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Slimebeast said:

SLI-scaling is mostly determined by drivers tweaked by Nvidia and obviously the specific GPU in question, rather than the game developer's support. Generally speaking SLI-scaling nowadays is of good quality in all modern titles and hovers around 70-90%.

And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

The CPU part is just laughable PR talk.

I agree Slimebeast. This article is pure fluff talk for console gamers lol...

Most games these days support 2 way SLI very well since 2010. Just Cause 2 had 100% scaling with 2 way SLI and something like 170% scaling with 3 way SLI. 

And 1000 core CPU talk is pointless indeed as my 2009 AMD am2+ quadcore is about 60% utilized in games like battlefield 3, Metro 2033 and Crysis 2.

As a side note, Metro 2033 was pretty fun and it looked great but neither GPU or CPU was the biggst bottleneck on it. It was VRAM. If you had a GTX 580 1.5 GB version you couldn't max the game out cause it was using almost 2GB of VRAM.