the_dengle said:
happydolphin said:
You can bend the truth whichever way you like to fit your viewpoint, one such way is to fit the operation rainfall numbers with the potential Zelda buyers.
A more intelligent way of reading the data is to say that 10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated. Otherwise, why think back on the idea if it was a success. Well, it was not a success basically for the reason I just stated, thereby showing that my case holds together.
Your approach is far-fetched at best.
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Hahaha. Who's bending numbers here? Nintendo commented on Operation Rainfall (which got even fewer signatures than Moonfall, thanks for helping me prove my point), and then they basically said, 'no.' We got Xenoblade and The Last Story eventually, but both Nintendo and XSeed have pretty much admitted that Rainfall played little or no part in making that happen.
As for TP and SS, wow. I've heard that argument before, but not used so poorly. Motion controls may have been a factor in Skyward Sword's sales, but it was not the only factor. The ratio of TP Wii to SS sales is actually more in favor of SS than the ratio of OoT to MM sales is to MM. How about some unbent numbers -- no second Zelda game on a console has sold as well as the first. This does not apply only to NES, N64, GCN, and Wii, but also to GB(C), GBA, and DS.
There was so much at play in the sales of Skyward Sword -- TP was a launch title. Its high sales are a result of selling well for years. They were aided by the tremendous amount of software support the Wii had throughout those years, something Skyward doesn't have the benefit of at all. In fact, Skyward Sword was still tracking ahead of Twilight Princess Wii until just a few weeks ago. Wii sales plummeted, so SS sales did, too.
DanneSandin said:
Well, either Link swing where you point him to swing, or he swing in the same direction and maner as you pulled your finger across the screen. So, if you draged/pulled/swinged your finger from straight up to straight down, Link would swing his sword from up to down. If you draged your finger from left to right, link would swing his sword in the same direction - it would be like motion controll without the motion... controll... :P
Whether not gamers wanna drag their fingers across the touch screen, I don't know... but it's an option to Wiimotes :P another option would be holding L1 or L2 and pressing X would have Link swinging from up to down, holding L1/L2 and pressing A would have Link swing from right to left. Hold R1/R2 and pressing X would have Link swing diagonally from Left Up to Right DOwn. You get the point ;)
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How would you stab or do spin attacks? How about tricking out enemies by moving your sword around without swinging it?
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