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Forums - Sony - Okami HD: 1080p, rice filter options, longer draw distance, cutscenes redone, parts retextured, better loading

From http://blog.us.playstation.com/2012/07/12/okami-hd-at-comic-con-amaterasu-unleashed-with-move-1080p/the PlayStation Blog:

Not all HD remakes are created equal, but Hexa Drive’s effort clearly isn’t just a soulless re-processing. With thePS3’s hardware muscle to play with, they’re working to improve draw distance and load times over the PS2 original. The cel-shaded visuals up-rez quite nicely, with the game’s iconic bold, black outline strokes popping off the HD display. All cutscenes have been fully recreated, and areas of the game that the team felt weren’t up to snuff were re-textured by hand. It looks stunning.

Corbett informed me that this is the first HD remake that Capcom will release outside of Japan featuring full 1080p HD. That high-end resolution, coupled with the new 16:9 aspect ratio, help Okami’s insane level of visual intricacy stand out significantly more than on the PS2. The game lavishes layers upon layers of visual effects: while approaching a seaside cave, I noticed violet mist pouring forth from a foul portal as wind visibly blows off the sea. Bold lines express the speed of dog deity at a canter, as vibrant flora spring forth from the soil underneath her life-giving paws.

The team even lets you play with filter effects in this version; opt for “Heavy,” and the sky appears to have been painted on a rough scroll, making things pop with a timeless, storybook look. It’s may be clichéd to say, but I can’t help but think that Okami HD is a more pure expression of the vision that Clover Studio had when they created the game in 2006.

[...]

I tried to sneak a peek at the PSN Trophy list, but Capcom had not yet implemented them into this build of Okami HD. Fortunately, Corbett promised to share the final Trophy list here on PlayStation.Blog, and it’s been confirmed that there will be a Platinum up for grabs.

Okami HD is coming exclusively to PSN this fall for $19.99. Got any questions? We’ll aim to address them in a future post.

And some 1080p screens:

http://www.flickr.com/photos/playstationblog/7556673354/sizes/o/in/photostream/
http://www.flickr.com/photos/playstationblog/7556673542/sizes/o/in/photostream/
http://www.flickr.com/photos/playstationblog/7556673542/sizes/o/in/photostream/
http://www.flickr.com/photos/playstationblog/7553348752/sizes/o/in/photostream/
http://www.flickr.com/photos/playstationblog/7553348592/sizes/o/in/photostream/

Looks like AA as well.  This HD port blows every other one I've seen out the water.



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i still prefer it to release a Vita ver. cause physical control plus touchscreen features for such game will be perfect



Increased draw distance, why did they not do that for the sly collection?



watsuke said:
Increased draw distance, why did they not do that for the sly collection?


Some of these changes should've been made to all the collections.  Like re-doing the cutscenes isntead of just taking the original cutscenes and stretching them out, or stretching the UI instead of realigning everything, like in God of War.



makingmusic476 said:
watsuke said:
Increased draw distance, why did they not do that for the sly collection?


Some of these changes should've been made to all the collections.  Like re-doing the cutscenes isntead of just taking the original cutscenes and stretching them out, or stretching the UI instead of realigning everything, like in God of War.


Think they did more effort cause they already release the game i think 2 times.
More effort = more interest in a game no one wasn't interested in previous versions.
Most HD Collection don'T need that cause developers know people will buy them even if they look worse than the original



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Surprising a company like Capcom is doing something like this but I can only be happy.

Even though it's not mentioned in this article I hope they deliver on the promise of it getting a retail physical release too because that's the one I want to buy.



Probably will pick this up, looks great. My wife doesn't play that many games but I bought her Okamiden for DS because of Okami's reputation. She was reluctant at first but ended up playing the thing non stop.



Before the PS3 everyone was nice to me :(

How important are the motion controls? I would love to play it in HD but I'm not buying Move, I might just get it on the Wii.



Epic for PS3.



brendude13 said:
How important are the motion controls? I would love to play it in HD but I'm not buying Move, I might just get it on the Wii.

I've only played it on Wii so far, and the motion controls were great for brush strokes, but somewhat annoying for regular attacks (think Twilight Princess style, only with somewhat odd timing).  I've heard people claim the ps2' version's analog controls were better than motion controls for the brush controls, but I find that hard to believe given the brush controls on Wii were one of the best implementations of motion controls I've experienced on the system.

I've heard only one report of Move's implentation so far, that it was "weak", but I'm not sure if that's relative to the WIi version's controls, or if the person just has a preference for the ps2 version's controls.

In the end, no, motion controls aren't necessary by any means.