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JazzB1987 said:
DieAppleDie said:
there are 2 options here, or devs like Vigil LIE, which is absolutely possible, or devs are really LAZY.........theres a 3rd option that would be that the WiiU is not more powerful than curren consoles


I dont see how option 3 makes any sense at all. LOL Let me give you a 4th option. WiiU is 1 trilion times more powerful (makes as much sense as your third option)

Difficulty in programming has actually nothing to do with horsepower Why?  Because you can also chose to program a 2d game on the "complicated system" and it will still be more complicated compared to the "not so complicated" systems.

its about the architecture not the power.

Actually, if you were trying to make a 2d game on any platform that was more powerful than the Dreamcast you would find it to be pretty easy being that the system had dramatically more processing power than your game required; and you would be unlikely to run up against any architectural problems with any system you developed it for.

Essentially, architectural problems are encountered when you try to push the system to get the "best" performance possible out of a system; but if you're using far less memory or processing power than the system has available you will probably never encounter any architectural problems. For example, if your game will run on the cell processor without ever needing to use any of the SPEs or without ever running into bus bandwidth issues you will not have any problem developing your game for the Cell.