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Forums - Gaming - OnLive sold for $4.8M. Was once worth $1.8B

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OnLive's video gaming tech was sold for less than $5m

Cloud video gaming service OnLive was sold to a venture capital group for just $4.8m (£3m), it has emerged.

The sale - which also involved many of the company's workers losing their jobs, and investors writing off their stakes - took place in August.

Analysts had previously discussed the business being worth as much as $1.8bn. Its rival, Gaikai, was sold to Sony for $380m in July.

Creditors were told efforts to secure a higher price might have backfired.

Mercury News revealed the details after obtaining a letter from the firm handling OnLive's bankruptcy-like process.

"Had the sale to the buyer not taken place, the assignee would have been left with inadequate capital to fund the significant costs to preserve and market OnLive's patents and other intellectual property, thus greatly reducing expected recoveries essentially to those of a forced piecemeal auction," wrote Joel Weinberg, president of Insolvency Services Group (ISG).

Gaming's future?

OnLive allows users to play "premium" games over the internet, without the need for a console.

Remote servers run the software and stream video footage to users, who play the game using an OnLive gamespad on a computer, smartphone or television - in the latter's case with the aid of a special adapter.

Many gaming industry insiders have predicted subscribing to a cloud gaming package could ultimately become more popular than buying a dedicated games machine.

However, to date it has had limited appeal. OnLive has said it had 1.5 million "active users" at the time of the sale - although reports suggest that only about 1,600 subscribers were using the service at any one time.

Even so, the unexpected sale of the firm to Silicon Valley-based venture capital group Lauder Partners caused controversy when it was announced.

Analysts had suggested OnLive's patents were worth hundreds of millions of dollars

Workers were told that they had lost their rights to stock in the company, while investors who had spent tens of millions of dollars buying a stake in the business were told they would only be compensated if money was left over from the deal once debts had been covered.

ISG's letter reveals that the original OnLive company owed about $18.8m, meaning there is unlikely to be any pay-out to shareholders, who include UK broadband provider BT, Taiwanese smartphone maker HTC, US media group Time Warner and the US telecoms group AT&T.

One industry analyst told the BBC he had thought OnLive's assets had been worth more.

"Apparently OnLive's patent portfolio is relatively strong around the technologies used to provide a streaming games service, so I'm surprised it couldn't get more for those," said Ed Barton, director of digital media at Strategy Analytics.

"But the sum is a reflection of the absolutely dire negotiating position it was in when it made the sale."

OnLive's founder, Steve Perlman, left the firm shortly after the deal. However, Lauder Partners continues to offer the service in the US, UK and Belgium.

Cloud gaming busted.

Did Sony just burned a whole lot of cash buying Galaki Gaikai?



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They've at least wasted a lot by buying gaikai instead of onlive.



well, it makes you wonder if 380 million for a smaller service was a reasonable price.



Imagine not having GamePass on your console...

Another IT Company that burnt a lot of money. Zynga, Facebook, Groupon... all complete disasters for investors.

Maybe people should stop their blind belief in new IT technologies and how the internet will change our lives. The first dotcom.bubble has led indirectly into the economy crisis and now we are witnessing the downfall of the next big web2.0 companies.

We have reached a tech level that will suffice for the masses. OK, there is BluRay but most of the times I still choose the DVD over BluRay because the DVD is good enough for me and it is cheaper. I get only my favourite Movies on BluRay.

The next console generation might really be the last one because the mass market may think that the tech level will be enough and an upgrade would not be worth the price. Assassin's Creed 2 for example will still be a great game that can be enjoyed in 10 Years.

The push for 3D somehow showed that people are not automatically adopting each and every new technology if they do not feel that they offer a really significant advancement.

The only hype that I do not fully understand are tablet PC and Smartphones. I mean, they were never that groundbreaking... and without a keyboard a tablet PC is not a proper working station. But that has more to do with marketing. They are just lifestyle products.



Wow at Sony. Overpayed through the teeth for Gaikai, lol.



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BasilZero said:
Already posted.

http://gamrconnect.vgchartz.com/thread.php?id=148550&page=1#3

My post is better :)



i couldnt live with myself if i held a large amount of shares at the time of 1.8b and have held on to them until near the end. that is incredible



oh noes what will stream high quality games onto my ouya now? :D This puts such a dent not only in Onlive but could make people question any form of video game platform where you technically don't have any game yourself, Steam has it's offline mode but there is a lot of games which would be lost if Valve were to go under, I'm not for a second suggesting it would but seeing one abstract method of having a games collection without actually physically having any games go under could shake the confidence in all others.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

DirtyP2002 said:
well, it makes you wonder if 380 million for a smaller service was a reasonable price.


What do you mean smaller service? Buying Gaikai was a lot better than buying OnLive for Sony.



kowenicki said:
Turkish said:
DirtyP2002 said:
well, it makes you wonder if 380 million for a smaller service was a reasonable price.


What do you mean smaller service? Buying Gaikai was a lot better than buying OnLive for Sony.


Why? Why did they need to buy either? Don't they know how the internet works?


Maybe because the way Gaikai works is a lot more suited for Sony's needs? Its actually seen as a very cheap buy. A company with no debt, that uses modular server configurations, was a better choice for Sony that want cloud computing on several devices. OnLive was expensive to run, had fixed server configurations, it was 1:1.