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Forums - Sony - What does Black Ops: Declassified have to hide?

 

Edge

Anybody who’s watched the evening news has seen the spectacle of a defendant getting ushered out of a courthouse by their lawyer and climbing into a getaway car of sorts. The pair usually have to carve a path through a glut of reporters and popping flashbulbs. If they stop for even a moment, it’s to say 'no comment'. They never answer questions from the assembled press. The point is clear: somebody wants to get the hell out of Dodge.

‘Dodge’ is an appropriate word for what went down at yesterday’sCall Of Duty Black Ops: Declassified presentation at Gamescom in Cologne. You might consider Activision’s product managers the lawyers, and much-anticipated Vita shooter Declassified the mostly obscured defendant being shepherded past the press and into a waiting automobile.

The first Activision rep to greet the crowd of assembled press begins by establishing some ground rules. First off, don’t record the whole presentation. Then a preemptive heads-up that there won’t be a whole lot of time for Q&A so, if we have any questions afterward, we should find our Activision or Sony rep. Also there’s “plenty of information in the press kit”. There probably aren't too many members of the press who travelled all the way to Cologne in hopes of being referred to a digital press kit that lives on the Internet.

Next we’re shown the trailer from Sony’s Gamescom press conference a second time. Maybe this trailer will be the HD remake of the previous night's trailer. Nope, it looks just as uninspired as we remembered: a knife stealth kill followed by a parade of quick-cut headshots against mostly brown, formulaic backgrounds. Cue the warehouse, the airfield, the suburban neighbourhood. Volleys of gunshots blast a sharp staccato in time to the electronic soundtrack. The trailer ends, leaving the room in stony silence - the sound of professionalism, perhaps - or abject boredom.

Then Ryan Scott, associate product manager on the Call Of Dutyfranchise, takes the stage to tout Declassified as delivering "the authentic Call Of Duty experience on a handheld". He blows through a handful of PowerPoint slides that outline the various features of the game. For one thing, by dragging your finger across the Vita’s touch screen, you’ll now be able to "directionalise" your grenades.

Then we watch a live game of 2v2 multiplayer taking place behind a bank of monitors. Scott offers running commentary. He points out a few of the guns, a spy plane kill streak, and attempts some banter about the trailing squad needing to catch up. At one point he takes a moment to praise the job Nihilistic has done on the environments (“something we’re really proud of”) – ambient light, dust and ash floating through the air, wind whipping blankets, a bombed-out car.

The only problem is that the environments are quite evidently not impressive. In fact, they’re downright embarrassing, hardly approaching the lushness and fidelity of any recent Call Of Dutygame on the current generation of consoles. Just because you read off a mental teleprompter that something’s great doesn’t make it so.

The match ends. Scott wades into the ensuing silence, reminding us how excited Activision is about the game, and that it comes out in November. “I know you guys have a ton of questions,” he adds, “but we’re all really short on time, as I’m sure you are.” Despite the presentation occupying a 30-minute time slot, things conclude in roughly 13 minutes. We’re thanked for coming. The end. A smattering of half-hearted claps. Just as egotists love talking about themselves, product managers who are truly proud of a game relish the chance to field questions. Yet Activision can’t use even one minute of the scheduled remaining 17 to answer questions from press. Hmm.

The lawyer helps the defendant into the car, never stopping to answer questions from the press, and the car speeds away from the courthouse. This familiar pantomime of the accused never inspires trust. The defendant is almost invariably a few months of due process away from being exposed and convicted. Stay tuned:Declassified’s verdict will be handed down in November.

 



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It looked awful, like a PS1 game.

The new Killzone Vita game looks waaaaaaaay better



Looked quite disappointing, but if we can get a Vita FPS that plays well, that will keep me happy until they can make one that looks good as well

As for the Killzone game, I would be more interested if I didn't feel the franchise was done, if it had a release date and if it hadn't started by using stupid touch controls



There's no douth the game is rushed and the fact that know one was allowed to ask questions means (to me anyway) that all/most of the questions would have got a "no" answer or they didn't know anything about the game.

