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Ajescent said:
Andrespetmonkey said:
Ajescent said:

Andrespetmonkey said:

Did you read my earlier post?

 


Oh right-

Considering we are seeing Beyond 2 souls and not "Heavy Rain 2: Terential Downpour" I think Sony allows studios to make their own choices as long as it proves fruitful.

Sure, but do you think we'd be seeing Beyond and not another Heavy Rain game had Heavy Rain sold 4 or 6 million rather than 2? This is better applied to a first party studio. Let's look at sucker punch. Right now they're probably free to do largely what they want, but had Infamous 1/2 sold better, say in the 5m region do you think Sucker Punch would be allowed to make anything other than more infamous? If Sucker Punch makes a new IP that sells say 7 million on PS4, do you think they'll have the same freedom to do what they want like they did after Infamous 2?

The reason why we are seeing TLOU instead of UC4 I'll assume is because Naughty Dog wanted to make it. I think the reason we're seeing TLOU is because ND has two teams now. The other one is working on Uncharted 4, probably partly because they want to and partly because Sony has no intention of ending that franchise. If Naughty Dog only had one team I highly doubt TLOU would be coming out, they'd be working on Uncharted. Quantic Dreams (as far as I'm aware) only have 1 team and chose not to make Heavy Rain 2, same can be said of Media Molecules. Who have also stated time and again they do whatever the heck they want.

Heavy Rain isn't that big, LBP was big (5m), but LBP2 has only managed half that. Not bad at all, but it's not on the same level as Uncharted or Gran Turismo. If polyphony came to Sony after GT5 and said "we don't want to make GT anymore, instead we want to make xyz" do you think that would be allowed? doubtful, because GT is massive. If GT sold around 1 or 2 million than Sony will probably be fine with them wanting to work on a brand new project.

I think Sony probably give their devs more creative freedom than most publishers, but some people are giving them too much credit.



I don't see much problem with the idea of "If you prove you are capable of doing something good, we'll give you the freedom to do what you want, if you aren't good, we will step in and take measures."

But that isn't what they do. I don't think you get what I'm saying, the way I see it it's more like "If you are capable of creating something that sells really well, keep doing that. If you create something that sells OK or badly, you can try something else"

They are deserving of credit, no doubt, but not as much as some people are giving them. At the risk of sounding arrogant, I think Cage is being a little naive. If Heavy Rain was a massive hit that became one of PS3's biggest titles you bet your arse he'd be working on more Heavy Rain, or at the very least being heavily encouraged to do so. In short he'd have a lot less freedom had his game of been more successful.