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NightDragon83 said: I think TS4 would done very well because of the FPS boom experienced during this generation, coupled with online multiplayer now being fully realized for console gaming after going through some growing pains the previous gen. TS3 had the misfortune of being released late in the cycle last generation with little attention or fanfare, and being overshadowed by much bigger games like Halo 2. Like one of the posts after this one said... Haze on PS3 alone outsold TS3 which was released across all 3 platforms last gen, so I have no doubt that TS4, which would most likely have been on PS360, would have done very well for itself. |
I completely understand where you're coming from saying this and I'm sure it's possible that TS4 would've been bigger than I expected it to be, I just personally think it wouldn't happen. There was already a pseudo-FPS-boom last generation (like you point out: Halo, but other stuff like Medal of Honor as well), yet Timesplitters continued to skirt around mostly-average sales.
Apparently T2 managed 1.7 million sales across 3 platforms - which isn't bad and does show potential, but with the release of Modern Warfare and the shift in design of FPS', I think Timesplitters would have trouble keeping up. Again, I absolutely adore the series, but the design is dated (which is what I love about it). It's totally conceivable that TS could have been redesigned to fit in with the Call of Duty crowd, but if that happened then it would pretty much cease to be Timesplitters. It might as well be Haze or any other knock-off 'serious' shooter. And if it did release as a proper sequel following the original design, I imagine it would have done similarly to something like Unreal Tournament 3, another game of dated design:
http://www.vgchartz.com/gamedb/?name=unreal+tournament+III&publisher=&platform=&genre=&minSales=0&results=200
Decent enough (1 million across PS360), but not enough to turn a profit.









