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Forums - Nintendo - Why The Wii U Might Succeed In Bringing PC Gaming To The Living Room

 

Nintendo just licensed the Unity engine for both internal and external development. If this sounds like boring game industry inside baseball, well, normally it would be.

Except for the fact that your favorite mobile game was probably built on Unity, and your favorite indie PC game was likely built on Unity. Kickstarter games like Wasteland 2 are being built in Unity. In fact, pretty much anybody can use the Unity engine, and over a million developers are. And according to the company that develops it, putting out a Wii U version literally as simple as tweaking the control scheme and clicking the recompile button.

In other words, Nintendo just dropped a major bomb and in one stroke of the pen suddenly made the Wii U a possible goal for indie game developers. And that’s very, very important. A lot about the Wii U, and what Nintendo is up to, just came into focus.

Essentially, Nintendo is trying to bring PC gaming to the living room, and that makes a lot clear. The GamePad is goofy as a controller… but if you were adapting a keyboard/mouse game, it makes a hell of a lot of sense. Instead of trying to fit a PC game’s control scheme around a controller, you use the touchscreen for actions. For games that glory in menus and complexity, that’s going to have some real appeal.

Secondly, there are a lot of Nintendo friendly games built in Unity already, such as gravity-tweaking platformer Rochard. Unity is a pretty powerful game engine not least because engine modifications and other assets can be bought in a “store”, so developers not only have a game to sell, but code to sell. Essentially, the more people use it, the better and more varied Unity becomes.

Does this sell me entirely on the Wii U? No. Everything that convinced me the Wii was going to be a huge hit is telling me the Wii U will struggle. I still think the GamePad is a ridiculous mistake and I’m not convinced Nintendo will have the software to fight off other next-gen consoles. But we’re starting to get a sense of what they’re up to and if they play it right, I’ll happily admit I was wrong.



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Really amazing news for the Wii U, I honestly can't wait for what all the indie devs have in store for us



Nintendo and PC gamer

The WiiU is set to succeed
theres nothing that can stop it



DieAppleDie said:
The WiiU is set to succeed
theres nothing that can stop it


Well if Nintendo would come up with a time traveling device for their console in 2050 and Sony copies this in 2052 or so.  Sony could travel back in time  could stop Nintendo. 

So I guess if you ever see Sony starting to come up with innovations  then you know they just went back in time and gave their past selves all the stuff nintendo invented  :)



P.S.  I really really like Unity and  I hope html5, unity etc. will make flash die. Flash is total slow buggy crap...



I like the last paragraph. Seriously.



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Yeah that last paragraph.....-_-
If Nintendo has something, more than ever, thats KILLER SOFTWARE!!!



DieAppleDie said:
The WiiU is set to succeed
theres nothing that can stop it

yep... rigth now nintendo is a juggernaut, is like a snow ball the more time it rolls the more unstoppable it becomes, like a juggernaut :)



34 years playing games.

 

PC gaming is impossible on consoles. Get over it.



I LOVE ICELAND!

Unity Engine was on all current gen consoles. Even Wii, if i understand correctly



Monster Hunter: pissing me off since 2010.

I'm not so sure Unity will bring PC gaming per se to WiiU - while there are few good points there about GamePad (I can see how both Wasteland 2 and Project Eternity (being typical CRPGs) can be ported to WiiU relatively easily cause of it, and actually working decently), I'm not so sure that many people would be willing to trade keyboard+mouse in those (and similar) games for (WiiU) tablet.

On the other hand Unity does support all current console platforms - though, truth to be told, not much Unity made games were actually published on them - according to official site: 4 for PS3, one is in development for 360 (that Uncharted ripoff - Unearthed), and Wii has 2. This is in contrast to quite a few iOS, Android and PC titles...I guess main problem is getting through Microsoft/Sony/Nintendo barrier to actually get to the market. That's where I see Nintendo having a great opportunity if it plays smart...with current model I'm not sure we will be seeing much of Unity projects published in the future. Making iOS/Google Play type of market on the other hand would risk making yet another over-saturated, low visibility game market. Somewhere in between is I guess what's Steam is trying to achieve with Greenlight initiative, so having some type of less restrictive, but still not (almost) totally open market would probably be ideal for small teams, and would differentiate WiiU from other 2 consoles.