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Forums - Gaming - Is the Vita truely dead?

Dude, I just my Platinum (x2) for Sound Shapes and I am in no way done with that game. I also have a healthy backlog of other PS-Vita games like Gravity Rush, MGS Collection, and a few others.

While I am looking forward to more new games, I no longer feel starved for games either.



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leatherhat said:
I just went and checked ps3's sales for its first holiday. And it averaged around 178k weekly without European sales. Its second holiday and first ww holiday it did significantly better averaging 326k from the middle of October to the end of the year. So thats what one struggling console did in its first holiday. And vita would need to average 300k from now til the end of the year to break 8 million worldwide. So lets discuss the likelihood of that.

If we make the assumption that the PS-Vita has sold 2.5 million units and there is 18 weeks left in the year.

To make 8 million it would need to average (roughly) 180,000 per week until November and 450,000 per week after that; which doesn't seem possible.

To make 6 million it would need to average (roughly) 110,000 per week until November and 300,000 per week after that; which seems possible but unlikely.

To make 4 million it would need to average 50,000 per week until November and 125,000 per week after that; which will certainly happen.



HappySqurriel said:
leatherhat said:
I just went and checked ps3's sales for its first holiday. And it averaged around 178k weekly without European sales. Its second holiday and first ww holiday it did significantly better averaging 326k from the middle of October to the end of the year. So thats what one struggling console did in its first holiday. And vita would need to average 300k from now til the end of the year to break 8 million worldwide. So lets discuss the likelihood of that.

If we make the assumption that the PS-Vita has sold 2.5 million units and there is 18 weeks left in the year.

To make 8 million it would need to average (roughly) 180,000 per week until November and 450,000 per week after that; which doesn't seem possible.

To make 6 million it would need to average (roughly) 110,000 per week until November and 300,000 per week after that; which seems possible but unlikely.

To make 4 million it would need to average 50,000 per week until November and 125,000 per week after that; which will certainly happen.


I'm thinking it will average 200k for the rest of the year and just sneak past 6 million. And if it can keep some good momentum with Soul sacrifice and Dragons crown in the spring I think sony can cut the price and officially "save it". 



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

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Time for hype

wth no girls as target?!, retailers support how long?! , random.gif, chalkboard hihi, I like pie!

damn it... I should have made a word doc with all of my posts in the other doomed threads.... now i'm too lazy to write everything out...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

BasilZero said:
Runa216 said:
dude, it's been six fucking months, why does everyone WANT this system to fail?


Welcome to VGChartz l0l

 

10 million for a combination of PSP and PSVita seems a bit strange, why would they group the two (I know they did the same for the PS2/PS3 but still). 


Either ways, I'm hoping for at least half...of what is forecasted :x. So many damn issues need to be fixed, hope TGS brings a good forecast.

I figure it'll end up with 50 million total, which isn't bad by any means.  

I'm just sick of all the doom and gloom threads that the system has garnered.  Every time I turn around, it's "Vita has no games" "Vita is a failure" "Vita is doomed" "sony is going bankrupt".  the only thread where anyone is actually HAPPY about it or looking on the positivie side is in the official Vita thread. At least there we understand that the system has a tonne of great features and games, not to mention a bright future ahead.  

Even if it does end up a failure, the amount of games coming out for it is enough to sate my appetite for a few years.  Most gaming devices end up at 20-40 games per generation, I already have 11 Vita games and there's no less than 20 I know about in total that I want in the future.  this system has been great to me.  

I do agree that, yes, sony is fucking it up with their BUSINESS model, but the games are tight and the system is top notch....fix the price and advertise it and BAM, best handheld ever. 



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It will get a price cut before the Holidays for sure. That will lift sales but still not to respectable levels. Assassin's Creed (forgot the subtitle) and COD Declassified will do almost nothing as both honestly look bad. COD especially looks absolutely horrible.

Not that it matters because as people alreay have said so many times, not many gamers are interested in having the PS3 experience on a handheld, as evident by the excellent handheld version of Uncharted - it sold well, but it's not a Mario or Zelda that truly pushes units.

Vita is not dead, it will hang in there and be supported for a few more years but it will always be seen as a failure. The writings are on the wall. I don't need the upcoming Holiday season to make that statement.



leatherhat said:
I wish I could get some weekly dream cast numbers for comparison.


They have some in one of these Vita threads.  Either way,  Vita right now is about selling = Dreamcast in japan only.

 

The problem with comparisons is well... the Vita is way below the sales of every other handheld/console released.


There really isn't any console or handheld that's sold poor enough to count as analogus data. (Outside the ones that completely failed on release.)

