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Sal.Paradise said:

Wait...if your argument is that Kameo was originally developed on the old Xbox architecture then ported..shouldn't that be an indicator that it does NOT look as good as it could have, as it started out on old hardware lacking modern features?

This is EXACTLY the response I see everyone give when people bring up Pikmin 3's lackluster visuals. It doesn't count! It started out on Wii! But now the opposite? Very strange. 

So if I subscribe to your logic..why doesn't Pikmin 3 look like a clear generational leap, as Kameo most definitely was? Hell, it doesn't even need to make the jump from SD to HD like Kameo did. It benefits from years of work and tools used in HD development that were not available at the start of this generation. Kameo didn't. So? 

18 to 24 months to improve visuals of a nearly completed game will typically result in a better looking game than 12 to 18 months to develop a game from scratch from the ground up ...