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Forums - Nintendo - Wii U is 'one of the easier' platforms to develop for, says Vigil Games

When it comes to third party game development, Nintendo — particularly with the Wii — hasn't had the best of luck. Surprisingly, despite the uncertainty of its success, the Wii U has received a decent amount of third party support from developers and publishers, at least when you look at their past systems.

Ubisoft, EA, Activision are just a few of the companies committed to bringing their games to the Wii U. Maybe they see some potential in the Wii U's hardware? Or maybe it's just a convenient system to develop for. Vigil Games, a developer who is currently porting Darksiders 2 to the Wii U, described the process of bringing their game to the new system as "surprisingly easy". 

"Technically, it’s one of the easier platforms to develop for," Vigil Games Lead Designer Haydn Dalton told us. "We had our core game up and running on it in a very short amount of time."

"There were no major problems for us developing the Wii U version," he said when asked if the process of porting Darksiders 2 to the Wii U was a difficult one, "other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U."

"Initially, the base code port was tackled by our internal tech team, but as Darksiders 2 started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal," Dalton explained. "The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U’s hardware."

As far as Darksiders 2's gameplay and graphics on the Wii U, Dalton wouldn't commit to saying they were a step up, but rather a "step in a different direction." Owners on the Wii U can enjoy numerous bonuses including extra content, the option to play solely on the GamePad's screen, and the ability to easily navigate within the inventory directly from the GamePad screen.

Darksiders 2 is set to release for the Wii U  on November 18, 2012, alongside the launch of the console. As far as other third party developers and publishers working on the Wii U, if the process is as easy as Vigil describes, we'll hopefully see more support in the future.

http://www.gamezone.com/products/wii-u/news/wii-u-is-one-of-the-easier-platforms-to-develop-for-says-vigil-games



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Hope other developers think the same way. This could probably reduce some developing cost, which is something the AAA tittles need desperately. 



Nintendo and PC gamer

This is all just relative to the PS3 being difficult, and the only reason it is difficult, at this stage, is if you didn't at some point invest in developing the tools to make it easy.



 

I'm getting this. I've said that for a looong time now.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

In comparison to what? All other systems or the original wii.

Either way "surprisingly easy" is good news. Less time spent on difficult code and more time polishing the games.



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there are 2 options here, or devs like Vigil LIE, which is absolutely possible, or devs are really LAZY.........theres a 3rd option that would be that the WiiU is not more powerful than curren consoles



Wow... we've also heard it is hard to develop for!



DieAppleDie said:
there are 2 options here, or devs like Vigil LIE, which is absolutely possible, or devs are really LAZY.........theres a 3rd option that would be that the WiiU is not more powerful than curren consoles


I dont see how option 3 makes any sense at all. LOL Let me give you a 4th option. WiiU is 1 trilion times more powerful (makes as much sense as your third option)

Difficulty in programming has actually nothing to do with horsepower Why?  Because you can also chose to program a 2d game on the "complicated system" and it will still be more complicated compared to the "not so complicated" systems.

its about the architecture not the power.



JazzB1987 said:
DieAppleDie said:
there are 2 options here, or devs like Vigil LIE, which is absolutely possible, or devs are really LAZY.........theres a 3rd option that would be that the WiiU is not more powerful than curren consoles


I dont see how option 3 makes any sense at all. LOL Let me give you a 4th option. WiiU is 1 trilion times more powerful (makes as much sense as your third option)

Difficulty in programming has actually nothing to do with horsepower Why?  Because you can also chose to program a 2d game on the "complicated system" and it will still be more complicated compared to the "not so complicated" systems.

its about the architecture not the power.

Actually, if you were trying to make a 2d game on any platform that was more powerful than the Dreamcast you would find it to be pretty easy being that the system had dramatically more processing power than your game required; and you would be unlikely to run up against any architectural problems with any system you developed it for.

Essentially, architectural problems are encountered when you try to push the system to get the "best" performance possible out of a system; but if you're using far less memory or processing power than the system has available you will probably never encounter any architectural problems. For example, if your game will run on the cell processor without ever needing to use any of the SPEs or without ever running into bus bandwidth issues you will not have any problem developing your game for the Cell.



I do know that the better the systems the easier it gets to programm the same thing  unless the architecture becomes 100x more complicated when the console becomes 100x more powerful. Then there is no advantage.

But when talking about a game that does not max any console it will still be more complicated to develop for the cell compared to standard cpus.

I was more talking about  power =/= difficulty.   

and saying that it is easy to develop for the WiiU because its not more powerful makes no sense.