intricate machine.  All you have to do is tighten or loosen a couple of bolts and you have something that plays differently.  That's what Superbot did here.  They tightened a bolt here, they loosened a bolt there, and they called it something new.  PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience.

As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this.

http://n4g.com/news/1095888/a-diehard-smash-bros-fan-goes-hands-on-with-playstation-all-stars-battle-royale#selcomment

well if you didn't intend to say that the mechanics are the same then i misinterpretted you

 

"and they called it something new. "

when did the dev team or anyone associated with the game's developement say that its 'new"?

from the beginning they've always said that they've brought elements from several different fighting games together in this game

even in the interview in the op


"if you want fuller impressions of how I think the two games are similar and different, read this."

no thanks, the beta goes public tomorrow and anyone with common sense and a ps3 who's interested in his game should try the beta then form their own impressions



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Also people, stop saying the game isn't fun! It hasn't even released yet!

No one has played the final product. The beta is a skeleton of the final game. You know nothing about the majority of the characters or levels, the story, the modes, or the unlockables. This is all just pointless bitter bickering and you should feel bad. Just because Smash Bros exists doesn't mean it is the only way to make that style of game. Yes it is a rip off of the concept, but how else are you suppose to make a damn game like this. It is not a clone, it plays differently and from what I see it is more complex and interesting. SSB is a great game, I love that game, it doesn't need to be on an island of its own.

Gaming isn't a live or die industry. If you can't see that at least have the courtesy to bite your tongue. In a world of ever growing ignorance and belligerence, stop and think where you stand in all of this. This constant back and forth nonsense needs to stop. This intellectual polution is destroying all communication to the point that talking has no meaning.



Before the PS3 everyone was nice to me :(

o_O.Q said:
JWeinCom said:
o_O.Q said:

No, I didn't say the controls and mechanics are the same.  As you may or may not have noticed, I said 90% the same.  And in the post you quoted I never said the control scheme was bad in particular.

Look at Smash Bros Melee and Brawl.  Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system.

A competitive fighting game is like an intricate machine.  All you have to do is tighten or loosen a couple of bolts and you have something that plays differently.  That's what Superbot did here.  They tightened a bolt here, they loosened a bolt there, and they called it something new.  PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience.

As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this.

http://n4g.com/news/1095888/a-diehard-smash-bros-fan-goes-hands-on-with-playstation-all-stars-battle-royale#selcomment

well if you didn't intend to say that the mechanics are the same then i misinterpretted you

 

"and they called it something new. "

when did the dev team or anyone associated with the game's developement say that its 'new"?

from the beginning they've always said that they've brought elements from several different fighting games together in this game

even in the interview in the op


"if you want fuller impressions of how I think the two games are similar and different, read this."

no thanks, the beta goes public tomorrow and anyone with common sense and a ps3 who's interested in his game should try the beta then form their own impressions


1.  The whole point of this game is whether it's a rip off or something new.  If you agree this game is not new or original, then we're just arguing semantics.

2.  -_-;;  I do have common sense, and those are my personal hands on impressions of the game.



Chark said:

 Yes it is a rip off of the concept, but how else are you suppose to make a damn game like this. It is not a clone, it plays differently and from what I see it is more complex and interesting. SSB is a great game, I love that game, it doesn't need to be on an island of its own.


It's a rip off but not a clone?  Come on we're splitting hairs here.  If you're find with it being a clone or a ripoff or whatever, that's fine and I hope you enjoy your game.



JWeinCom said:
o_O.Q said:
JWeinCom said:
o_O.Q said:

No, I didn't say the controls and mechanics are the same.  As you may or may not have noticed, I said 90% the same.  And in the post you quoted I never said the control scheme was bad in particular.

Look at Smash Bros Melee and Brawl.  Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system.

A competitive fighting game is like an intricate machine.  All you have to do is tighten or loosen a couple of bolts and you have something that plays differently.  That's what Superbot did here.  They tightened a bolt here, they loosened a bolt there, and they called it something new.  PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience.

As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this.

http://n4g.com/news/1095888/a-diehard-smash-bros-fan-goes-hands-on-with-playstation-all-stars-battle-royale#selcomment

well if you didn't intend to say that the mechanics are the same then i misinterpretted you

 

"and they called it something new. "

when did the dev team or anyone associated with the game's developement say that its 'new"?

from the beginning they've always said that they've brought elements from several different fighting games together in this game

even in the interview in the op


"if you want fuller impressions of how I think the two games are similar and different, read this."

no thanks, the beta goes public tomorrow and anyone with common sense and a ps3 who's interested in his game should try the beta then form their own impressions


1.  The whole point of this game is whether it's a rip off or something new.  If you agree this game is not new or original, then we're just arguing semantics.

2.  -_-;;  I do have common sense, and those are my personal hands on impressions of the game.

"1.  The whole point of this game is whether it's a rip off or something new. "

i honestly don't follow

 

2. you clearly took my comment the wrong way -

i was saying that anyone with common sense who is interested should instead of taking someone else's opinion's and using that to judge the game should instead experience it for themselves and form their own opinion



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The question I have is this: Is it possible to create a fast-paced, fighting platformer without it also being a SSB clone? Or did SSB call dibs on that genre?



o_O.Q said:
JWeinCom said:
o_O.Q said:

even in the interview in the op


"if you want fuller impressions of how I think the two games are similar and different, read this."

no thanks, the beta goes public tomorrow and anyone with common sense and a ps3 who's interested in his game should try the beta then form their own impressions


1.  The whole point of this game is whether it's a rip off or something new.  If you agree this game is not new or original, then we're just arguing semantics.

2.  -_-;;  I do have common sense, and those are my personal hands on impressions of the game.

"1.  The whole point of this game is whether it's a rip off or something new. "

i honestly don't follow

 

2. you clearly took my comment the wrong way -

i was saying that anyone with common sense who is interested should instead of taking someone else's opinion's and using that to judge the game should instead experience it for themselves and form their own opinion


1.  That was a typo.  I meant the point of this topic.  My bad.

2.  Ok then.  Sorry if I misunderstood you.

@Jay-  Why not?  Darksiders was able to take the Zelda formula and make it something unique and different.  Bioshock was able to make a unique take on the FPS genre.  Sonic made platforming games while breaking off from the Mario formula.  Bayonetta followed the Devil May Cry formula but added more than enough to stand up on its own (yes I know the developer was the same).  Okami was another take on the Zelda formula with tons of originality, Power Stone was a wholly original 4 player brawler, and so on so forth.

In every single genre we have examples of a developer taking the basic formula and putting their own spin on things.  So why would this be an exception?  Nobody ever criticized Little Big Planet for being a Mario clone, did they?



So what if it is? Why do people think that's such a bad thing?



miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.



AusGamers Omar Kendall AusGamers Omar Ausgamers Nintendo Omar Smash Bros. Smash Bros. AusGamers Nintendo Omar AusGamers Nintendo had with that game Omar Smash

^Just the bolded words.

Now to actually read the whole thing.



(Former) Lead Moderator and (Eternal) VGC Detective