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Forums - PC - Metro: Last Light – Multi-GPU & multi-core CPUs support

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CGI-Quality said:
Slimebeast said:


And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

Which is exactly why such support is aimed at people with the highest end GPUs (or particular for this case, SLI). This has always been the case however, gaming performance will generally depend on the GPU.

Extra cores will everntually make a difference, but I don't expect a huge increase from the CPU for Last Light. It's the GPU support that caught my attention (won't know if it's "laughable PR talk" until the tech heads disect it). So it's pointless to assume either way.

Yeah. But when are you going to build that new comp?



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FrancisNobleman said:
Thing about ray tracing is that to the eyes of a normal gamer, and many of us, the presence or absence of this feature doesn't have significant impact on the visuals.

Ray tracing on paper sounds awesome, but then you google videos about it and you're like: "hmmm so, ray tracing is exactly what ?"

I remember I've saw a video of 3 paired PS3 running linux yellow dog and a ray traced scenario with cars... If I was told that it was just random footage from a random racing game, I would have believed. But there was actually tech running right there that was leaps beyond this current gen...

Well I haven't seen a naturally lit looking outdoor scene yet, but you're right we can come pretty close with all the tricks that haven been used over the years.

One big advantage of getting ray tracing to work is that there is no more need of that huge book of tricks anymore which can speed up development immensely. In the end ray tracing will start to become more cost effective then infinitely refining and adding to the myriad of lighting, mirroring and shadowing techniques we have now.



Slimebeast said:

SLI-scaling is mostly determined by drivers tweaked by Nvidia and obviously the specific GPU in question, rather than the game developer's support. Generally speaking SLI-scaling nowadays is of good quality in all modern titles and hovers around 70-90%.

And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

The CPU part is just laughable PR talk.

I agree Slimebeast. This article is pure fluff talk for console gamers lol...

Most games these days support 2 way SLI very well since 2010. Just Cause 2 had 100% scaling with 2 way SLI and something like 170% scaling with 3 way SLI. 

And 1000 core CPU talk is pointless indeed as my 2009 AMD am2+ quadcore is about 60% utilized in games like battlefield 3, Metro 2033 and Crysis 2.

As a side note, Metro 2033 was pretty fun and it looked great but neither GPU or CPU was the biggst bottleneck on it. It was VRAM. If you had a GTX 580 1.5 GB version you couldn't max the game out cause it was using almost 2GB of VRAM.



CGI-Quality said:

1000 core talk is of course major hyperbole, but then I didn't post the article for that purpose.

As for the rest, food for thought.


Here is some more food...

Look what happens to Metro 2033 maxed out on a 1.5 GB card at 2560x1600 res. We will see what the new Metro game is like, but for anything 1920x1200+...VRAM is the biggest bottleneck. 



Good to hear. My machine maxes out Metro 2033 but with this sequel...looks like my machine will cry to run it.

Also, hopefully they fix God mode :)



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CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said:


And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

Which is exactly why such support is aimed at people with the highest end GPUs (or particular for this case, SLI). This has always been the case however, gaming performance will generally depend on the GPU.

Extra cores will everntually make a difference, but I don't expect a huge increase from the CPU for Last Light. It's the GPU support that caught my attention (won't know if it's "laughable PR talk" until the tech heads disect it). So it's pointless to assume either way.

Yeah. But when are you going to build that new comp?

3.5 weeks. The wait is truly killing me!

I wander how you're gonna feel when you have the parts at home and you're booting up for the first time. I love that feeling (who doesn't?).

Have you thought about which games you're going to run first?

With a new system I always dreamt of the super good looking games I would install early just to marvel at the graphics. But I made sure my very first game would be a medium good looking title (like say, Bioshock), and save the best or greatest looking for last (Crysis, or Oblivion since I always plan my system with a better looking Elder Scrolls in mind).



Sweet, one of my most hyped games next year. Will play on PC.



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords