By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - K/D Ratio Ruins multiplayer games

M.U.G.E.N said:
Well I see your point but I see his as well. For example in TO modes..if you keep focusing staying alive you will not win the game. I for example (in UC3 MP) just jump into the middle of enemy team who is capturing an area...just to stall them for at least a few seconds because those few seconds could determine the winner or loser of the match

Well modes like capture the flag or conquest areas don't have nothing to do with kill/deaths.

I'm talking more about team deathmach... you have to be alive to help your team.



Around the Network
ethomaz said:

M.U.G.E.N said: 
Well I see your point but I see his as well. For example in TO modes..if you keep focusing staying alive you will not win the game. I for example (in UC3 MP) just jump into the middle of enemy team who is capturing an area...just to stall them for at least a few seconds because those few seconds could determine the winner or loser of the match

Well modes like capture the flag or conquest areas don't have nothing to do with kill/deaths.

I'm talking more about team deathmach... you have to be alive to help your team.


that's the issue though..people are so used to k/d...they play with the same play style/mind set in other modes like TO..I swear some people play like they are afraid for their ACTUAL life or something.



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

fighter said:
JayWood2010 said:

So to start off I am really good at games so maybe I'm just being highly critical of these type of players but I will go so far as to say these types of players are useless.  I feel like I just have a bunch of monkeys on my team, but for some reason I feel monkeys might actually help out more.  When I say Call of Duty players I'm specificly looking at players who camp corners and do nothing to help the team win the objective, they are just focused on there K/D ratio.  However, K/D ratio means nothing or very little, to me it's all about the win.

Last night I get on the Medal of Honor Warfighter Beta, and I swear I must have ran into a bunch of test monkeys last night because me and my friend was the team.  I just didn't understand how we can literally come in and dominate the entire game but still be losing.  The first game me and my partner combined went 62/12 k/D and both of us planted every bomb in the game to win it for us.  We barely won but we pulled out the W.  Well the next game we went combined 84/20 k/D yet somehow we lost!  Once again me and him had been defusing bombs left and right that game.  I think we had around 10 bomb defusals or something like that.  At the end of the game I got the apache gunner so me and him could use it.  The bomb was already placed so me and him got in the apache to clear the bomb site but we had to rely on our partners to defuse.  We killed everybody at the bombsite, no enemy was with in 100 yards.  Not a single team mate defused the bomb!  I just yelled out "MONKEYS!"  Because that is really the only way I can explain these types of players.  

So my question is, am I the only one who notices these types of players or am I just highly critical of monkeys, umh I mean competive multiplayers.


same feeling here

 

funny how gears of war 1 would incidentally encourage team tactics by eliminating re-spawn


Ahh gears of war 1 XD So many memories on that game haha




       

ethomaz said:

M.U.G.E.N said:
Well I see your point but I see his as well. For example in TO modes..if you keep focusing staying alive you will not win the game. I for example (in UC3 MP) just jump into the middle of enemy team who is capturing an area...just to stall them for at least a few seconds because those few seconds could determine the winner or loser of the match

Well modes like capture the flag or conquest areas don't have nothing to do with kill/deaths.

I'm talking more about team deathmach... you have to be alive to help your team.


I'm not talking about TDM.  That is focused on K/D.  As long as you go positive you contributed to the team.

P.S.  Halo 3 outsold CoD4 on Xbox when they went head to head.




       

JayWood2010 said:
iFlow said:
JayWood2010 said:
VGKing said:
So you call campers "Call of Duty players"? That's ridiculous.
That's like calling all gamers fat slobs. It's a stereotype.

You're able to camp in ANY game. So why not call them Medal of Honor Warfighter noobs?

Because I have never noticed people so concerned with k/d until call of duty and killstreaks.  That was when I started noticing people camping corners instead of playing objectives.  Some games like Uncharted even take the K/D stat out now because people acts like it's the only thing that matters.  It takes the fun out of it competively

Really? Camping didn't evolve with CoD, its been in every shooter game even before Call of Duty. Counterstike is one example. Battlefield is another example of a game that had camping before Call of Duty even released an game that supported online. The only reason why people assume camping came from CoD is online multiplayer was only a PC thing before Xbox Live proved that consoles could do the same. Call of Duty 4 was the first popular online console shooter.


Counterstrike is a camp fest but at the same time the better player will win.  If you suck and camp you will still die.  And Call of Duty 4 was not the first popular online shooter.  Halo was.  Gears of War also came out before call of Duty 4.  

CoD 4 sold better than Gears one. Halo CE and Halo 2 wasn't as nearly as popular as CoD 4. Look at the sales man!



Around the Network
iFlow said:
JayWood2010 said:
iFlow said:
JayWood2010 said:
VGKing said:
So you call campers "Call of Duty players"? That's ridiculous.
That's like calling all gamers fat slobs. It's a stereotype.

You're able to camp in ANY game. So why not call them Medal of Honor Warfighter noobs?

Because I have never noticed people so concerned with k/d until call of duty and killstreaks.  That was when I started noticing people camping corners instead of playing objectives.  Some games like Uncharted even take the K/D stat out now because people acts like it's the only thing that matters.  It takes the fun out of it competively

Really? Camping didn't evolve with CoD, its been in every shooter game even before Call of Duty. Counterstike is one example. Battlefield is another example of a game that had camping before Call of Duty even released an game that supported online. The only reason why people assume camping came from CoD is online multiplayer was only a PC thing before Xbox Live proved that consoles could do the same. Call of Duty 4 was the first popular online console shooter.


Counterstrike is a camp fest but at the same time the better player will win.  If you suck and camp you will still die.  And Call of Duty 4 was not the first popular online shooter.  Halo was.  Gears of War also came out before call of Duty 4.  

CoD 4 sold better than Gears one. Halo CE and Halo 2 wasn't as nearly as popular as CoD 4. Look at the sales man!

lololol Halo came out in 2001 and is what got XBL started.....So I'm not getting your point




       

JayWood2010 said:

lololol Halo came out in 2001 and is what got XBL started.....So I'm not getting your point

Neither Halo is the first popular online shooter .



I still play killzone 3 online im pretty sure they don't even record win/loss games only kdr and headshots etc.



think-man said:
I still play killzone 3 online im pretty sure they don't even record win/loss games only kdr and headshots etc.

I can't found win/loss too... just kills, headshots, K/D Ratio and Ribbons.



Don't blame K/D ratio. Blame gameplay mechanics like health regeneration, extremely low health, all guns having extreme accuracy, etc. This encourages gamers to camp and rack up kills.