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Forums - Sony - The Last of Us - Pax Demo - Proof that it's not scripted

if slimebeast is serious or not, but arguing with him about a gameplay video if "i don't watch that video" is even less serious...



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CGI-Quality said:
M.U.G.E.N said:
Slimebeast said:

I must admit that I was somewhat wrong earlier when describing this game with "just being heavily scripted", as if it's nothing impressive.

Let me explain. This video still shows that the game is heavily scripted. But, it seems scripted in a sophisticated and complex way, a satisfying way. Dallinor described it accurately on page 2 in this thread what's going on in this game:

Dallinor said:

Wow, the entire gameplay segement is completely different depending on how you approach it. While you can surely approach situations differently in different games, this game seems to have an intricate series of scripted moments that switch according to what you are doing.

The bolded is spot on. ND's approach in this game's design is to use an intricate web of scripts to achieve satisfying AI (or the illusion of AI) and dynamic gameplay.

I have still to hold judgment before more footage is shown or game is released, but now my evaluation is that it's heavily scripted without very much independent enemy AI (compared to a game like MGS Ground Zeroes which definitely will have much more independent and dynamic enemy AI), but it seems so well scripted that it feels dynamic and natural enough for a genuine experience. We will see.

At the moment, after seeing this video, I am quite impressed by the game.

facepalm

dude...you can't be serious

He isn't totally wrong in that the game will have scripted moments (like every game). However, that's not apparent based on this footage and it certainly isn't heavily scripted.

At least he was actually able to say something positive about it, finally. :P


yeah but it's weird isn't it? It's the same case with every game :S I mean it's not like the AI is self aware or something lol of course everything is programmed to react to cues



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crissindahouse said:

if slimebeast is serious or not, but arguing with him about a gameplay video if "i don't watch that video" is even less serious...


nah jumping to conclusion before understanding is what's funny and stupid here

Me and him arguing about this game goes way back. And my main issue is his comments about the AI..always was always will be. We have differences in preference when it comes to open worlds vs linear but that's just not something that goes beyond that.

Btw next time, if you have something to say, just directly quote me.



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:
CGI-Quality said:
M.U.G.E.N said:
Slimebeast said:

I must admit that I was somewhat wrong earlier when describing this game with "just being heavily scripted", as if it's nothing impressive.

Let me explain. This video still shows that the game is heavily scripted. But, it seems scripted in a sophisticated and complex way, a satisfying way. Dallinor described it accurately on page 2 in this thread what's going on in this game:

Dallinor said:

Wow, the entire gameplay segement is completely different depending on how you approach it. While you can surely approach situations differently in different games, this game seems to have an intricate series of scripted moments that switch according to what you are doing.

The bolded is spot on. ND's approach in this game's design is to use an intricate web of scripts to achieve satisfying AI (or the illusion of AI) and dynamic gameplay.

I have still to hold judgment before more footage is shown or game is released, but now my evaluation is that it's heavily scripted without very much independent enemy AI (compared to a game like MGS Ground Zeroes which definitely will have much more independent and dynamic enemy AI), but it seems so well scripted that it feels dynamic and natural enough for a genuine experience. We will see.

At the moment, after seeing this video, I am quite impressed by the game.

facepalm

dude...you can't be serious

He isn't totally wrong in that the game will have scripted moments (like every game). However, that's not apparent based on this footage and it certainly isn't heavily scripted.

At least he was actually able to say something positive about it, finally. :P


yeah but it's weird isn't it? It's the same case with every game :S I mean it's not like the AI is self aware or something lol of course everything is programmed to react to cues

Hey, what are you implying here?

If you by saying "every game" meant games that are cinematic and directed then you are on the right track though.

The last of us, based on the videos so far, is a step in the right direction though compared to Uncharted. A big step. I like what I see.

Judging from the freedom this latest video suggests combined with the dramatic, tight presentation and graphics, this is like playing a movie, but actually playing the movie instead of passively mostly watching it.

And no, the AI in Last of us does not seem very self aware. It's different from the AI you see in games like Crysis, where anyone can just take a level editor and pick as many Korean soldiers they want and put them anywhere in the world and they will behave and react to their environment in an intelligent way. (then obviously you tie these Soldiers to different kinds of scripts too for dramatic effects, all games do this to at least some extent).



Slimebeast said:
M.U.G.E.N said:
CGI-Quality said:
M.U.G.E.N said:
Slimebeast said:

I must admit that I was somewhat wrong earlier when describing this game with "just being heavily scripted", as if it's nothing impressive.

Let me explain. This video still shows that the game is heavily scripted. But, it seems scripted in a sophisticated and complex way, a satisfying way. Dallinor described it accurately on page 2 in this thread what's going on in this game:

Dallinor said:

Wow, the entire gameplay segement is completely different depending on how you approach it. While you can surely approach situations differently in different games, this game seems to have an intricate series of scripted moments that switch according to what you are doing.

