deskpro2k3 said: I'm not devaluing any issue here Nem, but what you said there actually sounds like its an ATB system. I've explained this before a few times already on separate occasions, and I suggest you take a stab at this news. See source below. Copy and pasted directly from the beta forum. "■GCD and Planning Time■ Originally Posted by Naoki_Yoshida: The current implementation of the GCD (Global Cooldown) is a result of our aim to keep things simple while ensuring players can enjoy the game for a long time. Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is. I hope you all will continue testing and explore the potential of the current system." Source: http://forum.square-enix.com/ARR-Test/threads/10993-Development-Team-Post-Compilation-Thread?p=224594&viewfull=1#post224594 (You need to log into the FFXIV:ARR Beta forum to read the full post) It means the same thing I've been saying all along. Its a core mechanic built into the game, and it works the same way for monsters. Its not a limitation, its a different form of an ATB. As I've said before, some people on the beta forum are saying the combat is to fast, some are saying its slow, and its definitely not the same like FFXI. I'm not trying to stress you out here. I'm just giving everyone in this thread information they can trust with reasoning, not bullshit. One more thing. Abilities run on (timers). Weapon skills run on GCD. |
Well, he didnt say it was an ATB at all. He said its set to 2.5 seconds cause he thinks players arent good enough to deal with lower cooldowns, even though the most popular MMO in the market for years has had a 1,5 second or less GCD for years.
In essence i disagree with his acession. They are underestimating the players.
I know combos are just the order in wich you use the skills so they arent even an interactive skill. I'm not sure what it is they consider to be abilities but arent these on really long timers of 1m+? In essence i dont understand their decision. Do they really think we will need 2.5 seconds to repeat the same combos over and over and activate support skills? Its too slow. I know the game has fans but i feel like im wasting my time when engaging in a fight in the game. Its so slow and boring. Oh well... i do hope it gets better at higher level.
I understand the point of view if a child or an elderly is playing (or someone who is not usually used to MMO's), but its basically ruining the game to the bigger chunk of players who want a more engaging combat system. Also, even those players will certainly get used to the rotations in a few weeks. Is it really necessary to slow down the whole game for everyone?! :/
But well, you're not the one i should be saying this to. ^^