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Slimebeast said:
M.U.G.E.N said:
CGI-Quality said:
M.U.G.E.N said:
Slimebeast said:

I must admit that I was somewhat wrong earlier when describing this game with "just being heavily scripted", as if it's nothing impressive.

Let me explain. This video still shows that the game is heavily scripted. But, it seems scripted in a sophisticated and complex way, a satisfying way. Dallinor described it accurately on page 2 in this thread what's going on in this game:

Dallinor said:

Wow, the entire gameplay segement is completely different depending on how you approach it. While you can surely approach situations differently in different games, this game seems to have an intricate series of scripted moments that switch according to what you are doing.

The bolded is spot on. ND's approach in this game's design is to use an intricate web of scripts to achieve satisfying AI (or the illusion of AI) and dynamic gameplay.

I have still to hold judgment before more footage is shown or game is released, but now my evaluation is that it's heavily scripted without very much independent enemy AI (compared to a game like MGS Ground Zeroes which definitely will have much more independent and dynamic enemy AI), but it seems so well scripted that it feels dynamic and natural enough for a genuine experience. We will see.

At the moment, after seeing this video, I am quite impressed by the game.

facepalm

dude...you can't be serious

He isn't totally wrong in that the game will have scripted moments (like every game). However, that's not apparent based on this footage and it certainly isn't heavily scripted.

At least he was actually able to say something positive about it, finally. :P


yeah but it's weird isn't it? It's the same case with every game :S I mean it's not like the AI is self aware or something lol of course everything is programmed to react to cues

Hey, what are you implying here?

If you by saying "every game" meant games that are cinematic and directed then you are on the right track though.

The last of us, based on the videos so far, is a step in the right direction though compared to Uncharted. A big step. I like what I see.

Judging from the freedom this latest video suggests combined with the dramatic, tight presentation and graphics, this is like playing a movie, but actually playing the movie instead of passively mostly watching it.

And no, the AI in Last of us does not seem very self aware. It's different from the AI you see in games like Crysis, where anyone can just take a level editor and pick as many Korean soldiers they want and put them anywhere in the world and they will behave and react to their environment in an intelligent way. (then obviously you tie these Soldiers to different kinds of scripts too for dramatic effects, all games do this to at least some extent).


:P I'm just stating my hate for u dang it!

I don't get it..how is it different? (I really am curious here) Am I wrong that both AI are basically the same and in fact AI in tlou is much more complex than games like Crysis? I think ALL AI are scripted/coded to behave in a certain way...depending on the cues they recieve. I do not think there is any other kind of AI in games yet.

but hey like CGi said...you finally gave the game a compliment :P Our efforts in converting you have finally started show an effect! BUHAHAHAHHAHAH



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