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Forums - Nintendo - Nintendo removes Mario Wii U 1080p claim

To be expected at any console launch. Launch titles are always under big time restraints, which means the focus can never be graphics.



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I don't think Nintendo realize that when they say a game is 1080p, people assume they are talking native. Especially fanboys who love to boast about it in forums.



VGKing said:
I don't think Nintendo realize that when they say a game is 1080p, people assume they are talking native. Especially fanboys who love to boast about it in forums.

Given how many companies have overblown their claims of 1080p in the past, it was odd that people were taking it seriously in the first place.



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curl-6 said:
Soleron said:
curl-6 said:
Soleron said:
I can't see why 1080p isn't possible. It wouldn't need better art assets or stretch the console's power at all.

Laziness. Why bother optimising it for 1080p when people will buy it by the millions in 720p?

Because it's your flagship game and you want the Nintendo brand to be synoymous with quality and delivering the best experience.

The primary audience for NSMBU don't care if it's 720p or 1080p, they'll get it anyway.


This. 

OT I played the game at comicon yesterday and it didnt look to be in 1080p, BUT it was a rough demo as they didnt even have the actual Wii U functions, so who knows. IMHO this wouldnt be a deal breaker for me, i dont get all the big 720 this and 1080 that drama.  THe fans for this game wouldnt give a crap. Hell I played my PS3 on a SD TV plenty of times



Surprise, it was a PR monkey making an error...which I think I said in the thread about this the other day.

Remember: devs do *not* write this stuff--PR and marketing people do, and they will, more often than not, 'church' things up.

It's really no different than in the good ol' days when, say, Mega Drive/Genesis Super Monaco GP 'accidentally' used arcade screenshots in place of shots of the actual game you were buying--the one with much-inferior visuals.