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Forums - Gaming Discussion - Mass Effect 1 coming to PS3 (ME Trilogy)

Khuutra said:
S.T.A.G.E. said:
Khuutra said:

ME1 is the worst game in the series in almost every way, but it's important for the contextualization of the universe and for understanding the growth of different characters throughout the series (Lair of the Shadow Broker won't be nearly as meaningful without seeing how Liara is in the first game; even though she's a bit of a throwaway in ME1, it contributes to her growth as the best-written character in the series)

It's not going to knock your socks off, but if you haven't played ME2 and ME3 then it's the perfect introduction to the universe

Three was the worst in truth. It strayed so far from being an RPG to a third person shooter that its not even funny. Mass Effect 1 was a true RPG influenced by KOTOR and built a legacy. 1 and 2 were less linear had more customization and actually followed through with the promise that your decisions mattered. This was the promise of this franchise and 3 dropped the ball hard even though not many games this year can compete with it.

Being mechanically unsound in terms of combat does not a "proper" RPG make; ME1, 2, and 3 all have similar levels of consequence to player decisions, though in terms of character builds and customization the "RPGness" would definitely go 1>3>2. Your skill trees and skill allotments in ME3 mattered more than in either of the other two games, and so did the particular synergy of how your team worked together in combat (that is, how their powers and power evolutions worked with each other).

3 was basically one long string of "here are the consequences of your actions from the first two games," and it built to nonstop climaxes for character arcs that had been built up for the rest of the franchise. It did things the other two only managed to have in snippets.

ME1's writing is the weakest; its worldbuilding is the weakest; its characters are the weakest; its combat mechanics are the weakest.

Mass Effect is a series that improved as it went along, especially in terms of character writing. I defy you, I defy you to go back and replay ME1, go through the character dialogue with your squadmates - or, God help you, one of the romances, which were pretty much the very nadir of BioWare romance writing - and tell me that it compares favorably to either of its sequels in that regard.


You forgot to add that it has the worst frame rate. It get's really bad in some parts where you may think the game crashed, then you will get another frame. This is the biggest reason keeping me from going back and playing it again.



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S.T.A.G.E. said:

Your decisions didnt affect three much at all. Very little in truth because the game was so highly cinematic. If you wanted a game that trully gauged the consequences for your actions the Witcher 2 did it best without all of the nonsense. I'll agree that character customization in 2 wasnt as good as 3 but the pacing of the RPG elements was better in two than three. It seems that with every game they streamline a certain part of it (After EA bought them).

I played two multiple times and experienced more variation in it than three (between itself and one), which  is why I went back and started over part one or used the comic book to change the story a bit to play through twice. I've found zero reason to play three twice. The only real thing that counts is who lives or dies leading you to the people who are in the game. Part three is an insignificantly changed story which leads to the three choices at the end.

There is no element of this which I can acquiesce to.

Every single major decision you've made throughout the series is reflected in ME3, one way or another, often in combination with each other. Let Balak go in ME1? Well, he's back! But I didn't, so I had someone else to shoot now.  Talked Charr and Ereba into shacking up? That ended up mattering, and it's even sadder if you didn't (soul-crushing in a really despairing way). Conversations you had in the first two games determine who lives and dies in the third one; a lot of people can't figure out how to keep Miranda alive simply because their previous decisions force them into scenarios that border on unwinnable.

Or how about Rannoch, or Tuchanka, where peace and survival may be impossible to achieve based on the decisions you've made up to that point? Or Priority: Citadel, where you may have to kill the Virmire Survivor depending on who made it through the first two games, and how you've treated the Survivor the whole time?

There were literally hundreds of decisions throughout the first two games that were reflected in ME3 in one way or another, some minor and some major, but all of them acknowledged, all of them ultimately mattering. There are more ways to go through ME3, more consequences to see, than the first two games combined - and that's not an opinion, that's a mathematical fact.

