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Forums - Sony - PlayStation All Stars is not a Smash Bros. clone

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The whole linked article 20 25.97%
 
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Total:76
o_O.Q said:
JWeinCom said:

 

Not a peep about those games?  Well, maybe that's because this was a topic made about Playstation All Stars Battle Royale?  Do I go around posting about PASBR in topics that have nothing to do with the game?  No.  So why exactly would I want to discuss Pikmin 3 in a topic about PASBR?

Again, this is a straw man argument, and I'm not going to address it.  You've basically ascribed positions to me that I never claimed to hold.  This topic is about PASBR and whether or not it is a rip off/clone/ whatever.  My quote was in regards to whether or not PASBR being a rip off is a good or a bad thing, and you're trying to deflect that issue by turning things into an argument about Nintendo's originality.  As I said, if you want to talk about Nintendo's originality, make a separate topic, and I'll be happy to discuss the matter in that topic.  This one is about PASBR.  If you want to talk about PASBR, go for it.  If not, then feel free to make another topic to discuss what you do want to talk about.

ok then so i'm guessing therefore that this

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

for you only becomes important when the gaming company at hand is sony, however, for others such as nintendo it becomes irrelevant

 are my conclusions correct or am i spouting bs?

 

" you're trying to deflect that issue by turning things into an argument about Nintendo's originality."

as stated above i was addressing this point you made

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

from my interpretation you weren't just reffering to one game there but all or was i wrong?

1.  You're spouting BS because I never said anything about whether or not I supported that in regards to other games.  The issue we're talking about is specifically in regards to the issue of rip offs and clones.  You're talking about milking IPS which I've said nothing about.  It's a matter of context, and it's an issue that I didn't say anything about.  I never praised nor criticized Nintendo for releasing New Super Mario Bros U, just like I never criticized Sony for releasing God of War Ascension, Uncharted 3, or Little Big Planet Vita.  Again, if you want to talk about sequalization, go ahead and make another topic.

2.  It was a general statement about gaming, but it's being taken a bit out of context and taken to illogical extremes.  If making sequels was inherently evil, then game companies would have no incentive to develop new IPs.  Game companies invest big money in original IPS because they expect to be able to make popular and lasting franchises based on those IPs.  I'd go further into it, but like I said, not the time or place.

Like I said, if you want to discuss this further, feel free to do so in another topic instead of derailing this one.  But, if you still try to press this issue here, you're wasting you time and energy.  I'm not going to respond.

Jay520 said:
JWeinCom said:


I don't think a control scheme is a superficial difference, particularly in regards to a game like Smash which featured a control scheme that diverged very heavily from other games in the genre.  When you get into such specifics like rolling and airdodging, you're crossing the line.  From what I've seen and played, I'm very comfortable calling it a clone.  But once you've actually played it, feel free to let me know what the differences are.

There are plenty of games with similar control schemes that aren't clones, even within the fighter genre. After looking at PABR's control scheme, it seemed like a pretty basic control scheme for most fighters to me; nothing looked like something you'd only find in SSB. I don't see how control scheme contributes to a game being a clone. 

Rolling and airdodging? Rolling is seen in plenty of games. As for airdodging, sure, it's not in many games aside from SSB. But it's probably absent in most games because most games aren't designed where characters can jump high and at a fast pace, making airdodging out of place. For a game that is fast-paced and allow characters to jump high, I would expect airdodging to come without it being an act of cloning SSB. People have their own definition of clones, I guess.

I disagree that the control schem is standard.  What games use a similar scheme?  Soul Calibur?  Tekken?  Mortal Kombat?  Street Fighter?  Blaz Blue?  I really can't think of any major fighters using that.

As for rolling?  It's actually not that common.  Off the top of my head I could think of Capcom vs SNK, and I think some of SNK's fighters might have it.  Frank West has a command roll in UMVC3 I guess.  And the fact that it's activated out of a shield is something that is entirely unique to Smash as far as I know. 


As for airdodging, Marvel vs Capcom 3 is VERY fast paced, and characters can jump very high, yet it doesn't feature any airdodging.



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JWeinCom said:
Chark said:
JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

The Outfoxies. The fact that it is a mascot brawler isn't that important, just because you put Mario in a game doesn't make it original. It's been years and years since Nintendo made that game, Sony should be safe to make something similar now. Just because Nintendo made a brawler with mascots doesn't mean no one else can, they have their own mascots. They didn't need to wait this long, they could have made one back on the PS1, they had plenty of characters with relevance then. Would people have been this upset if they did back then?


