JWeinCom said:
No, I didn't say the controls and mechanics are the same. As you may or may not have noticed, I said 90% the same. And in the post you quoted I never said the control scheme was bad in particular. Look at Smash Bros Melee and Brawl. Those games are basically built on the same engine, yet they play differently, mainly because of a relatively small difference in the airdodging system. A competitive fighting game is like an intricate machine. All you have to do is tighten or loosen a couple of bolts and you have something that plays differently. That's what Superbot did here. They tightened a bolt here, they loosened a bolt there, and they called it something new. PASBR and Smash do play differently, in the same way that Smash set on time with 2.0 damage and items, and Smash set on stock with damage to 1.0 and no items played differently, or the same way Street Fighter 2 and Street Fighter 2 Rainbow Edition play differently. It's a tweaked game, not a new experience. As for my original post, I'm not going to go into a whole lot of detail about that right now, but if you want fuller impressions of how I think the two games are similar and different, read this. |
well if you didn't intend to say that the mechanics are the same then i misinterpretted you
"and they called it something new. "
when did the dev team or anyone associated with the game's developement say that its 'new"?
from the beginning they've always said that they've brought elements from several different fighting games together in this game
even in the interview in the op
"if you want fuller impressions of how I think the two games are similar and different, read this."
no thanks, the beta goes public tomorrow and anyone with common sense and a ps3 who's interested in his game should try the beta then form their own impressions









