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Forums - Nintendo - Does Mario need to be so kiddy?

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NintendoPie said:
Woh, woh, woh. I just read your OP, HappyD, and when in the world was Mario not colorful? Or didn't have no real storyline?
You've played more several times, obviously, so why do you think these things have and should change? It's Mario, I don't think you've got the right game if you want less color and a storyline.

I've explained all these points within the thread Pie.

Please read my different comments at least if you wont read the others' posts, I won't repeat myself.



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happydolphin said:
sales2099 said:
The kiddy appeal is what hooks the kids into Nintendo systems. I was one such example when I was one.

By the time we grow up, Nintendo gets more kids to take our place with the same approach.

Human beings reproduce at a fast rate.....Nintendo depends on that fact of life to stay in business lol

I couldn't agree more.

But the question I ask in OP is, can't they make something that appeals to kids and children alike. So, the example of that was a movie like "the Lion King", which both children and adult alike can enjoy, and doesn't employ kiddy or cheesy themes as bait for the purchase.

The question I ask is, would such an approach reduce the appeal of the game?

If not, would in, on the contrary, increase the value of Mario as the icon for one of the biggest businesses in the industry?

So you're saying Mario Galaxy is too kiddy to appeal to adults? I personally don't see it. I thought the setting, enemies, characters were full of charm and I didn't feel like I was playing a kid's game.



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happydolphin said:
sales2099 said:
The kiddy appeal is what hooks the kids into Nintendo systems. I was one such example when I was one.

By the time we grow up, Nintendo gets more kids to take our place with the same approach.

Human beings reproduce at a fast rate.....Nintendo depends on that fact of life to stay in business lol

I couldn't agree more.

But the question I ask in OP is, can't they make something that appeals to kids and children alike. So, the example of that was a movie like "the Lion King", which both children and adult alike can enjoy, and doesn't employ kiddy or cheesy themes as bait for the purchase.

The question I ask is, would such an approach reduce the appeal of the game?

If not, would in, on the contrary, increase the value of Mario as the icon for one of the biggest businesses in the industry?


But the thing is that most people seem to think that Nintendo already has done that with the Mario series.  



Obviously it's something to do with you HappyD.

Many people in this thread feel like Mario is for all ages, they feel, like a Pixar or Disney movie, anyone can participate in the Mario series.

Mario is not a Story Game, it is a gameplay game. They might throw in a small story (SMS) just to make it charming/funny but nothing more, because that's not what he supposed to do.
If you're having trouble with enjoying Mario because there is no developed story then you might need to stop playing it.



NintendoPie said:
Obviously it's something to do with you HappyD.

Many people in this thread feel like Mario is for all ages, they feel, like a Pixar or Disney movie, anyone can participate in the Mario series.

Mario is not a Story Game, it is a gameplay game. They might throw in a small story (SMS) just to make it charming/funny but nothing more, because that's not what he supposed to do.
If you're having trouble with enjoying Mario because there is no developed story then you might need to stop playing it.

Have  you read Sal's post yet? I'm not going to continue with you until you do, and it becomes absolutely clear to you what he means. Then, if you still disagree, we can talk.

Also, let's stop making this about me vs Mario, and me not enjoying an aspect to mean me not worthy or meant to play it. That's enough.



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Mr Khan said:
amp316 said:
The story in Donkey Kong wasn't as well scripted as you make it out to be. The hero wasn't even named Mario. He was Jumpman. Yeah, Jumpman. That's the best that they could do.

Fun fact: it was originally supposed to be a Popeye game (with Pauline as Olive Oyl, DK as Bluto, and Mario as Popeye), but Nintendo couldn't quite net the rights to it in time

They eventually did make that Popeye game and it was pretty good.



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happydolphin said:
sales2099 said:
The kiddy appeal is what hooks the kids into Nintendo systems. I was one such example when I was one.

By the time we grow up, Nintendo gets more kids to take our place with the same approach.

Human beings reproduce at a fast rate.....Nintendo depends on that fact of life to stay in business lol

I couldn't agree more.

But the question I ask in OP is, can't they make something that appeals to kids and children alike. So, the example of that was a movie like "the Lion King", which both children and adult alike can enjoy, and doesn't employ kiddy or cheesy themes as bait for the purchase.

The question I ask is, would such an approach reduce the appeal of the game?

If not, would in, on the contrary, increase the value of Mario as the icon for one of the biggest businesses in the industry?

They achieve the same goal whilst being in different mediums.

You have long insisted that Nintendo is doing something wrong in being able to broach all-ages appeal in its games, yet have provided little evidence to the fact. Super Mario Sunshine is a positive point. That big ol' Luma in Galaxy 2 could, potentially, be another, but on the whole Nintendo has stayed consistent in how they've pitched Mario games.



Monster Hunter: pissing me off since 2010.

happydolphin said:

Have  you read Sal's post yet? I'm not going to continue with you until you do, and it becomes absolutely clear to you what he means. Then, if you still disagree, we can talk.

Also, let's stop making this about me vs Mario, and me not enjoying an aspect to mean me not worthy or meant to play it. That's enough.

So you do like the Mario games?

I never said you weren't worthy to play a Mario game, that would be stupid. I said maybe you shouldn't if you find they don't suit you anymore.



JWeinCom said:

But the thing is that most people seem to think that Nintendo already has done that with the Mario series.  

For example, in Super Mario 3, the music and the theme of the Ship levels made it so that you felt kind of scared when you got on the ship. The music, the sound effects of the blasts, the fog and colors made it that it felt like a challenge, were it one or not. That's what I mean by emotion.

The mini boss battle music in Mario 3 vs Galaxy:

  

 

Compare the victory chime in Super Mario 3 versus the one in Galaxy.

  

 

Compare these two tunes:

    

 

And what's with the childishness of this music...?

That's only a study of music.



I read Sal's post and the first one would kind of make sense in a Mario game. The second seems kind of odd, however.

Having creatures noises from the background is something they can do, but I don't know how that could actually add to the game.
They can easily make the Castles look cool in the Mario series, which, with what I saw in NSMBU, they are already trying to do. (The shifting backgrounds and that one really nice looking and creepy Art-like level.)
Don't they (enemies) already patrol an area?

A lot of what he has said seems to have been done in some way with Mario. Though, it's not 2D Mario, but more of the 3D Mario games.
Maybe that's what you should focus more on, HappyD, the 3D Mario's.