ninetailschris said:
Soleron said: Custom logic used to be good, but modern graphics processors are so complex and the drivers so optimised that if only you're using it it'd cost a few hundred million to make serious modifications. This is why we're seeing consoles converge with PCs in hardware. Off the shelf parts from a year or two ago are the only things cheap enough to be in a $300 console. |
Did you bs that up?
It's not so complex.
There able to do it easily btw graphic processors are sold high ut cost low to produce. Just like graphic cards.
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I'm talking about design. Obviously once you have a fab ($5 billion) and a design ($500m++) each unit is cheap (~$50).
There are 1 billion transistors in R700. Even if you were only going to rewire out 10% of that for performance or an extra feature you'd be messing with the core of the design and have to get the chip re-laid out, qualified, masked and so on. That would require the work of 50+ engineers and more than a year plus fixed costs for getting a new chip fabbed which are very high. You'd also have to redo the drivers to perform well with the new logic, and AMD's driver team is easily over 100 people.
If it's not so complex why don't we see Intel, Qualcomm, ARM or so on actually make a high-end desktop GPU? Because they can't do it better than AMD or Nvidia with reasonable costs. In Intel's case they actually got the PS4 contract conditional on their GPU not sucking and it did so much they cancelled the project and lost PS4.
The final problem of custom logic is that all the devs have been coding for AMD and Nvidia plus DX9-11 for years. Even if your custom chip has amazing capabilities (see also: PS3 Cell, Gamecube Flipper) no one will use it properly because the competition don't have it.