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Forums - Nintendo - Wii U Can Do “1080p Without Breaking A Sweat”

archbrix said:
Slimebeast said:
Batman will not run in native 1080p, that I am sure of.

It's exactly like TheShape31 says, a rumor and misunderstanding. Batman and ACIII could be upscaled to 1080p on the Wii U (we will see, but I kinda doubt it) but that's not the same thing as rendered (native) 1080p and obviously not as good looking.

Could you please explain to us how you're so sure of this?

First of all, native 1080p requires about twice the GPU power compared to 720p and we know that Batman Armored edition already has other image enhancements which also burden the GPU. And having PS360 games in mind as a reference, we must also remember that the Wii U controller features additionally demands some GPU power.

So all in all this would require a GPU that is at least 2.5x the power of a PS3 or X360. Now I do believe the Wii U's GPU speed is in that ballpark, but I would be extremely surprised to see this be accomplished this early in its lifetime, by a lazy third party developer porting a one year old game.

And finally, the Eurogamer graphics guy couldn't detect anything suggesting 1080p in his analysis of Batman on Wii U.



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disolitude said:
TheShape31 said:
disolitude said:
People who game on 32 inch TV's or less shouldn't give a shit about 1080p or 720p cause they won't be able to see the difference. 42 - 50 inch TV's people also shouldn't care unless they are extremely fussy or sit ridiculously close.

People who should care are the 60+ inch display crowd.


I love this argument where you tell me what my eyes can and cannot see.  I can see a clear difference on my 23" monitor, but just because you can't it doesn't mean that it doesn't matter.

The 60+ inch display crowd is not the "the human eye can only see so much" crowd, it's the "I'm rich enough to own a 60+ inch display" crowd.

I've been around here for a while now and have argued this with many people, frankly I'm tired and surprised people don't have a clue how to calculate optimal viewing distance per screen size.

Yes at 1 foot you may see pixels on your 23 inch monitor butmove back 2-3 feet..if you have 20/20 vision you won't see the pixels anymore.

Tell you what, go through this thread and if you have anything to add feel free to post a reply...

http://gamrconnect.vgchartz.com/thread.php?id=133541&page=1

or even better...here is the post you should read - http://gamrconnect.vgchartz.com/post.php?id=4206563

Any time I've ever seen these stats my undestanding is that they are in the context of watching movies on a screen, not playing games, and I'm not convinced the two are exactly the same.

Very simply video sources at 480p, 720p, 1080p don't obviously suffer aliasing to anywhere near the same degree that you get in games,  so when watching a movie the benefit of 1080p over 720p can be quite subtle (depending on your viewing circumstances).  Going from 720p to 1080p in a game (all other things being equal) is in my experience much more obvious.  I'm sure there is more to it than in my explanation and I've read before articles from AV experts who still struggle to understand the optics behind why a 1080p video image looks 'cleaner' than a 1080p videogame image. Not something I have read up on recently though.

I say this from the perspective of someone who would much rather play F Zero at 720p 60fps rather than 1080p at 30fps.



Slimebeast said:
archbrix said:
Slimebeast said:
Batman will not run in native 1080p, that I am sure of.

It's exactly like TheShape31 says, a rumor and misunderstanding. Batman and ACIII could be upscaled to 1080p on the Wii U (we will see, but I kinda doubt it) but that's not the same thing as rendered (native) 1080p and obviously not as good looking.

Could you please explain to us how you're so sure of this?

First of all, native 1080p requires about twice the GPU power compared to 720p and we know that Batman Armored edition already has other image enhancements which also burden the GPU. And having PS360 games in mind as a reference, we must also remember that the Wii U controller features additionally demands some GPU power.

So all in all this would require a GPU that is at least 2.5x the power of a PS3 or X360. Now I do believe the Wii U's GPU speed is in that ballpark, but I would be extremely surprised to see this be accomplished this early in its lifetime, by a lazy third party developer porting a one year old game.

And finally, the Eurogamer graphics guy couldn't detect anything suggesting 1080p in his analysis of Batman on Wii U.

