phenom08 said:
So which game on the Xbox are you comparing Kameo to? |
All of them!

phenom08 said:
So which game on the Xbox are you comparing Kameo to? |
All of them!

o_O.Q said:
|
I actually don't know of many 60FPS 360/PS3 games myself. I think many fighters must be.



HappySqurriel said:
The vast majority of game releases for most consoles at launch (especially the first console to be launched) are crappy ports that look no better than their previous generation games (like Gun), or games that are low budget and have strict deadlines and only see minor upgrades over previous generation games.
After E3 if there are no games that look any better than XBox 360 games I will agree with you that there isn't a substantial improvement in the visuals of games, until then I want to see an apples-to-apples comparison between games. |
Wait...if your argument is that Kameo was originally developed on the old Xbox architecture then ported..shouldn't that be an indicator that it does NOT look as good as it could have, as it started out on old hardware lacking modern features?
This is EXACTLY the response I see everyone give when people bring up Pikmin 3's lackluster visuals. It doesn't count! It started out on Wii! But now the opposite? Very strange.
So if I subscribe to your logic..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So?

Sal.Paradise said:
All of them! |
You posted a photo of Kameo and posted a photo of a Xbox game previously didn't you? What Xbox game was that?
| phenom08 said: You posted a photo of Kameo and posted a photo of a Xbox game previously didn't you? What Xbox game was that? |
Kameo! it llustrated the massive jump in quality at launch, but with the benefit of having the same character designs/ art style so people couldn't bitch about them being different or Kameo not counting because it was cartoony/oversaturated (an argument I've seen posted before to wriggle out of those comparisons.)

| Sal.Paradise said:
Wait...if your argument is that Kameo was originally developed on the old Xbox architecture then ported..shouldn't that be an indicator that it does NOT look as good as it could have, as it started out on old hardware lacking modern features? This is EXACTLY the response I see everyone give when people bring up Pikmin 3's lackluster visuals. It doesn't count! It started out on Wii! But now the opposite? Very strange. So if I subscribe to your logic..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? |
18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...
HappySqurriel said:
18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ... |
Can I have sources on both of these specific development details for Pikmin 3 and Kameo please? Or are you guessing? Again, I could swear people told me Pikmin 3 is just an HD-ified Wii game, hence its poor visuals, but you're saying it's being built for Wii U from the ground up.

| Sal.Paradise said:
This is EXACTLY the response I see everyone give when people bring up Pikmin 3's lackluster visuals. It doesn't count! It started out on Wii! But now the opposite? Very strange. |
VGChartz.



This is a ridiculously difficult question to answer with such limited information. Even if we had full specs it's difficult to put a number to it because the new GPGPU will have so many new features and the architecture differences mean that without thorough benchmarking, we won't really know how much more powerful it is on average.
So, based solely on the limited information we have I'm going to go with around 2-3x more powerful. It has a more up to date GPU architecture and has double the RAM with the possibility to increase up to nearly 2Gb. That alone would help the console in terms of texture resolution and the extra eDRAM should help with Anti-Aliasing.
The question on my mind is how much of a hit the tablet will have on overall performance.
Sal.Paradise said:
Can I have sources on both of these specific development details for Pikmin 3 and Kameo please? Or are you guessing? Again, I could swear people told me Pikmin 3 is just an HD-ified Wii game, hence its poor visuals, but you're saying it's being built for Wii U from the ground up. |
I know nothing about the development history of Pikmin 3 ...
But looking at the visuals, it is difficult to believe that it is lacking processing power to achieve its graphical goals. Everything is highly detailed, with multiple effects that give everything an appearance as near photo-realistic as we have seen, with advanced effects like a depth of field blur effect.
