By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Region Coding, Why?

Littledgn said:

Well, I thought it kinda silly to have separate EU and US games when they both have English as a language to play with.

 Then we could just stick with a US/EU mixed version and Asian versions.


Well, they localise the PAL version usually to languages which are spoken by approximately 250 million, about 50% of the EU population. Of course Europe and espicially the PAL region is more than just EU, but most PAL games are sold in the EU. With games localised to english for US release, they have localised games for over 300M ppl native language in EU, which is over 60% of EU population. I can't see any reason (besides PAL region) why Australia couldn't have the US releases.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Around the Network

The things that hurt PAL regions with releases is (first of all) that they have a different television standard and a large number of countries/languages for localization.

The PAL television standard is not that dramatic of a change from NTSC but a game can have months of re-work depending on how certain screen-space based elements were designed; as an example, if you create a bitmap font based on the NTSC standard when you render in PAL the text will be warped (and possibly unreadable).

The localization issue is smaller because there are few people who are comfortable enough with playing a game in a different language that they're willing to import the game; it does cause long delays in some games because they have to be translated into so many languages with possible variations for every country.



HappySqurriel said:

The things that hurt PAL regions with releases is (first of all) that they have a different television standard and a large number of countries/languages for localization.

The PAL television standard is not that dramatic of a change from NTSC but a game can have months of re-work depending on how certain screen-space based elements were designed; as an example, if you create a bitmap font based on the NTSC standard when you render in PAL the text will be warped (and possibly unreadable).

The localization issue is smaller because there are few people who are comfortable enough with playing a game in a different language that they're willing to import the game; it does cause long delays in some games because they have to be translated into so many languages with possible variations for every country.


I dont think its an issue anymore which is the reason why mod chips and even mod disks work perfectly.

And if that were to hold tru then france  that uses SECAM standard wouldnt work so well with PAL consoles.



@Happysq Diffences between NTSC and PAL, were bigger issues when consoles had even diffent hardware in different regions (ok, this was because of they didn't have to make changes to software). Nowdays, the game is pretty much the same and consoles exactly the same in PAL region and NTSC region. They do use the NTSC version here in PAL region, the hardware just upscales the picture or leave borders. For example, PAL60 picture is NTSC with better colors and the thing why they promise better picture with PAL60, is because of the original NTSC design, from which it makes the PAL picture. @Torfred I can't remember that how much different SECAM is from PAL, but the biggest diffence is in the sound? Anyway, haven't SECAM TV:s have been PAL compatible atleast for 20 years now?



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:

How much consoles/games cost in the UK?

Wii - £153 (not inc VAT) = $300 (Games top price is £34 (not inc VAT) = $66)

PS3 - £361 (not inc VAT) = $704 (Games top price is £42 (not inc VAT) = $82)

360 (Core) -  £165 (not inc VAT) = $322 (Games top price is £42 (not inc VAT) = $82)

DS - £80 (not inc VAT) =  $156 (Games top price is £25 (not inc VAT) = $49)

PSP - £110 (not inc VAT) = $215 (Games top price is £30 (not inc VAT) = $59)

All the above prices do not include taxes, to make it an easier way to see how UK prices fair with the US prices.

In the US you'll pay $40 top for a PSP game, we will pay nearly $30 more for the same game.

In the US you'll pay $50 top for a Wii game, we will pay around $16 more for the same game.

In the US you'll pay $60 top for a PS3 game, we will pay over $20 more for the same game.

You can see a pattern...the hardware costs are the same....we've just had the PSP reduced in price in the UK to £130 inc VAT....but we pay  around $215, while in the US you can pick one up for $170....thats a $45 dollar difference....with the PS3, we pay over $100 more.

It's a scandal. 



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

Around the Network
davygee said:
bdbdbd said:

How much consoles/games cost in the UK?

Wii - £153 (not inc VAT) = $300 (Games top price is £34 (not inc VAT) = $66)

PS3 - £361 (not inc VAT) = $704 (Games top price is £42 (not inc VAT) = $82)

360 (Core) -  £165 (not inc VAT) = $322 (Games top price is £42 (not inc VAT) = $82)

DS - £80 (not inc VAT) =  $156 (Games top price is £25 (not inc VAT) = $49)

PSP - £110 (not inc VAT) = $215 (Games top price is £30 (not inc VAT) = $59)

All the above prices do not include taxes, to make it an easier way to see how UK prices fair with the US prices.

