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Forums - Nintendo - Zelda Undertracked

Roma said:
DanneSandin said:
Roma said:
FrancisNobleman said:
Next Zelda gotta be a game that you can play either with the gamepad for classic-touch-enhanced control, and with wiimote, for Skyward Sword control.

You could engage in assymetric co-op to beat the game, or play all by yourself, of course the game is different depending the method you choose to play.

BAM! Both audiences satisfied. And you get kinda 2 games in one.

again with this? its like making two games in one as it will need two sets of AI to react to either buttons or swings of the player

I disagree. You could use the touch screen on the controller to show HOW you wanna strike your enemy - kinda like in INfinity Blade (or whatever that iOS game is called by Epic). In both examples you'd swing; either with your arm or with your finger ;)

No no no! its a bad idea cuz umm I didn't think of it! -.-


it could work but how will the sword swing be? I mean will link swing to where you touch or you have to move the sword from one side to the other? I don't remember the name of that game :P

do players really want to work their finger around uhm the screen? most people just want to push buttons so they lose the least amount of fat as possible *trollface*

Well, either Link swing where you point him to swing, or he swing in the same direction and maner as you pulled your finger across the screen. So, if you draged/pulled/swinged your finger from straight up to straight down, Link would swing his sword from up to down. If you draged your finger from left to right, link would swing his sword in the same direction - it would be like motion controll without the motion... controll... :P

Whether not gamers wanna drag their fingers across the touch screen, I don't know... but it's an option to Wiimotes :P another option would be holding L1 or L2 and pressing X would have Link swinging from up to down, holding L1/L2 and pressing A would have Link swing from right to left. Hold R1/R2 and pressing X would have Link swing diagonally from Left Up to Right DOwn. You get the point ;)



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happydolphin said:

You can bend the truth whichever way you like to fit your viewpoint, one such way is to fit the operation rainfall numbers with the potential Zelda buyers.

A more intelligent way of reading the data is to say that 10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated. Otherwise, why think back on the idea if it was a success. Well, it was not a success basically for the reason I just stated, thereby showing that my case holds together.

Your approach is far-fetched at best.

Hahaha. Who's bending numbers here? Nintendo commented on Operation Rainfall (which got even fewer signatures than Moonfall, thanks for helping me prove my point), and then they basically said, 'no.' We got Xenoblade and The Last Story eventually, but both Nintendo and XSeed have pretty much admitted that Rainfall played little or no part in making that happen.

As for TP and SS, wow. I've heard that argument before, but not used so poorly. Motion controls may have been a factor in Skyward Sword's sales, but it was not the only factor. The ratio of TP Wii to SS sales is actually more in favor of SS than the ratio of OoT to MM sales is to MM. How about some unbent numbers -- no second Zelda game on a console has sold as well as the first. This does not apply only to NES, N64, GCN, and Wii, but also to GB(C), GBA, and DS.

There was so much at play in the sales of Skyward Sword -- TP was a launch title. Its high sales are a result of selling well for years. They were aided by the tremendous amount of software support the Wii had throughout those years, something Skyward doesn't have the benefit of at all. In fact, Skyward Sword was still tracking ahead of Twilight Princess Wii until just a few weeks ago. Wii sales plummeted, so SS sales did, too.

 

DanneSandin said:

Well, either Link swing where you point him to swing, or he swing in the same direction and maner as you pulled your finger across the screen. So, if you draged/pulled/swinged your finger from straight up to straight down, Link would swing his sword from up to down. If you draged your finger from left to right, link would swing his sword in the same direction - it would be like motion controll without the motion... controll... :P

Whether not gamers wanna drag their fingers across the touch screen, I don't know... but it's an option to Wiimotes :P another option would be holding L1 or L2 and pressing X would have Link swinging from up to down, holding L1/L2 and pressing A would have Link swing from right to left. Hold R1/R2 and pressing X would have Link swing diagonally from Left Up to Right DOwn. You get the point ;)

How would you stab or do spin attacks? How about tricking out enemies by moving your sword around without swinging it?



DanneSandin said:
Roma said:
DanneSandin said:
Roma said:
FrancisNobleman said:
Next Zelda gotta be a game that you can play either with the gamepad for classic-touch-enhanced control, and with wiimote, for Skyward Sword control.

You could engage in assymetric co-op to beat the game, or play all by yourself, of course the game is different depending the method you choose to play.

