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Forums - Nintendo - Assassin’s Creed 3 on Wii U is missing some graphical features, didn’t have enough time to properly port

lilbroex said:
kitler53 said:
lilbroex said:

 

We’ve previously heard hints that the game would support 1080p on the Wii U, but that’s now looking unlikely. For more on the visuals in Assassin’s Creed 3, check out the latest screenshots from the game.

..


what was that you said lilbroex, "All 3rd parties that have confirmed resolutions have stated that they will be at 1080p and the word from developers themsleves is that Arkham City and Assasins Creed will be 1080p at 60 fps."

It was and still is.

That statement is a guess by the person who wrote the article. Not a dev confirmation.

Regardless of whether or not the game will have all of the lighting and particles effects, it was still running at a higher resolution and frame rate at E3. So it should still be 1080p at 60 FPS unless they are going to downgrade it before release.

It's already downgraded if it's missing lighting and particle effects.



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I don't see in any of the articles a quote from the dev. How do we know he's not making this up. I noticed the Sony boys jumped on this as soon as possible lol.



Euphoria14 said:
lilbroex said:
kitler53 said:
lilbroex said:

 

We’ve previously heard hints that the game would support 1080p on the Wii U, but that’s now looking unlikely. For more on the visuals in Assassin’s Creed 3, check out the latest screenshots from the game.

..


what was that you said lilbroex, "All 3rd parties that have confirmed resolutions have stated that they will be at 1080p and the word from developers themsleves is that Arkham City and Assasins Creed will be 1080p at 60 fps."

It was and still is.

That statement is a guess by the person who wrote the article. Not a dev confirmation.

Regardless of whether or not the game will have all of the lighting and particles effects, it was still running at a higher resolution and frame rate at E3. So it should still be 1080p at 60 FPS unless they are going to downgrade it before release.

It's already downgraded if it's missing lighting and particle effects.

You should improve your reading comprehension. If they are still working on porting the game then that means that it was never implemented to begin with. You can't downgrade something that was never there.

The fact still remains, however, that all visual confirmation state the Wii U version has the best graphics and performance.

Biggest of all is that it is stated that this is because of "time" not system capability.



TripleMMM said:
And we're headed for dissapointment... >.>

@HappySqurriel: I bet their excuse for that would be that the WiiU architecture is new to them...


Yeah, the could make up any number of excuses but none seem really valid ...

With Git they should be able to manage their codebase into a series of hierarchies. At the top level they would have the core engine which was used for all games, the next level down would be the code base for each game (you could do it as a genre or series but that may be excessive), below this you could have a level where all the platform specific code goes. By constantily merging the code while it was ported the developers would have gotten all of the new features as they were being implemented in at the game specific (or engine) level of the hierarchy.

What I suspect Ubisoft is doing is that they have a seperate SVN repository for each platform and for each version of a game, and when features are implemented it has to be manually merged by developers. The Wii U version was (probably) branched off the XBox 360 version months ago to port it, and as these new features were implemented they weren't merged into the Wii U version, and (as a result) there is weeks worth of work that needs to be done to bring the Wii U version up to date.

Ultimately, this is the sign of very poor code management.



@HappySqurriel: Looking back at my post, I made some poor choices of word. What I meant to say is that Ubi didn't get the dev kit for the WiiU in time for their appropriate schedule, but yeah, it does fall in the same excuse as I mentioned earlier.

But like you said, this outcome does fall into poor code management.



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lilbroex said:
Euphoria14 said:
lilbroex said:
kitler53 said:
lilbroex said:

 

We’ve previously heard hints that the game would support 1080p on the Wii U, but that’s now looking unlikely. For more on the visuals in Assassin’s Creed 3, check out the latest screenshots from the game.

..


what was that you said lilbroex, "All 3rd parties that have confirmed resolutions have stated that they will be at 1080p and the word from developers themsleves is that Arkham City and Assasins Creed will be 1080p at 60 fps."

It was and still is.

That statement is a guess by the person who wrote the article. Not a dev confirmation.

Regardless of whether or not the game will have all of the lighting and particles effects, it was still running at a higher resolution and frame rate at E3. So it should still be 1080p at 60 FPS unless they are going to downgrade it before release.

It's already downgraded if it's missing lighting and particle effects.

You should improve your reading comprehension. If they are still working on porting the game then that means that it was never implemented to begin with. You can't downgrade something that was never there.

The fact still remains, however, that all visual confirmation state the Wii U version has the best graphics and performance.

Biggest of all is that it is stated that this is because of "time" not system capability.

Wow, and you actually sit here and tell others not to speak to you in a condescending manner. You should improve the way you speak to people.

 

You said "It should be 1080p and 60FPS unless they downgrade it before release" and in that same post you said "Regardless of whether or not it is missing lighting or particle effects".

I was saying that lacking those effects while remaining 1080p and 60FPS is still a downgrade for an open world title like this. I think it would possibly be better served if the resolution was dropped in order to maintain the other mentioned features.

Quit being so defensive.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

The WiiU rollercoaster continues with higher highs and lower lows. Come to the fun and experience the Nintendo difference.

BTW, in line with Ubisoft (?) in the last interview saying they won0t put a lot of resources on WiiU games.



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Euphoria14 said:

Wow, and you actually sit here and tell others not to speak to you in a condescending manner. You should improve the way you speak to people.

 

You said "It should be 1080p and 60FPS unless they downgrade it before release" and in that same post you said "Regardless of whether or not it is missing lighting or particle effects".

I was saying that lacking those effects while remaining 1080p and 60FPS is still a downgrade for an open world title like this. I think it would possibly be better served if the resolution was dropped in order to maintain the other mentioned features.

Quit being so defensive.

What am I defending? Correcting your errors is not being defensive. What you are doing in this comment right here(defeding your error) is being defensive. Please, learn how to use words properly before you start making negative accusations. I speak to people relative to how they speak to me and how willing they are to try to understand things.

For the last time. Its not a "performance" issue... it a "time" issue. What is difficult to understand about that? They stated it clearly.

Reducing the resolution would make no difference. The features are just  not implemented. Its already running at a higher resolution and frame rate. This problem has nothing to do with system specs. It has to with the fact that there is no engine developed for the Wii U to adapt the port. The hardware in the Wii U is completely different than the 360 and PS3. You can't justput the game on a disk and expect everything to work properly on a different system. It has to be rewritten and optimized, and that takes time.



Not enough time? The WiiU version comes out after the 360/PS3 versions... Just as I was becoming impressed with Ubisofts commitment to Nintendos new console



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They've had significantly less time on WiiU dev kits than on PS360... of course it would be not perfect yet. They state their limitations are not hardware but simply put, time. Considering the game has no launch date on WiiU yet, they still have time to continue working on it. Finally, we have no idea on what the actual differences are. Maybe PS360 is at 720p30fps and maybe their trying to push WiiU to 1080p60fps. That all takes more time and they simply haven't had enough yet to put it to its fullest.

Anyone worried about this or any game on WiiU clearly has no clue.