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Forums - Nintendo - PSP vs 3DS specs rd1

freebs2 said:
lilbroex said:

 

freebs2 said:
The impression I had with the 3DS is that is has more or less the same capabilities of a Ps2 in terms of geometry/complexity but when it comes to shader effects and texturing it's noticeably more advanced than a Wii.
btw. DC>Ps2>GC>XBOX>Wii I guess this should be quite clear by now.


Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

You can't really compare low-res images made to be seen on 3.6 inch screen with standard images, when you look at it on the console, many details of SM3DL actually look more crisp than on galaxy. But really that's not even the point, Galaxy was graphic wonder for the Wii, but you would never see normal games looking even close to galaxy in terms of shading and texture quality, while on 3DS you can see higher res textures and good shader effects in a lot of games, this could mean on 3DS it's easier to developers to use such graphic effects in their games (but I'm not a developer I can't know for sure of course), this alone makes the 3DS hardware better from this point of view, imo.


You can't simply omit factors when comparing systems just because you think they are not fair. There is no fair or not fair when comparing capabilities. All factors make a difference in performance. I mean, what kind of logic is that? Omit everthing about one system that is worse than another and then only compare things that aren't? How exactly are you comparing the systems then?

You can't see MG2 level shading on the 3DS at all. The shading capabilities on the 3DS are equal to shader modal 1.1. The GC and Wii's shading capabilities were far above that in potential. Most devs simply didn't invest the time and money needed to implement them in their game.

 

Using a standardized shader like the 3DS eats way more resource than using a TEV or other old technology. Its a trade off for system performance and ease of proggramability for the developers. You would have to be a well seasoned programmer like myself to understand this fully though.

Its like win Keiji Inafune said that he wanted to make a version of Rockman 9 for the NES but the technology has been lost. The old games were about 800KBin size. Megaman 9 is 20MB in size. There is no way that could fit on a Famicom disc. You have to understand tech before you can compare it.



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Really Lewis?
I thought foot missions on Rebel strike looked great, characters were very detailed, and pulled some really nice effects at 60fps



DieAppleDie said:
Really Lewis?
I thought foot missions on Rebel strike looked great, characters were very detailed, and pulled some really nice effects at 60fps


I think he's talking about gameplay like a lot people jump to in debates about tech. I remember when I was trying to point out how lazily done the multilayer on the Wii COD games were for having 8-10 max multiplayer with no textures effect by pointing out the Conduit not only had 12 person multiplayer like the 360/PS3, but it had better graphics than the COD games. The dude went straight to into talking about how bad the gameplay on the Conduit was and how he didn't like the multiplayer modes...



lilbroex said:
DieAppleDie said:
Really Lewis?
I thought foot missions on Rebel strike looked great, characters were very detailed, and pulled some really nice effects at 60fps


I think he's talking about gameplay like a lot people jump to in debates about tech. I remember when I was trying to point out how lazily done the multilayer on the Wii COD games were for having 8-10 max multiplayer with no textures effect by pointing out the Conduit not only had 12 person multiplayer like the 360/PS3, but it had better graphics than the COD games. The dude went straight to into talking about how bad the gameplay on the Conduit was and how he didn't like the multiplayer modes...

Oh, the gameplay sucks but I think it looks bad, too.  I even thought the foot missions looked bad, even back then.  Aside from the first stage much of the foot missions were just random shooting againstpoorly animated characters with no AI in poorly textured, empty hallways.



lilbroex said:
freebs2 said:
lilbroex said:

 

freebs2 said:
The impression I had with the 3DS is that is has more or less the same capabilities of a Ps2 in terms of geometry/complexity but when it comes to shader effects and texturing it's noticeably more advanced than a Wii.
btw. DC>Ps2>GC>XBOX>Wii I guess this should be quite clear by now.


Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

You can't really compare low-res images made to be seen on 3.6 inch screen with standard images, when you look at it on the console, many details of SM3DL actually look more crisp than on galaxy. But really that's not even the point, Galaxy was graphic wonder for the Wii, but you would never see normal games looking even close to galaxy in terms of shading and texture quality, while on 3DS you can see higher res textures and good shader effects in a lot of games, this could mean on 3DS it's easier to developers to use such graphic effects in their games (but I'm not a developer I can't know for sure of course), this alone makes the 3DS hardware better from this point of view, imo.


You can't simply omit factors when comparing systems just because you think they are not fair. There is no fair or not fair when comparing capabilities. All factors make a difference in performance. I mean, what kind of logic is that? Omit everthing about one system that is worse than another and then only compare things that aren't? How exactly are you comparing the systems then?

