By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Are you passing up on Wii U FPS titles due to lack of IR pointer... BLOPS 2 IR!!!!

as some posters have stated earlier, DS controls could also work perfectly on the WIiU and are precise as hell



Around the Network
Viper1 said:
bananaking21 said:
Mr Khan said:
I imagine at least CoD Wii U will use the pointer. Hopefully.


i dont think so, i mean its not like there using the move, as long as there is a normal controller i dont think activision would use a pointer to play the game

Move has an install base of 2.5 million PS3 users out of 66 million PS3's.  That's why Activision doesn't support it.

 

With Wii U, it has an automatic massive potential install base of nearly 1:1 ratio of Wii U's sold to those already owning a Wii remote or having a Wii remote come with the Wii U (we'll find out about that tomorrow).

It should also be noted that Activision put otu 3 Wii FPS's that supported the Classic Controller Pro.  1 of them even allowed for GC controller support.   Given that, I'd say it's damn near certain that their Wii U FPS's will have Wii remote IR support.

huh? from where did u get that number? last time i checked the move sold 10.5 million



bananaking21 said:
Viper1 said:

Move has an install base of 2.5 million PS3 users out of 66 million PS3's.  That's why Activision doesn't support it.

 

With Wii U, it has an automatic massive potential install base of nearly 1:1 ratio of Wii U's sold to those already owning a Wii remote or having a Wii remote come with the Wii U (we'll find out about that tomorrow).

It should also be noted that Activision put otu 3 Wii FPS's that supported the Classic Controller Pro.  1 of them even allowed for GC controller support.   Given that, I'd say it's damn near certain that their Wii U FPS's will have Wii remote IR support.

huh? from where did u get that number? last time i checked the move sold 10.5 million

Yes, they sold 10.5 million units but that includes both the Move unit and Navigation sub controller totals.   So only about 5 million or so actual Move units were sold.  And half bought more than 1 unit for multiplayer.  Even at best, 3.5 million individual PS3 onwers have a Move controller.



The rEVOLution is not being televised

I won't be getting a WiiU unless I see consistent use of wiimote/nunchuk in games. IR pointing in FPS is definitely one of the reasons why.



 

Francis
i think you should ve made a poll to see the trend....



Around the Network
Viper1 said:
bananaking21 said:
Viper1 said:

Move has an install base of 2.5 million PS3 users out of 66 million PS3's.  That's why Activision doesn't support it.

 

With Wii U, it has an automatic massive potential install base of nearly 1:1 ratio of Wii U's sold to those already owning a Wii remote or having a Wii remote come with the Wii U (we'll find out about that tomorrow).

It should also be noted that Activision put otu 3 Wii FPS's that supported the Classic Controller Pro.  1 of them even allowed for GC controller support.   Given that, I'd say it's damn near certain that their Wii U FPS's will have Wii remote IR support.

huh? from where did u get that number? last time i checked the move sold 10.5 million

Yes, they sold 10.5 million units but that includes both the Move unit and Navigation sub controller totals.   So only about 5 million or so actual Move units were sold.  And half bought more than 1 unit for multiplayer.  Even at best, 3.5 million individual PS3 onwers have a Move controller.

that is pure speculation. we cant really determine the userbase of the move untill sony confirms so



bananaking21 said:
Viper1 said:

Yes, they sold 10.5 million units but that includes both the Move unit and Navigation sub controller totals.   So only about 5 million or so actual Move units were sold.  And half bought more than 1 unit for multiplayer.  Even at best, 3.5 million individual PS3 onwers have a Move controller.

that is pure speculation. we cant really determine the userbase of the move untill sony confirms so

And they never will nor can they.   What we do know for certain is that the 10.5 million figure includes both Move and sub-navigation controllers.   Sony acknowledged that already.

If you want to give the Move controller a higher sales rate, then we may have as high as 6 million Move units sold.   Then we can give a very high single unit sales rate which could mean as many as 4 million individual owners.    It's not speculation, it's extrapolation and deduction.

And it's still very irrelevant to my initial point being that there are already far more Wii remotes readily avialble to developers for support over Move.  For all we know one will come packed in with the Wii U itself.   And that's to say nothing of the point I made regarding Activisions support for the Classic Controller Pro  on Wii which has a far smaller install base than the Wii remote will have for the Wii U.  Therefore, if they supported the CCP on Wii with the smaller install base, why wouldn't they support the Wii remote with a far higher install base?



The rEVOLution is not being televised

DieAppleDie said:
Francis
i think you should ve made a poll to see the trend....

I think adding polls detracts people from posting (is this grammar even correct?) . People just hit the poll, see the results, and move on to other thread.

I'm also thinking about turning this thread into an evergreen, updating everytime a Wii U FPS title adds IR pointer functionality.



Keyboard+ Mouse >>>>>>>>>>>>> IR pointer >>>> dual analog.

I can't play shooter games in general, let alone with dual analog.



