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Forums - Sony - Why didn't Sony buy up OnLive to get monopoly on cloud gaming?

Things are too muggy to see right now. Gaikai could be helpful and might do what OnLive couldn't or OnLive could be an illustration of what's to come.

I think we'll all know in about a year whether or not this was a good choice by Sony or if it'll go into the Blunder section. With the partnerships that Gaikai has managed, I think it'll do reasonably, if Sony can get people interested in the idea of streamed gaming. But that's been the big question since OnLive and Gaikai came into existence.

Gaikai was a privately held company, so it's impossible to tell what kind of revenues they were actually pulling in, since they don't have to report anything. So, time is the only gauge.



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Maybe because consumers hate monopolies.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

OnLive has an awkward server configuration, not suited for Sony's needs. It runs 1:1,, 1cpu/gpu for everybody. It had lots of debt, plus it was in a weaker position. Sony wouldn't get any OnLive patents as they are the property of its ex CEO.

Gaikai is better. Better server configurations just for Sony's need, wich wants the service on multiple devices. Gaikai has lots of connections within the industry and Nvidia.

OnLive was worth almost $2bn, Sony did a great deal by buying their competitors for 1/5th of that. It will become a goldmine for Sony.



From what I hear, Gakai tech is a lot more advanced. Yeah, OnLive is more mainstream but weren't they in debt or something? They were also trying to compete with consoles. I guess the OnLive brand was kinda damaged, Gaikai is pretty new and it has a chance to start off with a bang.