In the US you'll pay $40 top for a PSP game, we will pay nearly $30 more for the same game.

In the US you'll pay $50 top for a Wii game, we will pay around $16 more for the same game.

In the US you'll pay $60 top for a PS3 game, we will pay over $20 more for the same game.

You can see a pattern...the hardware costs are the same....we've just had the PSP reduced in price in the UK to £130 inc VAT....but we pay  around $215, while in the US you can pick one up for $170....thats a $45 dollar difference....with the PS3, we pay over $100 more.

It's a scandal. 


GB isn't exactly the cheapest region anyway, pretty good wages and low unemployment rate at the same time with high VAT and high employer payments. It's also about at what price retailers are willing to sell stuff. Of course they can have any price they like to, but importer have had a conversation with retailers about price recommendations. You seem to have more expensive Wii than Finland, but PS3 seems to have the same price (without taxes). But it looks like you have cheaper games for Wii, but PS3 and 360 gameprices are higher. Prices compared to USD would be a lot different, if USD exchange wouldn't be so low and this can change (even that it doesn't look like it at the moment).

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

HappySqurriel said:

The things that hurt PAL regions with releases is (first of all) that they have a different television standard and a large number of countries/languages for localization.

The PAL television standard is not that dramatic of a change from NTSC but a game can have months of re-work depending on how certain screen-space based elements were designed; as an example, if you create a bitmap font based on the NTSC standard when you render in PAL the text will be warped (and possibly unreadable).

The localization issue is smaller because there are few people who are comfortable enough with playing a game in a different language that they're willing to import the game; it does cause long delays in some games because they have to be translated into so many languages with possible variations for every country.


 Many TVs also have NTSC in PAL regions, it is quite widespread as PES 6  and other games have options for NTSC as well as PAL



add me

bdbdbd said:
omgwtfbbq said:

Europeans I can understand getting screwed with release dates, since it generally has to be translated to 4/5 different languages.

We only speak english here, come on, show us the damn games!

@bdbdbd

1. Import market is so small (except in some rare cases such as Gyakuten Saiban 2, but they brought that on themselves) that it won't make much of a difference

2. If you import from Japan, learn to speak japanese =) People who want the localisation will pay for the localisation (again, 99% of cases)

3. ermm... why does the company care about this?

4. This seems to show a complete lack of understanding of economics. "People are importing games instead of buying them here because they cost so much. I know, let's RAISE the price to make more money!" Anyone who thinks like that needs to have their head checked.

If they didn't artificially delay games and increase prices to other countries (yes, I said ARTIFICIALLY. This is 2007. Are you saying it takes half a year to get a game from US to Australia, and costs $30? This is complete bullshit, and everybody knows it. NOTHING could delay the release that much unless it was on purpose) then there wouldn't BE any motivation for people to import games. The companies use region encoding to fix the price around the world and for no other reason. And kudos to Sony for taking region coding off their games (although they ruined this by suing the premier importer into oblivion).


 

Australia should have NTSC or its own region code to have games there earlier. It's pretty stupid to wait for translations, which are useless to you. That's what also i have to wait.

1. Importing is growing all the time. At some point it is starting to show at how many games have a retailer sold.

2. Yes, they will pay it. In fact, they will pay more from it, because part of the market is buing non-localised version.

3. Why does a company care about taxes? Why does anyone care about taxes anyway? Because taxes have to be paid. For example, if Euro goes below 1.18 USD, Wiis price without taxes in Germany (if i recall, it's 250EUR there?) is less than what it is in the US. You can't just say that "it's 300 now, because of currencies" or "retailers should pay only 10% VAT to keep price where it was". For example some car retailers from Germany used to buy cars from the finnish importer, because they got the cars cheaper from there, than from the german importer. Because of the high tax, car manufacturers compensated the tax by selling cars to finnish importers cheaper than to the german ones.