3DS FC :  4339 - 3326 - 7693. Add me :) Nickname Tin

kitler53 said:
cyberninja45 said:
oniyide said:
cyberninja45 said:
kitler53 said:
pointer control is kind of fun in a single player fps that is slow paced and set to easy difficulty mode. otherwise pointer controls are just too inaccurate, clumsy, and tiring to be dealt with. i'll stick to dual analog for anything online or fast paced.


Do you make these things up ?

Why does he have to make things up, he simply finds the IR pointing for online type modes to not be accurate, its his opinion why so upset. Hes not really wrong either, i had a big problem with that in GE(goddamn stop sign thing) i was using CC for the longest until i adjusted the controls and boy did it need adjusting.

Hmmm so we meet again *old kung fu master voice*

If you played with the default control setup of course you are going to run into problems with pointer controls, that's why competent developers allows you to customize it.

And if you have been gaming for more than at least 5 years the first thing any gamer does is check the options for control schemes or setups, how long have we been changing default control setup since what snes era. So if you had a problem with the controls its your fault if you could not check the options menu not the contoller.

Thats the equivalent of me being upset with capcom for placing the default buttons for street fighter where they are then saying the game is broken.

And thats why I asked is he making this up?  .

P.s. I have seen women in the office adjust mouse speed while playing zuma when they don't like the controls.

A) no i'm not making it up.

B) sorry, but if i have to spend 5 min customizing the control scheme to make the game not suck ... then the control scheme sucks.

with the wiimote i have flicker to deal with (sorry but my gaming room is sunny) which makes the controls go crazy.  ps Move doesn't have the flicker issue but it doesn't stay calibrated well enough for long enough.  in either case calibration is never actually correct...by that i mean pointing straight at the thing i want to shoot on the screen never puts the aiming reticule on the thing i want to shoot.  i'm sorry, but aiming 3 feet above my target to hit my target isn't fun.

..but then there's the real issue.  rest.  i'm not an idiot, i get that sitting down on the couch works better than standing.  but because every fps i've played has the same mouse/keyboard deadzone type controls ... if you rest even a tiny tinsty little bit at any point that isn't a cut scene your characters starts turning in ridiculously awkard fashions.

now go read kyliedog's post.  he states better than i could about turning and aiming.

 

i'm sorry but dual analog has far more precise control.  so back to what i said, pointer control is kind fun of for slow paced, single player games set to easy mode.  IR works well enough there and is sometimes it is a refreshing alternative.  but to be competitive...i'm sorry but dual analog wins.

A) You are making it up, since you stated it as if it was a fact, just becasue you need aim assisst.

B) You need 5 minutes to customize the controls lol, or you could just choose a preset class like the other cods. I set my turning speed in COD on 360 to insane(10) all the time. On the Wii i set it to either advanced or completely customize the controller myself which you can't do at all on 360/PS3. I noticed people like that drop shot setting on 360/PS3 alot. Which they set their controls to ducking with the click in the  right analog, so they can aim and duck at the same time. Which on Wii is already possible since aiming is done with the entire hand w/o a button press. That's why many people prefer it over DA. Which is sad seeing the reticule follow an enemy when they run across the the screen lol, even with it turned off, and yet you believe its more precise lol. Obviously thats impossible on the Wii since they would have to physically move the reticule and lock on is in a couple of FPS on Wii, not in COD for Wii at all.

The other flaw in your logic is the if you rest even alittle the character will turn ackwardly lol, or if you actually turn that off then you wouldn't have that problem. When the cursor goes off screen it resets to the center waiting for you to aim back at the screen. Your lack of knowledge of these simple options proves you have never actually cared to use the Wii remote or have never used it at all and are just trying to troll. If you are trolling I suggest you not make it look so obvious. You guys are always pointing out the Wii games that have lock on even though you don't have to use it and many FPS on Wii dont have it at all. But never realize the highest selling FPS on 360/PS3 abuse the crap out of aim assist and don't even allow you to actually turn it completely off.

If you need rest why even comment in this section at all lol, the Wii remote clearly isn't for you. So why even care for this topic, is eveything Wii related really that interesting to you? He was clearly talking to posters that use it, not someone that hates it.

DA isn't competitive, its complete and utter hand holding. Quickscoping is completely obvious with its aim assist. Look up ThisJoseph on Xbox Live, COD Black Ops, Im far from bad and have plenty of experience with CoD. Thats my neighbors Xbox by the way, I sold mine waiting for WiiU. My Xbox Live name was Phenomajp08. Once Black ops released I sold my Xbox and was playing with my friend split screen, thats why I couldn't do that well on Black ops with that profile. My MW2 stats with Phenomajp08 are better, with ThisJoseph i play on my own screen in Black ops thats why my stats under that profile is better. I moved so i haven't been playing my neighbors xbox at all. I just put this here so you can know im legit and have experienced both. I technically have a PSN profile as well but haven't played that one in a while and don't get to play often. My PSN is Chaosajp08, i forgot which COD i was playing under their though.