Well I mean, someone could do it by comapring a number of differnet consoles better and worse and trying to figure out the variables and where stuff broke at what level of saturation...

but that's way more work then should be forced on anyone not getting paid.



leatherhat said:
HappySqurriel said:
leatherhat said:
I just went and checked ps3's sales for its first holiday. And it averaged around 178k weekly without European sales. Its second holiday and first ww holiday it did significantly better averaging 326k from the middle of October to the end of the year. So thats what one struggling console did in its first holiday. And vita would need to average 300k from now til the end of the year to break 8 million worldwide. So lets discuss the likelihood of that.

If we make the assumption that the PS-Vita has sold 2.5 million units and there is 18 weeks left in the year.

To make 8 million it would need to average (roughly) 180,000 per week until November and 450,000 per week after that; which doesn't seem possible.

To make 6 million it would need to average (roughly) 110,000 per week until November and 300,000 per week after that; which seems possible but unlikely.

To make 4 million it would need to average 50,000 per week until November and 125,000 per week after that; which will certainly happen.


I'm thinking it will average 200k for the rest of the year and just sneak past 6 million. And if it can keep some good momentum with Soul sacrifice and Dragons crown in the spring I think sony can cut the price and officially "save it". 

The problem I see is that it is currently selling at around 35,000 units a week ... On weeks with big game releases over the next couple of months it may see spikes, and have higher sustained sales, but I think it will have difficulty averaging sales above (roughly) 75,000 units per week between now and the beginning of the November. When the Christmas shopping season begins the PS-Vita will likely sell at least 125,000 units a week and have a few big weeks selling in the 300,000 to 500,000 range, but I just don't think it can average over 225,000 units per week from November 1st to the end of the year.

 

Even if the PS-Vita does amazingly well and sells 2.5 Million units from November 1st to the end of the year, it would still have to average about 100,000 units a week from now until November to break 6 million which is substantially above the level it is currently selling at.



The Vita could of had stellar launch year if sony was more savvy with their investments. Why was FFType 0 not made a launch game in Japan and a launch window game in the west? What made them think titles like Resistance and Killzone are going to make a dent on sales when they're barely successful on the PS3? The bottom line is sony should have invested in Big 3rd party titles because they've never really succeeded off their 1st party line up. Uncharted was a nice launch title but the only 1st party franchise that would really created momentum would be a GT game which ideally should have been readied for this fall, even f it was just a " GT prologue" esque title.

In term of the pricing, the cost of the memory cards was the overkill for me. I understand its what makes them their profit at the moment but they should have included 4gb of internal memory in the system, so buying a card actually felt optional even though an eventual purchase will probably be inevitable some point down the line.

But I don't believe the system is dead. Sony not cutting the price tells means they're more concerned with profit then unit sales, and as far as I know a PSVita+ memory = profit. Seeing as the hardware is quite future proof I could imagine them being quite content with this being a slow burner, unlike the dreamcast which was made obsolete by its competitors. The problem will be keeping up developer support. Concern will only be raised if no strong japanese titles are announced at TGS and if no titles in their current fall line up (AC3, COD and LBP) manage to reach 800k-1m by years end. The latter would spell the end of 3rd part western support, they tend to neglect handheld gaming as a whole anyways.



teigaga said:
The Vita could of had stellar launch year if sony was more savvy with their investments. Why was FFType 0 not made a launch game in Japan and a launch window game in the west? What made them think titles like Resistance and Killzone are going to make a dent on sales when they're barely successful on the PS3? The bottom line is sony should have invested in Big 3rd party titles because they've never really succeeded off their 1st party line up. Uncharted was a nice launch title but the only 1st party franchise that would really created momentum would be a GT game which ideally should have been readied for this fall, even f it was just a " GT prologue" esque title.

In term of the pricing, the cost of the memory cards was the overkill for me. I understand its what makes them their profit at the moment but they should have included 4gb of internal memory in the system, so buying a card actually felt optional even though an eventual purchase will probably be inevitable some point down the line.

But I don't believe the system is dead. Sony not cutting the price tells means they're more concerned with profit then unit sales, and as far as I know a PSVita+ memory = profit. Seeing as the hardware is quite future proof I could imagine them being quite content with this being a slow burner, unlike the dreamcast which was made obsolete by its competitors. The problem will be keeping up developer support. Concern will only be raised if no strong japanese titles are announced at TGS and if no titles in their current fall line up (AC3, COD and LBP) manage to reach 800k-1m by years end. The latter would spell the end of 3rd part western support, they tend to neglect handheld gaming as a whole anyways.

The Dreamcast wasn't obsolete ... While the PS2 was a more powerful machine games produced for the Dreamcast weren't that much worse than PS2 games released at (about) the same time.

The Dreamcast died because Sega was running out of money and they made the choice to become a third party publisher before the costs of supporting the Dreamcast forced them into bankruptcy.