| freebs2 said: Sorry, I don't understand what you think I'm omitting. :o I just made a comparison basing on how games on both consoles look. If you say, as a programmer the 3DS shaders are less advanced I belive you, I have no problem with that :) You say a standardized shader it's a trade off for system performance and ease of proggrammability, than I would say the standardized shader on the 3DS proved to be a better option since in the end developers made use of it, as opposed to what happened on the Wii with the TEV. But if you on a pure performance point of view the TEV opition is better I belive it. |
Advanced is the wrong word. The shaders in the 3DS are more "modern" but they are not as capable as the ones in the GC and Wii.
Shading in the 3DS is easier and cheaper to do like it was in the Xbox1 which had the same shading capability as the 3DS, but the resources used by the 3DS and Xbox1 to produce an effect are over 10 times higher than it would be to produce the same effect on the GC or Wii. On the other hand. actually programming the GC and Wii takes a lot of time(and subsequently money) as the shaders have to be made from scratch and then programmed and mapped manually, unlike the shaders used by modern systems which are already built and ready to go.
The TEV is definitely the best option to me as well as you can make a game engine that makes it easy to implement just like on the standardized shaders. Smaller devs actually nailed it really well, which never made sense to me. Its like the big companies didn't even try.