There is no good reason for a developer to hide a game from the press/public unless it's a bad game.

Nihilistic should have never been chosen to develope the game



Of course it didn't look good, but PS1 quality? SURE.......



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maybe Activision is ashamed because multiplayer only supports 4 people per team, only one more than MW3 on the DS supported.

Even Modern Combat 3 on iOS can support 12 person multiplayer.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

Activision can't be happy with the game at all.

I suspect they don't care too much because it won't really damage the CoD name. Plus, they're not paying for development. It might be a case of Sony really needing the title and offering to develop it themselves (via Nihilistic).

So much for this game being Vita's savior though.

 

EDIT:  I think Sony should've given this to Guerilla Games and had them put Killzone development on hold.  I know Sony fans love Killzone but CoD is more important in terms of garnering interest in the platform - it's a far stronger IP.



Maybe this will contribute to this thread:

 

AUG162012

Hands-on: Call of Duty Black Ops: Declassified for PS Vita

+ Posted by Jeff Rubenstein // Sr. Social Media Manager

Call of Duty Black Ops: Declassified is real, and we’ve played it. I think the highest compliment I can pay it is to say that, well, it looks and plays like Call of Duty. The running and gunning, the aiming down the sights, the familiar Bank Gothic notices popping up when you land a long-range shot or end an opponent’s killstreak, the weapon loadouts and multiplayer modes — they’re all here, rendered on PS Vita’s luscious OLED screen and playable with dual analog sticks in a mobile setting for the first time.

Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for.

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So how is developer Nihilistic adapting Call of Duty to PS Vita? After playing a round on the new “Shatter” map, it’s clear their goals were to change as little as possible. In fact, after inverting the Y-axis, I didn’t bother asking the devs on hand about the controls – everything was where I expected it to be.

Access to the knife, flashbang, and frag grenade that are assigned to L2/R2 or L3/R3 on PS3 are easily accessible on the front touchscreen. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive.

Those all-important Killstreaks work the way you’d expect. Once you’ve unlocked a killstreak, the icon pops up on the left side of the screen and you can tap to trigger it. The mortar strike killstreak was blessedly simple: tap the icon to open the map, touch the target, and launch a volley of fiery death to annihilate the opposition.

That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope – not something you’re likely to accidentally trigger.

Create-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. Prestige levels are also confirmed.

Visually, the multiplayer map “Shattered” looked sharp, with swirling dust motes, flapping bits of cloth, crumbled architecture, and a steady framerate.

Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. They’ll be wrapped within an original story taking place between Call of Duty: Black Ops and the forthcoming Black Ops 2. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.

Based on what we saw and played, Call of Duty Black Ops: Declassified looks and feels much as you’d expect it to – only now it can take the experience with you on PS Vita. For CoD fans, that’s right on target.

Call of Duty Black Ops: Declassified arrives this November. Are there any specifics you’d like to know? We’ll be speaking with developer Nihilistic soon, and will do our best to get your questions answered. Leave ‘em in the comments below!

 

Source: http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/

 



After seeing stills from this game and watching the video again, it's not any better or worse to the console counter parts when compared to other games on the same platform. Most people are just wanting to hate on it. Maybe the dude had to take a mad shit, and want to get out before he soiled his pants. He's been very up front about the game, if you read the PSblog he been responding to people, and will get their answer they wanted when he sits down and talks with the devs. If it pays like call of duty, ( and it does ) it will do well. He'll i didn't want it, but now I'm thinking ill pick it up.



TheFallen said:
Of course it didn't look good, but PS1 quality? SURE.......


People have very short memories.

 

I think the problem with this game is its gonna dissolve some of the brand rigidity because it cant be as good as the console counterparts with 4 vs 4.