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Forums - Microsoft - Former RARE composer - Microsoft 'f@#$ed' RARE over, ruined the company

Sal.Paradise said:

We already know that MS is largely to blame in Rare's demise, but some people will keep denying it to fit their agenda no matter how many times it's stated, it is now at the point where they are trying to discredit multiple Rare employees themselves.

It's hilarious to me and sad at the same time, but I do want more of these statements to come out both to silence those who can't accept the truth and to eventually get a full picture of what exactly went on for all these years, because I find this sort of game dev politicking interesting, especially when it comes to this company.

R.I.P. Rare.

 



Sorry Sal, but I think you're the one twisting things to fit your own agenda now. You think Microsoft told Rare to make Kameo? Nuts and Bolts? Viva Pinata? (<3)? These will have been Rare's idea not the publishers.



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kowenicki said:
"Makes me cry every day of my life"?

....and we are supposed to pay attention to what this pathetic little individual says?

he actually says Rare fucked themselves over by the way.... was he fired early on in MS ownership per chance?


It's ironic that he blames Microsoft, when he left Rare to join Big Huge Games, which in turn was bought by 38 Studios.  Whoops!  Now hopefully when Epic gets Big Huge Games back up and running he has a job, but as I seem to recall Epic has greatly benefited from its partnership with Microsoft.  Interesting how that works.



Millenium said:
Sal.Paradise said:

We already know that MS is largely to blame in Rare's demise, but some people will keep denying it to fit their agenda no matter how many times it's stated, it is now at the point where they are trying to discredit multiple Rare employees themselves.

It's hilarious to me and sad at the same time, but I do want more of these statements to come out both to silence those who can't accept the truth and to eventually get a full picture of what exactly went on for all these years, because I find this sort of game dev politicking interesting, especially when it comes to this company.

R.I.P. Rare.

 



Sorry Sal, but I think you're the one twisting things to fit your own agenda now. You think Microsoft told Rare to make Kameo? Nuts and Bolts? Viva Pinata? (<3)? These will have been Rare's idea not the publishers.

There's nothing to twist, the story is there, I'm just following the facts.

Those games are...fine. Ok. nothing like the glory days where they were consistently making the best games in the business across multiple genres. I'm impassioned about this because I loved them so much. 



Rare's problems were twofold

1.Mismanagement by MS

2. All of their idea men and skilled employees abandoned ship after the MS purchase, leaving a huge void that could never be filled. Its hard to say MS ruined Rare (besides chasing all the talent away) because Rare pre and post MS are practically two different companies.



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

like i said in my other post, i believe i did not only read one explanation what microsoft really did. i read like 1000x that microsoft fucked them up and that we all know that. if everyone knows that, why does no one explain it? please explain me what microsoft did. i don't say microsoft didn't fuck them up if someone can explain me what they did but i want to know what they did.  a joke that this dev didn't explain it. shouldn't be a proble to him to say in few sentence what microsoft did to decrease the quality of the banjo game he was working on

all i know is that rares games like kameo weren't so successful and then in 2009 or 2010, microsoft started to restructure rare. so i would say everything after 2010 is because of micrsoft (btw i believe they do very good since that financially) but all the worse versions of banjo and perfect dark was rares own fault and only because of that microsoft started to restructure them because it was a financially flop.

that's what i know, maybe it was different.



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True words. They were never the same and their games had less quality after they left Nintendo.



I don't know exactly what happened to Rare, but if this guy is right, then this would be an example for why I'm beginning to dislike most big publishers. They tend to have quite ambitious goals and will often use their lower selling developers as means of achieving them. I'm not referring to the developers that pump out the big selling games. I mean the devs that pump out modest to low selling games (less than ~3m). Even if the games are profitable, publishers don't feel their big enough and will step in to change things.

Instead of giving them creative freedom, they force developers to implement specific elements or style on particular titles. In some extreme cases, they make them develop games entirely different from what they would have developed otherwise. I would prefer if developers were independent or joined less ambitious, less controlling publishers.



I don't know whose fault it is.... but yeah, the company is f@#$ed beyond recognition.

Nintendo should have bought them when/if they could. Now it's just a dead shell. Thank god for Donkey Kong still honoring the good old days.

BTW, what the hell was this?

  ------->

Gap feelings, anyone?

  -------->

At least one of them went back on the mistake.



Didn't their games decline during the gcn era too? Seems like it could have been a slow fade to mediocrity.



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

I don't see how MS screwed Rare over. They were allowed to release all their big games but the critics either thought they were good/ok or disappointing but nothing that set the world alight. Unless MS interfered with Rare's creative input, the blame should rest squarely on Rare's shoulders.