BAM! Both audiences satisfied. And you get kinda 2 games in one.

again with this? its like making two games in one as it will need two sets of AI to react to either buttons or swings of the player

I disagree. You could use the touch screen on the controller to show HOW you wanna strike your enemy - kinda like in INfinity Blade (or whatever that iOS game is called by Epic). In both examples you'd swing; either with your arm or with your finger ;)

No no no! its a bad idea cuz umm I didn't think of it! -.-


it could work but how will the sword swing be? I mean will link swing to where you touch or you have to move the sword from one side to the other? I don't remember the name of that game :P

do players really want to work their finger around uhm the screen? most people just want to push buttons so they lose the least amount of fat as possible *trollface*

Well, either Link swing where you point him to swing, or he swing in the same direction and maner as you pulled your finger across the screen. So, if you draged/pulled/swinged your finger from straight up to straight down, Link would swing his sword from up to down. If you draged your finger from left to right, link would swing his sword in the same direction - it would be like motion controll without the motion... controll... :P

Whether not gamers wanna drag their fingers across the touch screen, I don't know... but it's an option to Wiimotes :P another option would be holding L1 or L2 and pressing X would have Link swinging from up to down, holding L1/L2 and pressing A would have Link swing from right to left. Hold R1/R2 and pressing X would have Link swing diagonally from Left Up to Right DOwn. You get the point ;)

haha that last part sounds like a nightmare especially when you have to do it quickly so you gotta have a good memory to remember all the combinations :P

but if gamers are willing to go through all that just to avoid motion controls then good luck to them



    R.I.P Mr Iwata :'(

the_dengle said:
happydolphin said:

You can bend the truth whichever way you like to fit your viewpoint, one such way is to fit the operation rainfall numbers with the potential Zelda buyers.

A more intelligent way of reading the data is to say that 10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated. Otherwise, why think back on the idea if it was a success. Well, it was not a success basically for the reason I just stated, thereby showing that my case holds together.

Your approach is far-fetched at best.

Hahaha. Who's bending numbers here? Nintendo commented on Operation Rainfall (which got even fewer signatures than Moonfall, thanks for helping me prove my point), and then they basically said, 'no.' We got Xenoblade and The Last Story eventually, but both Nintendo and XSeed have pretty much admitted that Rainfall played little or no part in making that happen.

As for TP and SS, wow. I've heard that argument before, but not used so poorly. Motion controls may have been a factor in Skyward Sword's sales, but it was not the only factor. The ratio of TP Wii to SS sales is actually more in favor of SS than the ratio of OoT to MM sales is to MM. How about some unbent numbers -- no second Zelda game on a console has sold as well as the first. This does not apply only to NES, N64, GCN, and Wii, but also to GB(C), GBA, and DS.

There was so much at play in the sales of Skyward Sword -- TP was a launch title. Its high sales are a result of selling well for years. They were aided by the tremendous amount of software support the Wii had throughout those years, something Skyward doesn't have the benefit of at all. In fact, Skyward Sword was still tracking ahead of Twilight Princess Wii until just a few weeks ago. Wii sales plummeted, so SS sales did, too.

Where did I say it was the only factor? All I said is that it was THE reason Miyamoto said what he said, his quote was business driven, and so sales were interpreted to mean "it didn't fucking work guys, back to the drawing board". And what didn't work, clearly the main point of contention between Aonuma and Miyamoto: Motion+ Controls of the sword.

So, what's your answer now?



happydolphin said:
the_dengle said:
happydolphin said:

You can bend the truth whichever way you like to fit your viewpoint, one such way is to fit the operation rainfall numbers with the potential Zelda buyers.

A more intelligent way of reading the data is to say that 10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated. Otherwise, why think back on the idea if it was a success. Well, it was not a success basically for the reason I just stated, thereby showing that my case holds together.

Your approach is far-fetched at best.

Hahaha. Who's bending numbers here? Nintendo commented on Operation Rainfall (which got even fewer signatures than Moonfall, thanks for helping me prove my point), and then they basically said, 'no.' We got Xenoblade and The Last Story eventually, but both Nintendo and XSeed have pretty much admitted that Rainfall played little or no part in making that happen.

As for TP and SS, wow. I've heard that argument before, but not used so poorly. Motion controls may have been a factor in Skyward Sword's sales, but it was not the only factor. The ratio of TP Wii to SS sales is actually more in favor of SS than the ratio of OoT to MM sales is to MM. How about some unbent numbers -- no second Zelda game on a console has sold as well as the first. This does not apply only to NES, N64, GCN, and Wii, but also to GB(C), GBA, and DS.

There was so much at play in the sales of Skyward Sword -- TP was a launch title. Its high sales are a result of selling well for years. They were aided by the tremendous amount of software support the Wii had throughout those years, something Skyward doesn't have the benefit of at all. In fact, Skyward Sword was still tracking ahead of Twilight Princess Wii until just a few weeks ago. Wii sales plummeted, so SS sales did, too.

Where did I say it was the only factor? All I said is that it was THE reason Miyamoto said what he said, his quote was business driven, and so sales were interpreted to mean "it didn't fucking work guys, back to the drawing board". And what didn't work, clearly the main point of contention between Aonuma and Miyamoto: Motion+ Controls of the sword.

So, what's your answer now?

just one little point to add to this back and forth if you guys don't mind, just when you consider the numbers difference between Skyward sword and Twilight Princess for the Wii it could be worth noting that Twilight Princess for the Wii was the original method of hacking a Wii to be able to use homebrew and it was the only method for close to 8months, I personally owned Twilight Princess for the GC and was playing that before the game save hack was found, I bought the Wii version only to exploit this and I know a lot of other people done the same.