If you compare the Geforce 7800 GT (Graphics card containing same GPU as PS3) with the Radeon HD 4850/4870 (most likely GPU for Wii U) on the same game you get the following results (both 4xAA and 16xAF for apples to apples comparison):

1280x960: 34.9fps (7800GT), 118 (radeon 4850), 154 (radeon 4870)
1600x1200: 23.2fps (7800GT), 89 (radeon 4850), 114 (radeon 4870)
1920x1440: 15.5fps (7800GT), 65 (radeon 4850), 84 (radeon 4870)

http://www.guru3d.com/article/radeon-hd-4870-review--asus/12
http://www.rage3d.com/reviews/video/nvidia7800gt/index.php?p=6



HappySqurriel said:
Slimebeast said:
archbrix said:
Slimebeast said:
Batman will not run in native 1080p, that I am sure of.

It's exactly like TheShape31 says, a rumor and misunderstanding. Batman and ACIII could be upscaled to 1080p on the Wii U (we will see, but I kinda doubt it) but that's not the same thing as rendered (native) 1080p and obviously not as good looking.

Could you please explain to us how you're so sure of this?

First of all, native 1080p requires about twice the GPU power compared to 720p and we know that Batman Armored edition already has other image enhancements which also burden the GPU. And having PS360 games in mind as a reference, we must also remember that the Wii U controller features additionally demands some GPU power.

So all in all this would require a GPU that is at least 2.5x the power of a PS3 or X360. Now I do believe the Wii U's GPU speed is in that ballpark, but I would be extremely surprised to see this be accomplished this early in its lifetime, by a lazy third party developer porting a one year old game.

And finally, the Eurogamer graphics guy couldn't detect anything suggesting 1080p in his analysis of Batman on Wii U.

If you compare the Geforce 7800 GT (Graphics card containing same GPU as PS3) with the Radeon HD 4850/4870 (most likely GPU for Wii U) on the same game you get the following results (both 4xAA and 16xAF for apples to apples comparison):

1280x960: 34.9fps (7800GT), 118 (radeon 4850), 154 (radeon 4870)
1600x1200: 23.2fps (7800GT), 89 (radeon 4850), 114 (radeon 4870)
1920x1440: 15.5fps (7800GT), 65 (radeon 4850), 84 (radeon 4870)

http://www.guru3d.com/article/radeon-hd-4870-review--asus/12
http://www.rage3d.com/reviews/video/nvidia7800gt/index.php?p=6

Yeah, the 4850 is around 3.5x a PS360. That's the best case scenario for the Wii U power in my opinion, and I would truly celebrate. But it could well be a slightly crippled 4850 and land at less than 3.0 x PS360, or even 2.5 times if we take all those negative reports about the Wii U power into account (after all there should be some ounce of truth in them, the Wii U sure ain't a power house).

So let's pretend the Wii U is 3 x PS360. That would make Batman Armored edition to run in native 1080p a hard task given that it's a late third party port. If it (and ACIII) truly runs in native 1080p I think we would have heard much much more about it rather than just one vague statement.



Slimebeast said:
archbrix said:
Slimebeast said:
Batman will not run in native 1080p, that I am sure of.

It's exactly like TheShape31 says, a rumor and misunderstanding. Batman and ACIII could be upscaled to 1080p on the Wii U (we will see, but I kinda doubt it) but that's not the same thing as rendered (native) 1080p and obviously not as good looking.

Could you please explain to us how you're so sure of this?

First of all, native 1080p requires about twice the GPU power compared to 720p and we know that Batman Armored edition already has other image enhancements which also burden the GPU. And having PS360 games in mind as a reference, we must also remember that the Wii U controller features additionally demands some GPU power.

So all in all this would require a GPU that is at least 2.5x the power of a PS3 or X360. Now I do believe the Wii U's GPU speed is in that ballpark, but I would be extremely surprised to see this be accomplished this early in its lifetime, by a lazy third party developer porting a one year old game.

And finally, the Eurogamer graphics guy couldn't detect anything suggesting 1080p in his analysis of Batman on Wii U.

As you said, the GPU is in the ballpark and WiiU has 3x the RAM as the current HD consoles.  Yes, the controller is being utilized, but it's not like the full game is being displayed on it and the TV simultaneously.

The "year old game" point is probably the most valid IMO, but in your response to HappyS above regarding the "one vague statement", Nintendo has made sure that devs and publishers keep quiet concerning their WiiU games.

Bottom line is, I'm certainly not declaring it will run in native 1080p.  The Nintendo rep could very well have meant "upscaled".  I'm saying that given all of the factors that we've heard, it's possible that it could... so you can't be sure that it won't.