sales2099 said: Your first point is about how corporations view eachother when my point is how a gamer fan would see those numbers and determine a personal victory. This isnt about a corporations definitions of success but how a fan would define it. Hey you cant exactly pack up and leave your current city to move somewhere else because they are more likely to win. Its far easier to switch loyalties in gaming then in sports. If it was easy to move cities for the average person, then the analogy would fit better but alas it isnt feasible. But I stand by my loyalty comment. Most gamers are how you describe them: fickle and go where the games go. But the fans are the minority, real fans that are invested in the 1st party franchises that are only home to that certain corporation. Third point again is about corporate measures when I am talking about how a fan would define victory. Two opposite criteria. |
In terms of fans, it's the same. All a gamer should care about is if the company is making enough money to continue providing great experiences. In terms of success, from a fan's perspective, all that matters is if pleasing that fan is financially viable.
Exactly, most gamers are like I described them. They just care about games. They aren't loyal to any company. Any 'gamer' that puts companies above gaming, should really rethink their priorities as a gamer.
No, I was talking about it from a fan's perspective. As a fan, all that matters to you, in terms of success, should be whether the company is successful enough to continue to keep you entertained. It shouldn't matter if the competitor is failing or is successful. In fact, in many cases, a successful competitor can improve your favorite company's offerings.