Like when you think of the sheer number of people who hacked their wii using that game.... there has to have been a number of those who had 0 interest in it outside of just that exploit.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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ganoncrotch said:

just one little point to add to this back and forth if you guys don't mind, just when you consider the numbers difference between Skyward sword and Twilight Princess for the Wii it could be worth noting that Twilight Princess for the Wii was the original method of hacking a Wii to be able to use homebrew and it was the only method for close to 8months, I personally owned Twilight Princess for the GC and was playing that before the game save hack was found, I bought the Wii version only to exploit this and I know a lot of other people done the same.

Like when you think of the sheer number of people who hacked their wii using that game.... there has to have been a number of those who had 0 interest in it outside of just that exploit.

I don't disagree. But you understand what I mean about the business reasoning behind Miyamoto's quote. Otherwise why would he say what he said, about alienating people with the motion controls. Some business rationale is behind that otherwise what is?



happydolphin said:

Where did I say it was the only factor? All I said is that it was THE reason Miyamoto said what he said, his quote was business driven, and so sales were interpreted to mean "it didn't fucking work guys, back to the drawing board". And what didn't work, clearly the main point of contention between Aonuma and Miyamoto: Motion+ Controls of the sword.

So, what's your answer now?

"10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated."

That is where you said it was the "most likely" factor. I don't know where you get "back to the drawing board" from. If I ignore all the parts of that statement I don't care about, I can make Miyamoto support my position, too:

"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items. And I thought that was a lot of fun... So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further."

Reads a lot differently like that, huh? He's talking about "evolving it further," not going back to the drawing board.



the_dengle said:
happydolphin said:

Where did I say it was the only factor? All I said is that it was THE reason Miyamoto said what he said, his quote was business driven, and so sales were interpreted to mean "it didn't fucking work guys, back to the drawing board". And what didn't work, clearly the main point of contention between Aonuma and Miyamoto: Motion+ Controls of the sword.

So, what's your answer now?

"10mil people bought TP, whereas 3.5Mil bought SS, so there are probably 6.5 mil peple out there who weren't interested in the game most likely for the reason Miyamoto stated."

That is where you said it was the "most likely" factor. I don't know where you get "back to the drawing board" from. If I ignore all the parts of that statement I don't care about, I can make Miyamoto support my position, too:

"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items. And I thought that was a lot of fun... So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further."

Reads a lot differently like that, huh? He's talking about "evolving it further," not going back to the drawing board.

just because Miyamota may have said that the controls cut out some people from playing the game, this doesn't just mean there are people who are bad at it, good deal of fans of zelda could be phsically impaired and not able to actually enjoy the game as it was intended to be played as a lot of people with phsical disabilitys love rpgs and mmorpgs as they are an escape from the life where they are not able to run around jump and swing a stick at fairies... unfortunatly for those gamers zelda SS requires them to do those things in real life to perform them in a game.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

ganoncrotch said:

just because Miyamota may have said that the controls cut out some people from playing the game, this doesn't just mean there are people who are bad at it, good deal of fans of zelda could be phsically impaired and not able to actually enjoy the game as it was intended to be played as a lot of people with phsical disabilitys love rpgs and mmorpgs as they are an escape from the life where they are not able to run around jump and swing a stick at fairies... unfortunatly for those gamers zelda SS requires them to do those things in real life to perform them in a game.

Some people are completely paralyzed to the point that they can't move their fingers enough to press buttons. Video games shouldn't require any physical input from the player because it alienates handicapped players.

The amount of "motion" required for Skyward Sword is very minimal, mostly in the wrists. It's okay to require players to use their thumbs, but not their wrists?



the_dengle said:
ganoncrotch said:

just because Miyamota may have said that the controls cut out some people from playing the game, this doesn't just mean there are people who are bad at it, good deal of fans of zelda could be phsically impaired and not able to actually enjoy the game as it was intended to be played as a lot of people with phsical disabilitys love rpgs and mmorpgs as they are an escape from the life where they are not able to run around jump and swing a stick at fairies... unfortunatly for those gamers zelda SS requires them to do those things in real life to perform them in a game.

Some people are completely paralyzed to the point that they can't move their fingers enough to press buttons. Video games shouldn't require any physical input from the player because it alienates handicapped players.

The amount of "motion" required for Skyward Sword is very minimal, mostly in the wrists. It's okay to require players to use their thumbs, but not their wrists?

I can't comment on SS itself since I didn't buy it, I did buy twilight princess tho and while I don't mind motion controls in games, I'll be honest I didn't wanna be doing that for an Rpg using motion controls is grand in things like warioware smooth moves, kinect adventures even so far as the 5 min stages of child of eden, but a full rpg is just daunting having to be hoping about for it.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive