CGI-Quality said:
M.U.G.E.N said:
Slimebeast said:
I must admit that I was somewhat wrong earlier when describing this game with "just being heavily scripted", as if it's nothing impressive. Let me explain. This video still shows that the game is heavily scripted. But, it seems scripted in a sophisticated and complex way, a satisfying way. Dallinor described it accurately on page 2 in this thread what's going on in this game:
Dallinor said:
Wow, the entire gameplay segement is completely different depending on how you approach it. While you can surely approach situations differently in different games, this game seems to have an intricate series of scripted moments that switch according to what you are doing.
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The bolded is spot on. ND's approach in this game's design is to use an intricate web of scripts to achieve satisfying AI (or the illusion of AI) and dynamic gameplay.
I have still to hold judgment before more footage is shown or game is released, but now my evaluation is that it's heavily scripted without very much independent enemy AI (compared to a game like MGS Ground Zeroes which definitely will have much more independent and dynamic enemy AI), but it seems so well scripted that it feels dynamic and natural enough for a genuine experience. We will see. At the moment, after seeing this video, I am quite impressed by the game.
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facepalm
dude...you can't be serious
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He isn't totally wrong in that the game will have scripted moments (like every game). However, that's not apparent based on this footage and it certainly isn't heavily scripted.
At least he was actually able to say something positive about it, finally. :P
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yeah but it's weird isn't it? It's the same case with every game :S I mean it's not like the AI is self aware or something lol of course everything is programmed to react to cues