o_O.Q said:
ok then so i'm guessing therefore that this "Games that break the mold, challenge conventions, and change things up advance their respective genres." for you only becomes important when the gaming company at hand is sony, however, for others such as nintendo it becomes irrelevant are my conclusions correct or am i spouting bs?
" you're trying to deflect that issue by turning things into an argument about Nintendo's originality." as stated above i was addressing this point you made "Games that break the mold, challenge conventions, and change things up advance their respective genres." from my interpretation you weren't just reffering to one game there but all or was i wrong? |
1. You're spouting BS because I never said anything about whether or not I supported that in regards to other games. The issue we're talking about is specifically in regards to the issue of rip offs and clones. You're talking about milking IPS which I've said nothing about. It's a matter of context, and it's an issue that I didn't say anything about. I never praised nor criticized Nintendo for releasing New Super Mario Bros U, just like I never criticized Sony for releasing God of War Ascension, Uncharted 3, or Little Big Planet Vita. Again, if you want to talk about sequalization, go ahead and make another topic.
2. It was a general statement about gaming, but it's being taken a bit out of context and taken to illogical extremes. If making sequels was inherently evil, then game companies would have no incentive to develop new IPs. Game companies invest big money in original IPS because they expect to be able to make popular and lasting franchises based on those IPs. I'd go further into it, but like I said, not the time or place.
Like I said, if you want to discuss this further, feel free to do so in another topic instead of derailing this one. But, if you still try to press this issue here, you're wasting you time and energy. I'm not going to respond.
Jay520 said:
There are plenty of games with similar control schemes that aren't clones, even within the fighter genre. After looking at PABR's control scheme, it seemed like a pretty basic control scheme for most fighters to me; nothing looked like something you'd only find in SSB. I don't see how control scheme contributes to a game being a clone. Rolling and airdodging? Rolling is seen in plenty of games. As for airdodging, sure, it's not in many games aside from SSB. But it's probably absent in most games because most games aren't designed where characters can jump high and at a fast pace, making airdodging out of place. For a game that is fast-paced and allow characters to jump high, I would expect airdodging to come without it being an act of cloning SSB. People have their own definition of clones, I guess. |
I disagree that the control schem is standard. What games use a similar scheme? Soul Calibur? Tekken? Mortal Kombat? Street Fighter? Blaz Blue? I really can't think of any major fighters using that.
As for rolling? It's actually not that common. Off the top of my head I could think of Capcom vs SNK, and I think some of SNK's fighters might have it. Frank West has a command roll in UMVC3 I guess. And the fact that it's activated out of a shield is something that is entirely unique to Smash as far as I know.
As for airdodging, Marvel vs Capcom 3 is VERY fast paced, and characters can jump very high, yet it doesn't feature any airdodging.










