lilbroex said: I was off with Uncharted. I thought it was a bigger game given all the hype I remember. How much was Killzone 2? |
I don't know. I don't really know what we're discussing anymore. Lets just leave it here.
lilbroex said: I was off with Uncharted. I thought it was a bigger game given all the hype I remember. How much was Killzone 2? |
I don't know. I don't really know what we're discussing anymore. Lets just leave it here.
Sal.Paradise said:
It doesn't fall into line with the statement you were arguing at this time, which is upwards of 50 million. And as for Heavy Rain, I can't find any source for its development cost, we only know it sold far more than expected, so you were obviously bluffing with that one too. Good to know. |
It wasn't a bluff, it was a guess/estimate. I never claimed to know the exact cost as that wasn't important. It was analogy to point out that the dev costs on the PS3 were much higher than on the Wii and that a lot of devs couldn't afford it leading to them going out of business. That is one of the primary points of this thread and it still stands.
Barozi said: In an interview with someone from Silicon Knights, they said that Too Human was around $30m or $35m. Can't quite remember but it was much lower than the rumored budget and certainly lower than $50m.
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Interesting, I hope for their sake that employee was correct...because they're having to pay millions more to Epic in damages from their attempted lawsuit (that I thought they would win). A studio with a lot of talent mired in poor decision making...it's actually a fitting example of many other devs that went bottom up this generation. Bad decisions in a fiercely competitive climate.
Jay520 said:
You're mentioning the studio that developed Starhawk, which only sold a few hundred-thousand units. That begs the question: Just what the Hell is a "big name" developer? |
Studio's that make big titles that get advertising and market, as opposed to indie devs and simple devs like Shin'en and the guys who made Geometry Wars(though they went out of business too I think).
miz1q2w3e said:
Title reads "this gen". Reported! |
Yeah but the two are related so its not off topic.
NobleTeam360 said:
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Wii U is next gen and all reports point to it being even cheaper to develop on than even the PS3/360, on top of being more powerful.
Sal.Paradise said:
Interesting, I hope for their sake that employee was correct...because they're having to pay millions more to Epic in damages from their attempted lawsuit (that I thought they would win). A studio with a lot of talent mired in poor decision making...it's actually a fitting example of many other devs that went bottom up this generation. Bad decisions in a fiercely competitive climate. |
And one of the biggest bad decisions they could make falls to which console they chose to develop for, hence this thread.
lilbroex said:
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True enough. I can't wait to see what Nintendo does first party wise with HD. I wonder if they will make more hardcore games or stick with what they were doing with the Wii.
lilbroex said:
And one of the biggest bad decisions they could make falls to which console they chose to develop for, hence this thread. |
Not at all, (specifically in this case if that's what you're referring to). Too Human's development was one of the most prolonged, expensive and troubled in the history of the industry, and ended up merely a mediocre product in a competetive market. Targeting the 360 with an action-orientated sci fi game was a very sound choice, it was everything surrounding that decision that ruined them.
lilbroex said:
Studio's that make big titles that get advertising and market, as opposed to indie devs and simple devs like Shin'en and the guys who made Geometry Wars(though they went out of business too I think). |