You can't see MG2 level shading on the 3DS at all. The shading capabilities on the 3DS are equal to shader modal 1.1. The GC and Wii's shading capabilities were far above that in potential. Most devs simply didn't invest the time and money needed to implement them in their game.

Using a standardized shader like the 3DS eats way more resource than using a TEV or other old technology. Its a trade off for system performance and ease of proggramability for the developers. You would have to be a well seasoned programmer like myself to understand this fully though.

Sorry, I don't understand what you think I'm omitting. :o

I just made a comparison basing on how games on both consoles look. If you say, as a programmer the 3DS shaders are less advanced I belive you, I have no problem with that :)

You say a standardized shader it's a trade off for system performance and ease of proggrammability, than I would say the standardized shader on the 3DS proved to be a better option since in the end developers made use of it, as opposed to what happened on the Wii with the TEV. But if you on a pure performance point of view the TEV opition is better I belive it.



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freebs2 said:

Sorry, I don't understand what you think I'm omitting. :o

I just made a comparison basing on how games on both consoles look. If you say, as a programmer the 3DS shaders are less advanced I belive you, I have no problem with that :)

You say a standardized shader it's a trade off for system performance and ease of proggrammability, than I would say the standardized shader on the 3DS proved to be a better option since in the end developers made use of it, as opposed to what happened on the Wii with the TEV. But if you on a pure performance point of view the TEV opition is better I belive it.

Advanced is the wrong word. The shaders in the 3DS are more "modern" but they are not as capable as the ones in the GC and Wii.

Shading in the 3DS is easier and cheaper to do like it was in the Xbox1 which had the same shading capability as the 3DS, but the resources used by the 3DS and Xbox1 to produce an effect are over 10 times higher than it would be to produce the same effect on the GC or Wii. On the other hand. actually programming the GC and Wii takes a lot of time(and subsequently money) as the shaders have to be made from scratch and then programmed and mapped manually, unlike the shaders used by modern systems which are already built and ready to go.

The TEV is definitely the best option to me as well as you can make a game engine that makes it easy to implement just like on the standardized shaders. Smaller devs actually nailed it really well, which never made sense to me. Its like the big companies didn't even try.



F0X said:
FromDK said:
oni-link said:
Well at least everybody is in agreement about the 3DS being more powerful than the PSP!!! Now the big question is by how much?


why is that important.. don't understand.. if it's 2.3 or even 100 times more powerful.. the games are still the same..

Okay, I'm dying to make an image comparison now.

Do u compair psp vs 3ds games with 3d..?

Becurse that's not fair when the consol and grafiks could be much better, if nintendo decides to make a normal "flat" game.. using all pixel to produce one image.. meaning twize as good.. just saying.. :)

But when it's come to nintendo the hardware is optimiced to the game.. i mean really optimized.. Every code and hardware are specially optimized for the nintendo games.. (therefor nintendo could make Super mario bros back in 1985 on 8 kb.. it's magic, and code added Miyamoto)

Same as apple has been "famours" for delivering a unik feeling on lesser hardware.. why.. becurse they know every code in the hardware, and wrote it specialely for the unik "felling" and software.



FromDK said:
F0X said:
FromDK said:
oni-link said:
Well at least everybody is in agreement about the 3DS being more powerful than the PSP!!! Now the big question is by how much?


why is that important.. don't understand.. if it's 2.3 or even 100 times more powerful.. the games are still the same..

Okay, I'm dying to make an image comparison now.

Do u compair psp vs 3ds games with 3d..?

Becurse that's not fair when the consol and grafiks could be much better, if nintendo decides to make a normal "flat" game.. using all pixel to produce one image.. meaning twize as good.. just saying.. :)

But when it's come to nintendo the hardware is optimiced to the game.. i mean really optimized.. Every code and hardware are specially optimized for the nintendo games.. (therefor nintendo could make Super mario bros back in 1985 on 8 kb.. it's magic, and code added Miyamoto)

Same as apple has been "famours" for delivering a unik feeling on lesser hardware.. why.. becurse they know every code in the hardware, and wrote it specialely for the unik "felling" and software.


I believe that some 3DS games have noticably outdone the PSP library, 3D or not.



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Revelations in 2D > Anything on PSP, let alone in 3D.
If the devs behind that game made a 3DS game with no 3D, specifically to push graphics, it would probably look closer to Vita than PSP.



Well, if you're lukin at RE Revelations on the 3DS, then you shud also take into consideration God of War: Ghost of Sparta for the PSP.