The bolded is spot on. ND's approach in this game's design is to use an intricate web of scripts to achieve satisfying AI (or the illusion of AI) and dynamic gameplay.

I have still to hold judgment before more footage is shown or game is released, but now my evaluation is that it's heavily scripted without very much independent enemy AI (compared to a game like MGS Ground Zeroes which definitely will have much more independent and dynamic enemy AI), but it seems so well scripted that it feels dynamic and natural enough for a genuine experience. We will see.

At the moment, after seeing this video, I am quite impressed by the game.

facepalm

dude...you can't be serious

He isn't totally wrong in that the game will have scripted moments (like every game). However, that's not apparent based on this footage and it certainly isn't heavily scripted.

At least he was actually able to say something positive about it, finally. :P


yeah but it's weird isn't it? It's the same case with every game :S I mean it's not like the AI is self aware or something lol of course everything is programmed to react to cues

Hey, what are you implying here?

If you by saying "every game" meant games that are cinematic and directed then you are on the right track though.

The last of us, based on the videos so far, is a step in the right direction though compared to Uncharted. A big step. I like what I see.

Judging from the freedom this latest video suggests combined with the dramatic, tight presentation and graphics, this is like playing a movie, but actually playing the movie instead of passively mostly watching it.

And no, the AI in Last of us does not seem very self aware. It's different from the AI you see in games like Crysis, where anyone can just take a level editor and pick as many Korean soldiers they want and put them anywhere in the world and they will behave and react to their environment in an intelligent way. (then obviously you tie these Soldiers to different kinds of scripts too for dramatic effects, all games do this to at least some extent).


:P I'm just stating my hate for u dang it!

I don't get it..how is it different? (I really am curious here) Am I wrong that both AI are basically the same and in fact AI in tlou is much more complex than games like Crysis? I think ALL AI are scripted/coded to behave in a certain way...depending on the cues they recieve. I do not think there is any other kind of AI in games yet.

but hey like CGi said...you finally gave the game a compliment :P Our efforts in converting you have finally started show an effect! BUHAHAHAHHAHAH



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

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@ slimebeast

The AI in TLoU didn't react in an intelligent way? The moment where the enemy spontaneously through the flammable bottle and rushed for a tackle wasn't intelligent to you?



M.U.G.E.N said:
crissindahouse said:

if slimebeast is serious or not, but arguing with him about a gameplay video if "i don't watch that video" is even less serious...


nah jumping to conclusion before understanding is what's funny and stupid here

Me and him arguing about this game goes way back. And my main issue is his comments about the AI..always was always will be. We have differences in preference when it comes to open worlds vs linear but that's just not something that goes beyond that.

Btw next time, if you have something to say, just directly quote me.

then i understand even less why you ask him now in a thread about a video you don't know if he is serious if you already had discussions with him about this game and he even changed his mind a little bit now "to the better" because you should already know then what he is thinking and that he believes the game is scripted and bla.



crissindahouse said:
M.U.G.E.N said:
crissindahouse said:

if slimebeast is serious or not, but arguing with him about a gameplay video if "i don't watch that video" is even less serious...


nah jumping to conclusion before understanding is what's funny and stupid here

Me and him arguing about this game goes way back. And my main issue is his comments about the AI..always was always will be. We have differences in preference when it comes to open worlds vs linear but that's just not something that goes beyond that.

Btw next time, if you have something to say, just directly quote me.

then i understand even less why you ask him now if he is serious if you already had discussion with him about this and he even changed his mind a little bit now "to the better" because you should already know then what he is thinking.

not sure what you are blabbering on about

do you not see he replied to me? He understands EXACTLY what I'm referring to...hence he is explaining the reasoning behind his words and we are now having a nice disucssion on it. doesn't look like the actual party I was addressing has problems 'understanding' so you shouldn't bother yourself either

besides like i said..our discussions on the game has been going on for ages...and I really don't feel like explaining everything to you just because you had an urge to butt in while being clueless

ps: CGI knew it too because he was also part of our arguments on the game



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:
 

not sure what you are blabbering on about

do you not see he replied to me? He understands EXACTLY what I'm referring to...hence he is explaining the reasoning behind his words and we are now having a nice disucssion on it. doesn't look like the actual party I was addressing has problems 'understanding' so you shouldn't bother yourself either

besides like i said..our discussions on the game has been going on for ages...and I really don't feel like explaining everything to you just because you had an urge to butt in while being clueless

has nothing to do if i am clueless or not, do you really believe i thought you never talked with him about that game in the past? now i could ask if you are serious...

i explained it already, you had discussions with him and at the moment he even changes his mind a little bit in your favour after seeing the new video you ask him if he is serious. after what? months of discussions in the past with him you ask it now?

yeah sure i shouldn't care but i still think if you ask him  now if he is serious, someone could also ask you that because of your discussion with him in the past and this thread now.

but yeah, let's forget that now...



This game looks amazing. I am now truly looking forward to this.



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