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Forums - Nintendo - Lego City Undercover: Open world Wii U exclusive looks promising

This article originally appeared in Nintendo Gamer magazine.

There was a time when Lego really was just blocks. When we were young each of the little plastic people (who flew rockets made out of castle walls) were only present to add scale to our mismatched creations. Their sociopathic fixed smiles did nothing to add personality to the world. So it's hard to imagine a story built around them. Cue Lego City Undercover.

Earlier Lego games sidestepped this problem, with movie and film tie-ins offering instant context to their charming humour and gameplay. While these licensed titles established a pleasing style for the Lego franchise, the little blocks have still got to prove that the brand can carry Nintendo exclusive Lego City Undercover without the support of Jones, Wayne or Solo.

But this initial scepticism aside, Lego City Undercover makes a good first impression. Taking an open-world design that owes a lot to GTA, we play the role of undercover cop Chase McCain, who hopefully apprehends plastic villains, melts them down and remoulds them as model citizens.

It's a cute police drama set in an open world...

Taking the open world idea and moving it away from murder playground to cute police drama is befitting of a child friendly Lego title, but it does require a few changes to the established template. Currently we have seen no evidence of any gunplay in Undercover. While in previous licensed Lego titles guns and death have played a role, this was always safely within the established story. Blasting droids into studs in Lego Star Wars is hardly on a par with assassinating pedestrians in Liberty City, after all. Even with their playful style, developers TT Fusion seem to have thought better of allowing us to run wild with a firearm in a city full of innocents.

CRIMINAL DAMAGE

Despite this, Chase is far from a pacifist. Whatever his views on gun control may be, the inch-and-a-half high cop is armed with a number of close quarters moves to take out his targets. The ability to run down crooks, tackle them and in a single motion handcuff them looks suitably fluid and satisfying - even if it does remove the need to inquire if the downed punk is "feeling lucky". Strangely, the result of this is that the lawbreaker bursts into a shower of studs in much the same way as those Star Wars droids.

This may not seem instantly the most effective method of criminal apprehension for the blocky hero, but despite his right angled form, he's surprisingly agile. Able to parkour his way around the city streets to catch up with perps, Chase can pull off numerous impressive wall runs and swings. It may not match Assassin's Creed's freerunning, but in combination with the combat system it gives a dynamic look to the action.

 

http://www.computerandvideogames.com/363424/previews/lego-city-undercover-open-world-wii-u-exclusive-looks-promising/



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As the name suggests, Lego City Undercover doesn't just see Chase in the role of police officer. He will also have access to a number of disguises to help him along the way, and each of these offers extra abilities. Currently the most exciting of these is a thief who is able to break and enter to reach new areas. (We're still holding our collective breath for a '50s Don persona who puts Duplo horses' heads in Lego beds.)

NEW MODULE

During the execution of his duties Chase also makes use of Lego City's vehicles. As an upstanding member of the LCPD Chase is less inclined to simply 'borrow' other people's transport than his open world brethren. His restrained conscience does little to limit his transport options though, with more than a hundred different Lego automobiles and aircraft promised to help in the war on mini-figures in stripy shirts.

The GamePad acts as a real-time GPS map to track criminals...

Key among Lego City U's additions to the series will be its use of the Wii U GamePad. Acting as a real-time GPS map to track criminals, it will also offer a direct link to police dispatch and the ubiquitous 'scanner'. We understand this feature's popularity; holding up the tablet to scan the telly for criminals is an interesting use, but we can't help but feel that developers are struggling a little finding a function for the new device. As is all too often the case, Nintendo seem to have suggested an idea, and everyone has simply followed suit. That's not to belittle what Lego City Undercover does; it's just that we were hoping to see some more imagination.

No Lego game would be complete without some element of construction. Building small structures to gain access to new areas has been a theme throughout the series, but the GamePad does present an exciting opportunity to do more. Certainly there will be times when a task demands that you construct a specific object, but we'd like to see this mechanic pushed further. If we could custom build cars or mix up Chase's disguise with a swift fumble of the touchscreen, it would add a lot to the game.

Lego City Undercover is filled with the franchise's familiar humour and charm, but it will be interesting to see just how this translates to an open world with an original story. Losing the draw of a licence and the co-op that made games like Lego Star Wars so appealing to kids may allow TT Fusion more creative freedom, but we're not sure it will win the same audience. All the same, the prospect of running free though Lego City has gotten us excited.



It looks like they put a lot of work in this.



In the wilderness we go alone with our new knowledge and strength.

I actually don't like it. It looks too realistic.

Its not suppose to look realistic. Its Legos. Its supposed to look like toy building blocks.Its suppose to be colorful.



will get this game when it launches



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it looks like I might put a lot of hours on this !°°!



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

if this is a launch title i will get it, but if it launches after a few months im pretty sure i will have better options available...:P



lilbroex said:
I actually don't like it. It looks too realistic.

Its not suppose to look realistic. Its Legos. Its supposed to look like toy building blocks.Its suppose to be colorful.

I was thinking the same thing.

I don't think it detracts too much from "Lego experience" to have realistic scenery and such (I mean kids play with Lego in real environments, so it's not too much of a stretch to scale the environments) but the buildings at least should look like they are Lego.



Lego City Undercover = Definition of hardcore.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

Lego is suppose to be about building. This would have been the perfect time to introduce an all Lego world. Instead we got this...