And "pacing of the RPG elements" doesn't make any sense. There are two elements of RPGness in Mass Effect, and those are character customization and decision-making. ME3 had more of both than did ME2, and more decision-making (and consequences) than ME1.

And my original point stands: the writing in ME1 was weakest, the combat in ME1 was weakest, the worldbuilding in ME1 was weakest, the characters in ME1 were weakest. The asari were paper cutouts blue space-women until their culture was explored in ME2; the krogan were basically dead opposites of the asari; the salarians were "the smart ones"; the turians were "the military ones"; this extended to every aspect of the universe. The setting matured and became more real and believable over the course of the series, not less, and all of the characters did the same thing.

I cannot think of a single meaningful metric by which I would place ME1 at the top of the food chain in this series.



noname2200 said:
Khuutra said:

ME1's writing is the weakest; its worldbuilding is the weakest; its characters are the weakest; its combat mechanics are the weakest.

Let's not go overboard. ME1 had fantastic worldbuilding. It actually felt like a universe existed outside the scope of your mission, especially with how they went into great detail about stuff that ultimately had little to no bearing on Shepard.

The rest is indisputable, though.

THe way that characters act to frame the cultures that produced them is a component of world-building. How interesting were the asari before we talked to Aria? How much did we really know about the way that the Alliance had changed human culture? Oh, I know, we can ask Parasini-san after she's done talking to Benezia-sama



ethomaz said:
Now I can finally play ME2 and ME3.

Sorry to be a buzzkill, but the trilogy starts on the best one (and boy is it good) but just gets worse from there..



That's right

Who else wants to have this fight

How many more people on this site are wrong and need to be told so



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Sal.Paradise said:
ethomaz said:
Now I can finally play ME2 and ME3.

Sorry to be a buzzkill, but the trilogy starts on the best one (and boy is it good) but just gets worse from there..

I read the 3 is bad but I thought the 2 is the best, no?



ethomaz said:
Sal.Paradise said:
ethomaz said:
Now I can finally play ME2 and ME3.

Sorry to be a buzzkill, but the trilogy starts on the best one (and boy is it good) but just gets worse from there..

I read the 3 is bad but I thought the 2 is the best, no?

If you like RPGs for their writing or for being fun to play or for having interesting character interactions, the series becomes progressively better as it goes along.



Well, I guess I will get this collection even though I've ME 2 already.

It will be heartbreaking to play ME 3 though. I simply don't have the strength to watch a bad ending.



kowenicki said:
Slightly silly. Release two with a comic then release 3, then leather release 1. Doh!

Will sell very poorly. But will also make the WiiU version sell even whose.

At least this release is a chance for guys like me that didn't buy ME2 because there are no ME1 on PS3.

Now I will buy it for sure.



ethomaz said:
Sal.Paradise said:
ethomaz said:
Now I can finally play ME2 and ME3.

Sorry to be a buzzkill, but the trilogy starts on the best one (and boy is it good) but just gets worse from there..

I read the 3 is bad but I thought the 2 is the best, no?

2 is pretty horrible for me.

 I had an amazing time playing the first one and would class it in my top 10 games this gen (I think). The narrative arc in ME1 is just unparalleled. What you discover, when you discover it, how the environments, characters and combat situations progress towards the finale is unmatched in the series, it feels very natural.

The beginning of 2 just throws away all that momentum and important events and almost 'starts over' at the beginning, in a very contrived way. From there it ends up being a poorly connected set of individual character stories as you recruit members. Only a handful are compelling, and my BIGGEST gripe with the game is that, no matter the story, the situation, the unique characters or events, NO MATTER what, every damn one of these missions just ends up being an hour long slog through areans of chest-high walls and respawning grunts, Gears of War style. It's SO contrived and generic. Every damn character mission. And the big finale? The same damn thing. And I'm not even touching on the dumbed-down RPG elements.

The less said about 3 the better. At least one of the scenarios was great. The rest...

These are all just my opinions though, you may think very differently. Bottom line is, I absolutely loved 1, it took me months to bother finishing 2, and by 3 I was just watching it on youtube.