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Forums - Gaming - OUYA Video Game Console - Fully Funded, More Units Still Available at $99

dharh said:
 

Ok man. Go ahead and be outraged. I'll just continue to not care and be happy that they don't just shut out potential backers by saying, "oh sorry, we can't sell you any more, even though we technically can by just upping our production run." The fact is, they started the kickstarter today and going by your shtick, would have had to end it 12 hours into it.

 

i didn't say they should stop selling even if they can sell more but if they can sell more than 10k which they already knew when they started that today, they don't have to call it limited knowing they will increase the number when they will reach it. it is a bad marketing trick to increase the sales speed nothing less (which you can read on sites like engaged then as "fastest selling kickstarter project ever" to get even more people interested). you know who is backing that company right? they aren't people who have no clue, they know how to get as much people as possible buying it as fast as possible.

just watch in some other forums how they post  "omg only 250 left"  "omg now only 123 left" and so on...

it is great that you can still get one instead of them saying "sry no one for you anymore", but that was never the question at least for the first 20k, no clue if they increase this to more.

so to end this: it is great if they sell as much as possible and they can sell 100 million in the next 2 weeks if they want but it is not great to let people think it is pretty limited (i read on another site they already increased it from 1k to 10k) when they know they will easily increase the "limited" number just to get forums and tech sites going crazy about sales records because it is clear that all people buy it as fast as they can if they fear to get none anymore.



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crissindahouse said:
dharh said:
 

Ok man. Go ahead and be outraged. I'll just continue to not care and be happy that they don't just shut out potential backers by saying, "oh sorry, we can't sell you any more, even though we technically can by just upping our production run." The fact is, they started the kickstarter today and going by your shtick, would have had to end it 12 hours into it.

 

i didn't say they should stop selling even if they can sell more but if they can sell more than 10k which they already knew when they started that today, they don't have to call it limited knowing they will increase the number when they will reach it. it is a bad marketing trick to increase the sales speed nothing less (which you can read on sites like engaged then as "fastest selling kickstarter project ever" to get even more people interested). you know who is backing that company right? they aren't people who have no clue, they know how to get as much people as possible buying it as fast as possible.

just watch in some other forums how they post  "omg only 250 left"  "omg now only 123 left" and so on...

it is great that you can still get one instead of them saying "sry no one for you anymore", but that was never the question at least for the first 20k, no clue if they increase this to more.

so to end this: it is great if they sell as much as possible and they can sell 100 million in the next 2 weeks if they want but it is not great to let people think it is pretty limited (i read on another site they already increased it from 1k to 10k) when they know they will easily increase the "limited" number just to get forums and tech sites going crazy about sales records because it is clear that all people buy it as fast as they can if they fear to get none anymore.


I think they MUST increase it. They could easily sell the remaining 7000 tomorrow. By then, when their heads stop spinning hopefully, they will change it to unlimited.

I might not have bought the one today if there wasn't a limit, but the fact remains I would still have bought one. This is not Retail. This is startup funding. Different market forces apply.

As far as all that marketing crap goes. I doubt even a quarter of the buzz going on right now has _anything_ to do with the PR people at this startup.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



crissindahouse said:
dharh said:
 

Ok man. Go ahead and be outraged. I'll just continue to not care and be happy that they don't just shut out potential backers by saying, "oh sorry, we can't sell you any more, even though we technically can by just upping our production run." The fact is, they started the kickstarter today and going by your shtick, would have had to end it 12 hours into it.

 

i didn't say they should stop selling even if they can sell more but if they can sell more than 10k which they already knew when they started that today, they don't have to call it limited knowing they will increase the number when they will reach it. it is a bad marketing trick to increase the sales speed nothing less (which you can read on sites like engaged then as "fastest selling kickstarter project ever" to get even more people interested). you know who is backing that company right? they aren't people who have no clue, they know how to get as much people as possible buying it as fast as possible.

just watch in some other forums how they post  "omg only 250 left"  "omg now only 123 left" and so on...

it is great that you can still get one instead of them saying "sry no one for you anymore", but that was never the question at least for the first 20k, no clue if they increase this to more.

so to end this: it is great if they sell as much as possible and they can sell 100 million in the next 2 weeks if they want but it is not great to let people think it is pretty limited (i read on another site they already increased it from 1k to 10k) when they know they will easily increase the "limited" number just to get forums and tech sites going crazy about sales records because it is clear that all people buy it as fast as they can if they fear to get none anymore.

