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oniyide said:
HappySqurriel said:
I think the touch screen can be used in a meaningful way but it would require breaking with the conventions of fighting games ...

I know people will probably hate this idea, but you could do a pseudo turn-based fighting game where you were (essentially) telling your fighter what to do; essentially you control the strategy of the fight rather than the twitchy reactions of the fight. While I'm certain that it is too late to really benefit from using this IP, it would make sense to do something like this using the Real-Steel license (being that most of the robots were controlled using a controller with a touch screen in it)


Then that wouldnt be a fighting game at all, that just an RpG. If it aint broke dont fix it.

If the core gameplay mechanic is strategic fighting, and there is no roleplaying, how is it a role playing game and not a fighter?

Why is "Fighting game" synonymous with "Button masher"?

The reason that fighting games are an endangered species is because there is no creativity in them anymore. Executing the same tired formula time and time again with slightly different characters and moderately more moronic storylines is slowly killing the genre.

In other words, fighting games are broken and someone needs to fix them ...

I'm not saying my strategy is what the genre needs but there certainly needs to be some thought into where the genre should go. Super Smash Bros. is about the only series that has seen increasing sales over recent times, and a large portion of the reason is it is the only series that tries to be accessable and doesn't take itself too seriously.