crissindahouse said:
i didn't say they should stop selling even if they can sell more but if they can sell more than 10k which they already knew when they started that today, they don't have to call it limited knowing they will increase the number when they will reach it. it is a bad marketing trick to increase the sales speed nothing less (which you can read on sites like engaged then as "fastest selling kickstarter project ever" to get even more people interested). you know who is backing that company right? they aren't people who have no clue, they know how to get as much people as possible buying it as fast as possible. just watch in some other forums how they post "omg only 250 left" "omg now only 123 left" and so on... it is great that you can still get one instead of them saying "sry no one for you anymore", but that was never the question at least for the first 20k, no clue if they increase this to more. so to end this: it is great if they sell as much as possible and they can sell 100 million in the next 2 weeks if they want but it is not great to let people think it is pretty limited (i read on another site they already increased it from 1k to 10k) when they know they will easily increase the "limited" number just to get forums and tech sites going crazy about sales records because it is clear that all people buy it as fast as they can if they fear to get none anymore. |
I don't think you know how business, nor Kickstarter, nor manufacturing work.
Almost every single major gadget has had this happen on Kickstarter. A good example is the Pebble iOS/Android watch that raised $10 million in USD a few months ago. They had an initial requirement of $200,000 USD to fund the project.
The whole point of limited quantities is that is what the manfucaturing process requires to even have a launchable product. That is, they knew they needed 6,000 units sold to make the console viable. Once they got near that number, they continued to increase it by levels that they felt could be achievable. Eventually, they'll either cap it, or create another tier of spill-over rewards.
Things like this happen. Its business. What would you do if you made something, and you had people willing to give you millions of dollars for the product? Would you say "Sorry, I won't take your money"? No company in their right mind would do that. They didn't expect the demand that its had, and they'll adapt over the next few days.
Back from the dead, I'm afraid.







