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Forums - Nintendo - Developer: the Wii U controller can’t be used as a gimmick

I think the touch screen can be used in a meaningful way but it would require breaking with the conventions of fighting games ...

I know people will probably hate this idea, but you could do a pseudo turn-based fighting game where you were (essentially) telling your fighter what to do; essentially you control the strategy of the fight rather than the twitchy reactions of the fight. While I'm certain that it is too late to really benefit from using this IP, it would make sense to do something like this using the Real-Steel license (being that most of the robots were controlled using a controller with a touch screen in it)



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UltimateUnknown said:
oniyide said:
im happy that a fighting game dev is not going to resort to just putting moves on the touchscreen, I would never buy a Wii U fighting game if it came to that, people already spam enough online and that would just make it worst, learn how to actually play the game. However if the dev is smart they would allow rooms with no touch screen allowed.

Normally in a semi-decent fighting game, spammers are a non-issue. I would much rather play against a spammer because you can just take advantage of frame delays with whatever move they are spamming and punish like crazy. Plus nothing could be more predictable than spammers when most good fighting games require you to be unpredictable with high-low mixups, etc to actually succeed in a competitive environment.

But yeah I would hate them to map moves on to the touch screen because it would hinder some of the newbies from actually learning to play the game properly. Super Street Fighter 4 3D comes to mind, and the lag online on that game just made things that much worse.

Fair enough, i didnt even know that SSF43d had lag, good to know, was thinking about getting it but i will just stick to the PS3 version. I dont mind touch screens, i like the way they did it for UMvs.C3 for Vita, you can set up rooms that dont allow touch screen use which is A ok for me



HappySqurriel said:
I think the touch screen can be used in a meaningful way but it would require breaking with the conventions of fighting games ...

I know people will probably hate this idea, but you could do a pseudo turn-based fighting game where you were (essentially) telling your fighter what to do; essentially you control the strategy of the fight rather than the twitchy reactions of the fight. While I'm certain that it is too late to really benefit from using this IP, it would make sense to do something like this using the Real-Steel license (being that most of the robots were controlled using a controller with a touch screen in it)


Then that wouldnt be a fighting game at all, that just an RpG. If it aint broke dont fix it.



oniyide said:
UltimateUnknown said:
oniyide said:
im happy that a fighting game dev is not going to resort to just putting moves on the touchscreen, I would never buy a Wii U fighting game if it came to that, people already spam enough online and that would just make it worst, learn how to actually play the game. However if the dev is smart they would allow rooms with no touch screen allowed.

Normally in a semi-decent fighting game, spammers are a non-issue. I would much rather play against a spammer because you can just take advantage of frame delays with whatever move they are spamming and punish like crazy. Plus nothing could be more predictable than spammers when most good fighting games require you to be unpredictable with high-low mixups, etc to actually succeed in a competitive environment.

But yeah I would hate them to map moves on to the touch screen because it would hinder some of the newbies from actually learning to play the game properly. Super Street Fighter 4 3D comes to mind, and the lag online on that game just made things that much worse.

Fair enough, i didnt even know that SSF43d had lag, good to know, was thinking about getting it but i will just stick to the PS3 version. I dont mind touch screens, i like the way they did it for UMvs.C3 for Vita, you can set up rooms that dont allow touch screen use which is A ok for me

Yes definitely stick to your PS3 version. The latency issues on the home consoles are much less, plus the control scheme with dual analogue/d-pad is imo infinitely better for fighting games than the circle pad on the 3DS, which is very hard to pull off some of the more complex moves with. There is a reason why they allowed you to map moves on to the touch screen in the first place.



 

Slimebeast said:
Misleading thread title. Thank you for wasting 1 minute of my life.


^^^ This.



 

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oniyide said:
HappySqurriel said:
I think the touch screen can be used in a meaningful way but it would require breaking with the conventions of fighting games ...

I know people will probably hate this idea, but you could do a pseudo turn-based fighting game where you were (essentially) telling your fighter what to do; essentially you control the strategy of the fight rather than the twitchy reactions of the fight. While I'm certain that it is too late to really benefit from using this IP, it would make sense to do something like this using the Real-Steel license (being that most of the robots were controlled using a controller with a touch screen in it)


Then that wouldnt be a fighting game at all, that just an RpG. If it aint broke dont fix it.

If the core gameplay mechanic is strategic fighting, and there is no roleplaying, how is it a role playing game and not a fighter?

Why is "Fighting game" synonymous with "Button masher"?

The reason that fighting games are an endangered species is because there is no creativity in them anymore. Executing the same tired formula time and time again with slightly different characters and moderately more moronic storylines is slowly killing the genre.

In other words, fighting games are broken and someone needs to fix them ...

I'm not saying my strategy is what the genre needs but there certainly needs to be some thought into where the genre should go. Super Smash Bros. is about the only series that has seen increasing sales over recent times, and a large portion of the reason is it is the only series that tries to be accessable and doesn't take itself too seriously.



Oni
SSF43D doesnt have lag, or very little, nothing too serious, buy it, you wont regret it



The Wii U System is the new black. The rest is pure speculation.



We need moar Zelda, now!

We need moar Unchartedzz!

We need less DLCs.

HappySqurriel said:
oniyide said:
HappySqurriel said:
I think the touch screen can be used in a meaningful way but it would require breaking with the conventions of fighting games ...

I know people will probably hate this idea, but you could do a pseudo turn-based fighting game where you were (essentially) telling your fighter what to do; essentially you control the strategy of the fight rather than the twitchy reactions of the fight. While I'm certain that it is too late to really benefit from using this IP, it would make sense to do something like this using the Real-Steel license (being that most of the robots were controlled using a controller with a touch screen in it)


Then that wouldnt be a fighting game at all, that just an RpG. If it aint broke dont fix it.

If the core gameplay mechanic is strategic fighting, and there is no roleplaying, how is it a role playing game and not a fighter?

Why is "Fighting game" synonymous with "Button masher"?

The reason that fighting games are an endangered species is because there is no creativity in them anymore. Executing the same tired formula time and time again with slightly different characters and moderately more moronic storylines is slowly killing the genre.

In other words, fighting games are broken and someone needs to fix them ...

I'm not saying my strategy is what the genre needs but there certainly needs to be some thought into where the genre should go. Super Smash Bros. is about the only series that has seen increasing sales over recent times, and a large portion of the reason is it is the only series that tries to be accessable and doesn't take itself too seriously.

How is it a fighter, its sounds like you want them to make a RPG without a story, level up system, exploration, etc. Essentially it sounds like FF with just battles, that sounds terrible and very little would buy that.

Fighting games are not an endangdred species, where have you been? just this year alone we got new Soul Calibur, SFxT, Persona fighting game, another BlazBlue, Tekken Tag 2 just came out, DOA in two weeks, there have been more fighters relesed this gen than the last one. If anything they are more popular than they were for a long time.  Just because you're not good at them doesnt mean they are broken, you just need to learn how to actually play.

Ill give you Smash Bros, is more accesible, but some people do take fighters more seriously, and thats why the genre is the way it is, let Smash fill that void for people who cant be bothered to remember button combinations. Hell that game is more button mashing than most.



DieAppleDie said:
Oni
SSF43D doesnt have lag, or very little, nothing too serious, buy it, you wont regret it


Naw, i already have SS4 for PS3 Arcade editon as well, no sense in buying another copy of the game especially if it doesnt have the full features of the one I already have. I would have to get it for dirt cheap, like ten bucks. Im more inclined to believe ultimateUnknown in this regard