4. That's correct. You got the whole point. They have to raise prices to make profit. Retailers aren't doing charity, you know. Retailers have expenses, and at a certain point, expenses are higher than profits. Retailers order only one kind of products: profitable ones. If you sell a lot of products, you can sell them with smaller profit per unit sold, but if you don't sell much, you have to compensate with bigger profit per unit. It's as simple as that. Where does a price for a game come from. Let's see. Designing, manufacturing, marketing, logistics, manufacturers profits, retailers costs, retailers profit. For example Kesko in Finland haven't sold Nintendo stuff in it's Citymarkets in a couple of years because they didn't make enough profit from them, while SOK:s Prisma warehouses imported Nintendo stuff from NOE (unlike Kesko, who bought their localised versions from the finnish importer AMO) and sold them cheaper. Now the finnish importer didn't get any money from units sold by SOK, so they couldn't really market Nintendo products (Prismas have big market share in Finland), so this played the game for Sony and M$. Finally, by importing games to sell them cheaper, this caused harm for people who would have wanted to buy Nintendo games (they bought PS2 and Xbox games from the finnish importes and sold with same price with GC games), since importer and stores who bought games from the importer, had to have bigger profit per unit to break even (BECAUSE THEY HAD BIGGER EXPENCES PER UNIT).


1.  Funny, I could have sworn Nintendo's justification for region encoding was "well, no one really imports games anyway, so it doesn't matter"

2. Yes, of course. It does cost a bit of money to localise a game. I am sure the $30 markup on games here from US is because of the massive amounts of localisation involved in translating from English into... English...

3. If someone imports a game, they have to pay the taxes on the import. If they get around that, it's no skin off the game company's back. They don't LOSE money because someone didn't pay taxes on their game (of course, they lose the money they would have gained by exploiting a particular region

4. NO, you're not understanding the reality. When there is a cheaper alternative, the solution to your falling sales is to DROP prices, not rise them. If you are a successful business, you know this. If your games are not selling in Australia because everyone is importing them, then the solution is NOT to raise the price, the solution is to DROP the price and remove the incentive to import in the first place! If the games didn't have a $30 markup here and came out around the same time in the US, then people won't import the games! It's as simple as that, but Nintendo and MS would prefer solve the problem in a way that will allow them to continue to rip us off because we are a small and unimportant market. And since they're happy to do that, then I'm happy to chip my console (since it's perfectly legal here in Australia), and if I decide to download Super Paper Mario rather than import it now that there is no Lik-Sang, then they're losing the revenue. Well, they have no one to blame but themselves. There is NO reason why Super Paper Mario should not be released here. And there is NO reason why it should cost $100 when it finally is released.



Help! I'm stuck in a forum signature!

@omgwtf... 1. Of course importing is small due region coding... :) 2. It's madness not to make NTSC compatible console to Australia. But even if Australia would have non-Europe localised version, there would still be a markup for prices. Think about different costs in shipping, taxes and retailers profits. 3. Their local companies suffer from importing. This means less advertising and worse customer service. 4. Dropping prices is usually used for boosting the sales, but with certain price compared to certain sales, lower (or even current) pricepoint is no longer profitable enough. Therefore you have to either raise prices or stop selling the product to sell something else, that you can make profit with. If importing and downloading games is pretty common in Australia, it's no wonder that prices are so high. Anyway, if console manufacturers decides to hit China, or other low income countries, with low pricepoint games (which is needed for wide success), importing from these countries become a problem. Then you will really lose money.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@omgwtf... 1. Of course importing is small due region coding... :) 2. It's madness not to make NTSC compatible console to Australia. But even if Australia would have non-Europe localised version, there would still be a markup for prices. Think about different costs in shipping, taxes and retailers profits. 3. Their local companies suffer from importing. This means less advertising and worse customer service. 4. Dropping prices is usually used for boosting the sales, but with certain price compared to certain sales, lower (or even current) pricepoint is no longer profitable enough. Therefore you have to either raise prices or stop selling the product to sell something else, that you can make profit with. If importing and downloading games is pretty common in Australia, it's no wonder that prices are so high. Anyway, if console manufacturers decides to hit China, or other low income countries, with low pricepoint games (which is needed for wide success), importing from these countries become a problem. Then you will really lose money.

 1. Exactly my point! ;) While Nintendo claims that "importing is rare so there's no need to make games region free" in reality we know that the market if importers are small because they force it to be small and conveniently they can use that as an excuse for keeping it small.

2. Australia uses PAL. Shipping? Australia has its own plants to make the discs/carts. The shipping is done by the Interwebs (ie, free), and retailers profits are the same as in US. Taxes are the only difference, but that's not $30 of the price (10%, most US states have similar).

3. The local companies don't suffer from importing if: (a) they release in a timely fashion, and (b) they release at a similar price.

4. Importing is not common in Australia, and neither is downloading. Once again, see (3) to stop local shops from sufferring. This is Nintendo's problem, but they are making it our problem by region coding their consoles and games (which, I should mention, is illegal here)



Help! I'm stuck in a forum signature!