 

I don't think you know how business, nor Kickstarter, nor manufacturing work.

Almost every single major gadget has had this happen on Kickstarter. A good example is the Pebble iOS/Android watch that raised $10 million in USD a few months ago. They had an initial requirement of $200,000 USD to fund the project.

The whole point of limited quantities is that is what the manfucaturing process requires to even have a launchable product. That is, they knew they needed 6,000 units sold to make the console viable. Once they got near that number, they continued to increase it by levels that they felt could be achievable. Eventually, they'll either cap it, or create another tier of spill-over rewards.

Things like this happen. Its business. What would you do if you made something, and you had people willing to give you millions of dollars for the product? Would you say "Sorry, I won't take your money"? No company in their right mind would do that. They didn't expect the demand that its had, and they'll adapt over the next few days.



Back from the dead, I'm afraid.

WiiBox3 said:

What do you think about the specs?

Specifications:

  • Tegra3 quad-core processor 
  • 1GB RAM 
  • 8GB of internal flash storage
  • HDMI connection to the TV, with support for up to 1080p HD 
  • WiFi 802.11 b/g/n 
  • Bluetooth LE 4.0 
  • USB 2.0 (one) 
  • Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad 
  • Android 4.0

I don't understand the question. Its simply relative. Overall its pretty badass for an mobile OS based device in 2012. By the time it releases, there will be more powerful phones/tablets/tv boxes/WiiU/etc.

But if it really doesn't launch until March 2013... It'll likely be upgraded by then to have more ram/cpu/gpu.... should be more powerful than Vita and approaching WiiU by mid2013.



@ the guy who quoted me

i already said they should sell as much as possibe, how many times do people ask this now? and to the rest, i pretty much explained everything, i understand very good how marketing and such things function, thats why i was talking about that and said they will increase the numbers from time to time now calling it everytime "limited" even if they already know they can go up to 100k or so with the production (or the company which will produce it for them).

but yes, i didn't know that you can go to kickstarter and say you have a limit of 1k to people to get them purchasing your product as fast as possible even if this isn't the limit and to increase the "limited" number 20x some hours later.  that's why the whole discussion started, i was astonished that this is a part of kickstarter, talking about a limited batch if it isn't a limited batch (at least not even close to the real limit they probably have). i thought it is more like a place where it is really a "limited reward" like they call it and not just two words without weight.



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crissindahouse said:
@ the guy who quoted me

i already said they should sell as much as possibe, how many times do people ask this now? and to the rest, i pretty much explained everything, i understand very good how marketing and such things function, thats why i was talking about that and said they will increase the numbers from time to time now calling it everytime "limited" even if they already know they can go up to 100k or so with the production (or the company which will produce it for them).

but yes, i didn't know that you can go to kickstarter and say you have a limit to people to get them purchasing your product as fast as possible even if this isn't the limit. that's why the whole discussion started, i was astonished that this is a part of kickstarter, talking about a limited batch if it isn't really the limit.


I'll only add one last thing about this, cause you know, beating dead horses on the internet and stuff. They, for typical manufacturing reasons, cannot and will never start with unlimited unless the manufacturer is stupid, its super cheap to make and already have angel funding, or they are super 100% confident they can guarantee the manufacturer mass production numbers. They typically have clear set quotes from the people that will be manufacturing their kit for them, if A then B cost, if X then Y cost, etc. It's not just part of kickstarter, its how manufacturing works. You don't do a run of 17544 units. You do a run of 20000 units, and be damned if you can only sell 17544 units.

Anyway.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



dharh said:
crissindahouse said:
@ the guy who quoted me

i already said they should sell as much as possibe, how many times do people ask this now? and to the rest, i pretty much explained everything, i understand very good how marketing and such things function, thats why i was talking about that and said they will increase the numbers from time to time now calling it everytime "limited" even if they already know they can go up to 100k or so with the production (or the company which will produce it for them).

but yes, i didn't know that you can go to kickstarter and say you have a limit to people to get them purchasing your product as fast as possible even if this isn't the limit. that's why the whole discussion started, i was astonished that this is a part of kickstarter, talking about a limited batch if it isn't really the limit.