Except that the Outfoxies shares just about nothing with Smash Brothers except for the fact that you could jump onto stuff?  Come on man, is that really the best you could do?  Do you really think that the game is all that similar to Smash?  Do the games share a similar art style, similar controls, or anything aside from the ability to jump onto stuff?  This is a reach.  A really really big reach.


I don't  think its a stretch at all. It is clearly the inspiration. The item system, using machine guns and rocket launchers, weird items like a bowl of soup (SSB Fan), even picking up crates and tossing them or sliding them. The environments are hazards you use to defeat your enemy. A moving train, expanding levels, very similar. It is interesting that one of the characters is a brother and sister duo, much like the Ice Climbers. You also grab onto ledges and can jump down through thin platforms. It is a fighting platformer game with an item system, healthbars, and hazardous environments. Very similar to smash. Watch some videos, the game is old and obviously couldn't do what SSB did on the N64 but it is still very similar. Nintendo simply added their characters, added moves, shrunk levels, and created a ring out mechanic.



Before the PS3 everyone was nice to me :(

Chark said:
JWeinCom said:
Chark said:
JWeinCom said:
o_O.Q said:
JWeinCom said:
miz1q2w3e said:
So what if it is? Why do people think that's such a bad thing?


I think most people would agree that profiting off of the works of others is a bad thing.  Even if you're not talking about moral implications, it's worse for gamers.  Games that break the mold, challenge conventions, and change things up advance their respective genres.  Something like Heavy Rain or Shadow of the Colossus moves the industry forward while something like PASBR stagnates.

 

why aren't you criticising nintendo for releasing super mario bros u, pikmin 3 etc?

i'd think that if you were so concerned over the lack of new ideas in gaming you'd be far more critical of what nintendo has been doing 

how many actual new ips has nintendo themselves been developing for launch window in comparison to old ( imo overused ) ips?

Are you seriously trying to complain that Nintendo is creating the third entry in an original franchise like Pikmin in about ten years?

But anyway, this is a strawman argument, and I'm not going to respond to it.  If you'd like to debate about Nintendo's overall IP development, you could make another topic for that, and I'll be glad to discuss it there.  But, this topic is about PASBR, and my comments were about PASBR, so lets focus on that.

@Chark-  Copyright infringement is a very tricky thing.  Just because something isn't actionable doesn't mean its not a rip off.  And what mascot brawlers were similar to Smash Bros? We're not complaining that Sony is making a mascot brawler.  The complaint is that Sony made a game that is incredibly similar to Smash Bros and blatantly takes ideas.

The Outfoxies. The fact that it is a mascot brawler isn't that important, just because you put Mario in a game doesn't make it original. It's been years and years since Nintendo made that game, Sony should be safe to make something similar now. Just because Nintendo made a brawler with mascots doesn't mean no one else can, they have their own mascots. They didn't need to wait this long, they could have made one back on the PS1, they had plenty of characters with relevance then. Would people have been this upset if they did back then?


Except that the Outfoxies shares just about nothing with Smash Brothers except for the fact that you could jump onto stuff?  Come on man, is that really the best you could do?  Do you really think that the game is all that similar to Smash?  Do the games share a similar art style, similar controls, or anything aside from the ability to jump onto stuff?  This is a reach.  A really really big reach.


I don't  think its a stretch at all. It is clearly the inspiration. The item system, using machine guns and rocket launchers, weird items like a bowl of soup (SSB Fan), even picking up crates and tossing them or sliding them. The environments are hazards you use to defeat your enemy. A moving train, expanding levels, very similar. It is interesting that one of the characters is a brother and sister duo, much like the Ice Climbers. You also grab onto ledges and can jump down through thin platforms. It is a fighting platformer game with an item system, healthbars, and hazardous environments. Very similar to smash. Watch some videos, the game is old and obviously couldn't do what SSB did on the N64 but it is still very similar. Nintendo simply added their characters, added moves, shrunk levels, and created a ring out mechanic.


I'm legitimately not sure if this is supposed to be serious, sarcasm, or satire.



JWeinCom said:
o_O.Q said:
JWeinCom said:

 

Not a peep about those games?  Well, maybe that's because this was a topic made about Playstation All Stars Battle Royale?  Do I go around posting about PASBR in topics that have nothing to do with the game?  No.  So why exactly would I want to discuss Pikmin 3 in a topic about PASBR?

