JazzB1987 said:
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Actually, if you were trying to make a 2d game on any platform that was more powerful than the Dreamcast you would find it to be pretty easy being that the system had dramatically more processing power than your game required; and you would be unlikely to run up against any architectural problems with any system you developed it for.
Essentially, architectural problems are encountered when you try to push the system to get the "best" performance possible out of a system; but if you're using far less memory or processing power than the system has available you will probably never encounter any architectural problems. For example, if your game will run on the cell processor without ever needing to use any of the SPEs or without ever running into bus bandwidth issues you will not have any problem developing your game for the Cell.