I'll only add one last thing about this, cause you know, beating dead horses on the internet and stuff. They, for typical manufacturing reasons, cannot and will never start with unlimited unless the manufacturer is stupid, its super cheap to make and already have angel funding, or they are super 100% confident they can guarantee the manufacturer mass production numbers. They typically have clear set quotes from the people that will be manufacturing their kit for them, if A then B cost, if X then Y cost, etc. It's not just part of kickstarter, its how manufacturing works. You don't do a run of 17544 units. You do a run of 20000 units, and be damned if you can only sell 17544 units.

Anyway.

yeah sure but like i said, i thought if you call something limited on kickstarter it has to be limited to that amount. like if rolex says they have a limit of 100 watches of this or that model for people who will get it half an year earlier than other ones. they won't increase the number then. if you can say what you want on kickstarter and call something limited to 5 or so and sell 5 million in the end i was wrong and know that now.

and the horse is more than dead now^^



superchunk said:
Chark said:
PS mobile dev kits are free and they will be on a home console, most likely PS4 but there is an effort towards PS3. Sony could beat this to market. Though OUYA has some decent specs that will top PS Mobile, being only an Android console means it won't have the high end games we will see next gen while the PS4 will have that and an open mobile development space. PS already has an install base. OUYA is making it seem like they are one of a kind when they are not, pinning themselves against a closed console market slightly demonized. Very unique and aside from Sony, no one has brought mobile development platforms to a home console yet.


Completely wrong.

1) By the time PS4 launches late 2013 Android and iOS will be playing the exact same console games due to their rapid increase in hardware specs.

2) Additionally OnLive streams all the same games and is available on either platform.

3) Android products can already sync with any bluetooth controller, so the TV connected products will offer the same 3rd party environment as any console.

I put this all in my other threads throughout this year and I think the response this kickstarter got proves there is interest.

Side note... Androids install base is bigger than PS... maybe not game specific, but that's arguable and likely to shift by next year.

http://gamrconnect.vgchartz.com/thread.php?id=143762

1) That's hilarious. That isn't even close to being true. (if necessary i can go into detail, a simple statement should suffice though.) Not at all, despite the rapid improvement in graphics .. The game loses quality elsewhere. The integrated Tegra chips /Snapdragons can provide quite great graphics, but it lacks all the special effects necessary. A AMD 7xxx series or a Nvidia 6xx series blows a mobile chip anyday.

2) Incorrect. Onlive will not have console exclusives. Furthermore, onlive already struggles to do 720 P. Until internet hosts begin integrating faster connections, and Onlive upgrades their servers, consoles still deliver the better expierence. (Not to mention you need a subscription to onlive or buy games from it..)

3) Not entirely sure what the point is for number 3, so i'll wait to see what you mean exactly.




crissindahouse said:
dharh said:

I'll only add one last thing about this, cause you know, beating dead horses on the internet and stuff. They, for typical manufacturing reasons, cannot and will never start with unlimited unless the manufacturer is stupid, its super cheap to make and already have angel funding, or they are super 100% confident they can guarantee the manufacturer mass production numbers. They typically have clear set quotes from the people that will be manufacturing their kit for them, if A then B cost, if X then Y cost, etc. It's not just part of kickstarter, its how manufacturing works. You don't do a run of 17544 units. You do a run of 20000 units, and be damned if you can only sell 17544 units.

Anyway.

yeah sure but like i said, i thought if you call something limited on kickstarter it has to be limited to that amount. like if rolex says they have a limit of 100 clocks of this or that model for people who will get it half an year earlier than other ones. they won't increase the number then. if you can say what you want on kickstarter and call something limited to 5 or so and sell 5 million in the end i was wrong and know that now.

and the horse is more than dead now^^

Haha yeah, we don't just beat dead horses here on the internet, we bury them.

If rolex did someone like say they have a limited supply I would actually expect them to adhere to it. But a startup asking for funding, giving out kit and stuff based on ballpark estimates, hopes, and dreams of what they think will be the demand, on kickstarter, is a much more fluid and dynamic thing that we just shouldn't expect that kind of thing, its ruins the whole spirit of what kickstarter is.

Anyway, im super jazzed up now. I don't think ill be able to get my game on OUYA at the march release but hopefully soon after and im eager to see how it goes.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



Check it out guys. I made a home console for your TV that is a free dev kit platform, you can use any code you want, completely hackable, and the hardware specs are upgradable. It's available right now for as low as a few bucks.

Here it is.

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Now give me a million dollars!

 

So you know, I understand the potential and appeal of OUYA. I just find this funny.



Before the PS3 everyone was nice to me :(