Again, this is a straw man argument, and I'm not going to address it.  You've basically ascribed positions to me that I never claimed to hold.  This topic is about PASBR and whether or not it is a rip off/clone/ whatever.  My quote was in regards to whether or not PASBR being a rip off is a good or a bad thing, and you're trying to deflect that issue by turning things into an argument about Nintendo's originality.  As I said, if you want to talk about Nintendo's originality, make a separate topic, and I'll be happy to discuss the matter in that topic.  This one is about PASBR.  If you want to talk about PASBR, go for it.  If not, then feel free to make another topic to discuss what you do want to talk about.

ok then so i'm guessing therefore that this

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

for you only becomes important when the gaming company at hand is sony, however, for others such as nintendo it becomes irrelevant

 are my conclusions correct or am i spouting bs?

 

" you're trying to deflect that issue by turning things into an argument about Nintendo's originality."

as stated above i was addressing this point you made

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

from my interpretation you weren't just reffering to one game there but all or was i wrong?

1.  You're spouting BS because I never said anything about whether or not I supported that in regards to other games.  The issue we're talking about is specifically in regards to the issue of rip offs and clones.  You're talking about milking IPS which I've said nothing about.  It's a matter of context, and it's an issue that I didn't say anything about.  I never praised nor criticized Nintendo for releasing New Super Mario Bros U, just like I never criticized Sony for releasing God of War Ascension, Uncharted 3, or Little Big Planet Vita.  Again, if you want to talk about sequalization, go ahead and make another topic.

2.  It was a general statement about gaming, but it's being taken a bit out of context and taken to illogical extremes.  If making sequels was inherently evil, then game companies would have no incentive to develop new IPs.  Game companies invest big money in original IPS because they expect to be able to make popular and lasting franchises based on those IPs.  I'd go further into it, but like I said, not the time or place.

Like I said, if you want to discuss this further, feel free to do so in another topic instead of derailing this one.  But, if you still try to press this issue here, you're wasting you time and energy.  I'm not going to respond.

"Games that break the mold, challenge conventions, and change things up advance their respective genres."

my thing is that if this is what you take issue with in relation to this game then the same can be said of several other games

or do you believe this is only an issue in relation to this game?

 

 




Jay520 said:
richardhutnik said:

1. I am saying that Smash Bros. is so iconic in its style that it is hard to do anything that is a platform fighter and it not look like a Smash Bros. clone.  Because it is so different, it is hard to get near it without looking like a knockoff.  

2. Pretty much anyone doing a fighter would only do a 2D platform fighter because they see Smash Bros. sold.  

3. Again, there area LOT of approaches one can take towards a fighting game.

As for Powerstone, it is a 3Dish platform fighter that appeared in the arcades and also on the Dreamcast:

1. That was pretty much my point.

2. Probably true. A 2D platforming fighter may be inspired by Smash Bros, but does that warrant it being a clone?

3. I know there a lot of approaches to fighting games. I'm talking about 2D platforming fighters. Because that genre is so closely associated with Smash Bros, any game within that genre will probably be called a clone, even if it plays differently.

Add in the harsh reality of justifying getting funding and looking for track records, and it is unlikely anything but something looking like a clone, would take place.  It is like Sony reasons they have a niche in their lineup, so they decide to have content to fill it.  I do believe Trials Evolution on the XBox 360, is definitely a shot at LittleBigPlanet.



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JWeinCom said:
Chark said:

I don't  think its a stretch at all. It is clearly the inspiration. The item system, using machine guns and rocket launchers, weird items like a bowl of soup (SSB Fan), even picking up crates and tossing them or sliding them. The environments are hazards you use to defeat your enemy. A moving train, expanding levels, very similar. It is interesting that one of the characters is a brother and sister duo, much like the Ice Climbers. You also grab onto ledges and can jump down through thin platforms. It is a fighting platformer game with an item system, healthbars, and hazardous environments. Very similar to smash. Watch some videos, the game is old and obviously couldn't do what SSB did on the N64 but it is still very similar. Nintendo simply added their characters, added moves, shrunk levels, and created a ring out mechanic.


I'm legitimately not sure if this is supposed to be serious, sarcasm, or satire.

Considering I have had people try using the edge grab as a form of copying SSB....I'm totally serious.

 

But really, this whole rip off copy clone long lost brother crap is out of control.

I find some similarities to this amusing. Replacing posers with fanboys, punks with gamers, fashion for brand loyalty, America with Sony, UK with Nintendo, punk rock with mascot brawlers, and music with games, etc.

Profanity warning.



Before the PS3 everyone was nice to me :(

This thread was a terrible idea.



4 ≈ One

If it looks like a duck, walks like a duck, quacks like a duck then it must be a SSB clone.



Dgc1808 said:
This thread was a terrible idea.


Hahaha next time I'll figure out a way to force people to actually read the interview before spamming.



Plays alot different from ssb and is more fun imo