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Forums - Sony - Sony grants total freedom to developpers - David Cage

 

Is that the reason we see so many creative titles on the ps3?

yeah 81 69.23%
 
maybe 18 15.38%
 
no :'( 18 15.38%
 
Total:117
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.





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Andrespetmonkey said:
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.



I don't see much problem with the idea of "If you prove you are capable of doing something good, we'll give you the freedom to do what you want, if you aren't good, we will step in and take measures."

 

Surely that's a smart approach isn't it?

Team Ico whilst critically acclaimed didn't sell that much (I might be wrong) with Ico or SotC and they were given freedom to make TLG. Sure that seems to be going Tits up atm but still, it should be noted.

Whilst it can be argued this doesn't make Sony "teH bhest evaa!!!121", that are at least deserving of a little credit.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Andrespetmonkey said:
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.




sypro was pretty big, the first one sold 5M apperantly.  didn't stop them from abandoning that franchise. jak and daxter was abandoned too (or so it seems so far).   infamous only came about because sly was abandoned.  oh sure, 4 is coming out next year but it's developed by sanzaru not sucker punch. 

i'll bet that if ND wants to move the uncharted team to something else sony will let them.



wfz said:
I thought Naughty Dog and other studios were pressured by Sony to make grittier, more realistic shooters in the beginning of the PS3's life since Sony said it was the trending thing.

I know Uncharted started off as a very, very different game than it ended up as, and due to the pressure to make it more realistic, a lot of ND developers were upset (and I believe they left the team).

Interesting news to see Sony's completely turned that mindset around - apparently.


This is true. They pushed for more realistic games in the begining. However, they may very well mean that they made ND cancel/shelf their original game for a game in a different genre. It doesn't exactly mean that they dictated would Uncharted should be afterwards.

Now in the case of Zipper, it's not officially confirmed, but supposedly Zipper got a lot of restraints and conditions from SONY based during the development of SOCOM 4 and that turned out horribly. If true, it was likely because they really underperformed in the years prior.



4 ≈ One

Ajescent said:
Andrespetmonkey said:
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.



I don't see much problem with the idea of "If you prove you are capable of doing something good, we'll give you the freedom to do what you want, if you aren't good, we will step in and take measures."

But that isn't what they do. I don't think you get what I'm saying, the way I see it it's more like "If you are capable of creating something that sells really well, keep doing that. If you create something that sells OK or badly, you can try something else"

They are deserving of credit, no doubt, but not as much as some people are giving them. At the risk of sounding arrogant, I think Cage is being a little naive. If Heavy Rain was a massive hit that became one of PS3's biggest titles you bet your arse he'd be working on more Heavy Rain, or at the very least being heavily encouraged to do so. In short he'd have a lot less freedom had his game of been more successful.



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Andrespetmonkey said:
Ajescent said:
Andrespetmonkey said:
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.



I don't see much problem with the idea of "If you prove you are capable of doing something good, we'll give you the freedom to do what you want, if you aren't good, we will step in and take measures."

But that isn't what they do. I don't think you get what I'm saying, the way I see it it's more like "If you are capable of creating something that sells really well, keep doing that. If you create something that sells OK or badly, you can try something else"

They are deserving of credit, no doubt, but not as much as some people are giving them. At the risk of sounding arrogant, I think Cage is being a little naive. If Heavy Rain was a massive hit that became one of PS3's biggest titles you bet your arse he'd be working on more Heavy Rain, or at the very least being heavily encouraged to do so. In short he'd have a lot less freedom had his game of been more successful.

Doesn't Cage have a "Say no to Sequels" policy?



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

that's good to see them taking more risk and making new IP's.



HappySqurriel said:
If you also look at Sony's efforts the results are pretty mixed, both in terms of quality and sales ...

Ultimately, what I think works best is developers that have independence with guidance and support. When a game is not ready to be released because it has some design and technical issues, a publisher that can give you access to an experience high quality designer and some strong technical support while extending the development time to accomodate necessary changes.

Games like Lair could have been far more successful games that eventually became valued IPs had the developer been given 6 to 12 months to fix them; but they were released to poor reviews and low sales, and the developers ended up nearly bankrupt.

I think the extra guidance and support may be more expected in the case of a less experienced developer. Factor 5 were an established developer at the time, they had been developing games over 20 years across  9 different systems. Sony was funding 2 projects in development by them for the PS3 and one more than likely had to be ready by the holiday season of 2007. Factor 5 were also confident in their game prior to release and Sony appeared, if you look at some of the interviews from 2007, to be giving the developer complete creative freedom.

I'm not sure if in that situation Sony should have stepped in and brought in more help. Or if Factor 5's enthusiasm and confidence they were showing publicly had rubbed off on them. Especially with the timing, near the start of the generation, Sony probably had most of it's resources wrapped up in other projects. It's also hard to say with confidence if an extra 6 months would have really helped Lair all that much. 

Either way, I'm not sure if the publisher in that instance was truly at fault. They funded a project by a proven developer and allowed them to create something rather unique for the market. Factor 5 just went ahead with a control scheme they loved, but reviewers and gamers didn't. (They also had a lot of play testers, which I'll never understand.)



 

kitler53 said:
Andrespetmonkey said:




sypro was pretty big, the first one sold 5M apperantly.  didn't stop them from abandoning that franchise. jak and daxter was abandoned too (or so it seems so far).   infamous only came about because sly was abandoned.  oh sure, 4 is coming out next year but it's developed by sanzaru not sucker punch. 

Spyro declined in sales (5m to 3.7m according to chartz), and Sony never owned the IP.

Jak, again, declined in sales with each game. (jak and d: 3.7m, jak 2, 2.7m, jak 3, 1.8m, then that jak racing game only managed half a million)

Same story for Sly. (1.8m to 1.2m to 0.8m)

So I don't think these games compare well to GT or Uncharted for example.

i'll bet that if ND wants to move the uncharted team to something else sony will let them.





Ajescent said:
Andrespetmonkey said:

They are deserving of credit, no doubt, but not as much as some people are giving them. At the risk of sounding arrogant, I think Cage is being a little naive. If Heavy Rain was a massive hit that became one of PS3's biggest titles you bet your arse he'd be working on more Heavy Rain, or at the very least being heavily encouraged to do so. In short he'd have a lot less freedom had his game of been more successful.

Doesn't Cage have a "Say no to Sequels" policy?

I dunno, but even if he does, Sony doesn't. QD is second party though, so maybe things work differently and Sony doesn't have that much power over them. But for first party studios they certainly do.