By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - IBM confirms that Wii U does not use Power 7 CPU

I'm starting to wonder if the IBM Watson Twitter account is given any more information than what we get from PR to begin with.

To me, it looks like someone pointed out that IBM article to them and then they made a new tweet "clarifying".

The problem with saying it is Power based is almost like AMD saying the GPU is Radeon based. It means practically everything they manufacture. Power could mean Power7 or it could be PowerPC A2.

So long as it is based on the Power ISA v.2.06 instruction set, I'm fine.



The rEVOLution is not being televised

Around the Network

http://gamingbolt.com/wii-u-cpu-less-powerful-than-ps3360-says-tecmo



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

So what, IBM ? Does it make a big difference ? WiiU can run Unreal, 1080p 60 frames/sec....and it´s all about games, right ?



rogermoore said:
So what, IBM ? Does it make a big difference ? WiiU can run Unreal, 1080p 60 frames/sec....and it´s all about games, right ?


You are wrong, we are here to compare epeens. That's why the Wii sold so little this generation.



dark_gh0st_b0y said:
http://gamingbolt.com/wii-u-cpu-less-powerful-than-ps3360-says-tecmo

Yep, pretty much.



Around the Network
Snesboy said:
TheShape31 said:
Sal.Paradise said:
Oh lawd. About a million posts on vgchartz invalidated.

Yep, a lot of people put a lot of energy into defending the Wii U as being much more powerful than it is.  I was hoping that those people would be correct, but I sort of had a feeling that things would turn out this way.

I wonder now how many think that Wii U isn't overpriced by $50.  Or how many still believe that Wii U can easily do 1080p 60fps on just about any AAA 3D title.  I think it's time for many on this site to start thinking a bit more realistically about the capabilities of this new console.

Just as the Wii was barely capable of anything more than Xbox and Gamecube, such is the Wii U to PS3 and X360.

You play terrible PlayStation games. Please leave the Nintendo board.

Well, don't you sound grown up.  I'm trying to get to the facts, regardless of the outcome.  So just because I'm defending the information that makes the Wii U seem less powerful, it doesn't mean that I'm anti-Nintendo or anything like that.  Why do you think Wii U is so easily backward compatible?  Enhanced Broadway architecture is the most obvious answer, which is codenamed Espresso... Project Cafe ring any bells?  When you put all the information together, it makes the most sense.



TheShape31 said:

Well, don't you sound grown up.  I'm trying to get to the facts, regardless of the outcome.  So just because I'm defending the information that makes the Wii U seem less powerful, it doesn't mean that I'm anti-Nintendo or anything like that.  Why do you think Wii U is so easily backward compatible?  Enhanced Broadway architecture is the most obvious answer, which is codenamed Espresso... Project Cafe ring any bells?  When you put all the information together, it makes the most sense.

It's easily backwards comaptible because that's part of IBM's Power architecture design.  Each new specification contains all the instruction sets from the previous specification.

And the problem Tecmo is having is simply that the Wii U CPU is clocked lower.  And this was to be expected given teh tehrmal enveolope of the chassis.   This sounds like he's trying to run code without optimizing it for the newer instruction sets.  The Wii U CPU can do more per clock cycle and the eDRAM should also allow it to handle more tasks.  If he's getting fewer onscreen enemies, that means he's trying to push the same code though with as little change to it as possible.  

In other words, he's trying to rush to meat the launch deadline and doesn't have time to learn the intricasies of the new PU.



The rEVOLution is not being televised

Viper1 said:
TheShape31 said:

Well, don't you sound grown up.  I'm trying to get to the facts, regardless of the outcome.  So just because I'm defending the information that makes the Wii U seem less powerful, it doesn't mean that I'm anti-Nintendo or anything like that.  Why do you think Wii U is so easily backward compatible?  Enhanced Broadway architecture is the most obvious answer, which is codenamed Espresso... Project Cafe ring any bells?  When you put all the information together, it makes the most sense.

It's easily backwards comaptible because that's part of IBM's Power architecture design.  Each new specification contains all the instruction sets from the previous specification.

And the problem Tecmo is having is simply that the Wii U CPU is clocked lower.  And this was to be expected given teh tehrmal enveolope of the chassis.   This sounds like he's trying to run code without optimizing it for the newer instruction sets.  The Wii U CPU can do more per clock cycle and the eDRAM should also allow it to handle more tasks.  If he's getting fewer onscreen enemies, that means he's trying to push the same code though with as little change to it as possible.  

In other words, he's trying to rush to meat the launch deadline and doesn't have time to learn the intricasies of the new PU.


Wait have the old PowerPC modifications and Nintendo's custom 50+ SIMD instructions been rolled into Power? 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Viper1 said:
TheShape31 said:

Well, don't you sound grown up.  I'm trying to get to the facts, regardless of the outcome.  So just because I'm defending the information that makes the Wii U seem less powerful, it doesn't mean that I'm anti-Nintendo or anything like that.  Why do you think Wii U is so easily backward compatible?  Enhanced Broadway architecture is the most obvious answer, which is codenamed Espresso... Project Cafe ring any bells?  When you put all the information together, it makes the most sense.

It's easily backwards comaptible because that's part of IBM's Power architecture design.  Each new specification contains all the instruction sets from the previous specification.

And the problem Tecmo is having is simply that the Wii U CPU is clocked lower.  And this was to be expected given teh tehrmal enveolope of the chassis.   This sounds like he's trying to run code without optimizing it for the newer instruction sets.  The Wii U CPU can do more per clock cycle and the eDRAM should also allow it to handle more tasks.  If he's getting fewer onscreen enemies, that means he's trying to push the same code though with as little change to it as possible.  

In other words, he's trying to rush to meat the launch deadline and doesn't have time to learn the intricasies of the new PU.


Wait have the old PowerPC modifications and Nintendo's custom 50+ SIMD instructions been rolled into Power? 

No, but that's where the customization comes in.   Just because it's backwards compatiable doesn't mean it must be the same CPU just clocked higher as TheShape is trying to have us believe.

All the newer Power ISA's always include the ISA from the pervious specification.  So all the modern Power Architecture CPU's have the older instruction sets from the Power and PowerPC line included.

 

How about we take in the fact that IBM doesn't even have a 45 nm PowerPC 750 production line to begin with.  The only 45 nm PowerPC production line they have is PowerPC A2.



The rEVOLution is not being televised

Viper1 said:

No, but that's where the customization comes in.   Just because it's backwards compatiable doesn't mean it must be the same CPU just clocked higher as TheShape is trying to have us believe.

All the newer Power ISA's always include the ISA from the pervious specification.  So all the modern Power Architecture CPU's have the older instruction sets from the Power and PowerPC line included.

 

How about we take in the fact that IBM doesn't even have a 45 nm PowerPC 750 production line to begin with.  The only 45 nm PowerPC production line they have is PowerPC A2.


OH yea there is no chance of them actually making a Broadway bassed CPU, you would basically have to change everything about it to get a multicore CPU with enough juice to power a modern console. It's just to damn old being bassed on a CPU from 2000.

interesting that Power is now a superset of PowerPC, I didn't know that I though PowerPC still had some features not in Power. Not that I have really read a whole lot on the subject recently.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!