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Gaming - Region Coding, Why? - View Post

HappySqurriel said:

The things that hurt PAL regions with releases is (first of all) that they have a different television standard and a large number of countries/languages for localization.

The PAL television standard is not that dramatic of a change from NTSC but a game can have months of re-work depending on how certain screen-space based elements were designed; as an example, if you create a bitmap font based on the NTSC standard when you render in PAL the text will be warped (and possibly unreadable).

The localization issue is smaller because there are few people who are comfortable enough with playing a game in a different language that they're willing to import the game; it does cause long delays in some games because they have to be translated into so many languages with possible variations for every country.


 Many TVs also have NTSC in PAL regions, it is quite widespread as PES 6  and other games have options for NTSC as well as PAL



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