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Forums - Gaming - Activision Leeds to develop Call of Duty handheld games - report

OK, so let's see...

Infinity Ward, Treyarch, Activision Leeds, Sledgehammer Games, plus Raven Software, Neversoft, n-Space, and Beachhead Studios... is it just me, or is Activision putting a hell of a lot of their eggs into one basket?



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Aielyn said:
OK, so let's see...

Infinity Ward, Treyarch, Activision Leeds, Sledgehammer Games, plus Raven Software, Neversoft, n-Space, and Beachhead Studios... is it just me, or is Activision putting a hell of a lot of their eggs into one basket?

They can always just shut all those studios down. Which is what they've been doing to all other non-Call of Duty studios.



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Sorry.. :P



Zim said:
Euphoria14 said:
Some may view this as a bad thing "Oh no, they are putting a B Team on it!", but the silver lining here is that everything is shared between all of these studios, so it isn't like a newly started team is starting from scratch.

Sony Bend showed what can be done when you have the main teams assets at your disposal.


Let us see where this leads.


... Sony bend isn't a very good comparison at all. They have been a studio for a LONG time and have made plenty of high quality games themselves. The Syphon Filter series is all down to them. In fact their two Syphon Filter PSP games are at 87 and 84% on gamerankings. While resistance retribution is at 83 and uncharted:GA at 81. So I guess sharing assets made them make worse games? 

The quality of the games have almost nothing to do with sharing assets with the main team and almost everything to do with the studio making it. If Activision leeds aren't that good then the portable versions won't be good regardless of sharing assets. If they are good then we will get good portable games. 

Well either way we don't know much about these guys and their talent levels but rather just the fact that all the tools are readily available to them from the get go, so with that I tend to have a bit brighter of an outlook for these titles.

Like I said, let us see where this leads. Makes more sense to me then complaining about which team is working on what, if you know what I mean. (Not accusing you of complaining )



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Aielyn said:
OK, so let's see...

Infinity Ward, Treyarch, Activision Leeds, Sledgehammer Games, plus Raven Software, Neversoft, n-Space, and Beachhead Studios... is it just me, or is Activision putting a hell of a lot of their eggs into one basket?


It's OK. Activision is fully diversified between Call of Duty and whatever sequel Blizzard decides to launch every third year.



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Euphoria14 said:
Zim said:
Euphoria14 said:
Some may view this as a bad thing "Oh no, they are putting a B Team on it!", but the silver lining here is that everything is shared between all of these studios, so it isn't like a newly started team is starting from scratch.

Sony Bend showed what can be done when you have the main teams assets at your disposal.


Let us see where this leads.


... Sony bend isn't a very good comparison at all. They have been a studio for a LONG time and have made plenty of high quality games themselves. The Syphon Filter series is all down to them. In fact their two Syphon Filter PSP games are at 87 and 84% on gamerankings. While resistance retribution is at 83 and uncharted:GA at 81. So I guess sharing assets made them make worse games? 

The quality of the games have almost nothing to do with sharing assets with the main team and almost everything to do with the studio making it. If Activision leeds aren't that good then the portable versions won't be good regardless of sharing assets. If they are good then we will get good portable games. 

Well either way we don't know much about these guys and their talent levels but rather just the fact that all the tools are readily available to them from the get go, so with that I tend to have a bit brighter of an outlook for these titles.

Like I said, let us see where this leads. Makes more sense to me then complaining about which team is working on what, if you know what I mean. (Not accusing you of complaining )


Indeed my point is the same. Lets wait and see what this team can do. The fact they have the assets available really doesn't tell us much though. Given the timing of this team though it is possible that the Vita game this year and 3DS game (if it exists) won't be by them. Rather we will have to wait until next year.  

I would be interested in the size of this team though. By the sound of it they are going to be solely responsible for the 3DS, Vita and Mobile versions of these games. That seems like a lot of work for one studio given that the main games come out every year. Especially considering it is likely that all 3 of those versions would need to be different. 



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Aielyn said:
OK, so let's see...

Infinity Ward, Treyarch, Activision Leeds, Sledgehammer Games, plus Raven Software, Neversoft, n-Space, and Beachhead Studios... is it just me, or is Activision putting a hell of a lot of their eggs into one basket?

Yes, but it's a basket worth over $1 billion a year.

I feel bad for Raven though. They used to make such great, original IPs and now they're making map packs for Call of Duty. How fun can that be?



Slimebeast said:
Yes, but it's a basket worth over $1 billion a year.

I feel bad for Raven though. They used to make such great, original IPs and now they're making map packs for Call of Duty. How fun can that be?

It's worth over $1 billion a year *right now*. But then, Guitar Hero was bringing in a lot of money in its time, too.

The point of "putting a lot of eggs into one basket" is that, should a mistake result in that basket being metaphorically dropped, there goes a huge chunk of your revenue. Given Activision's history of milking franchises to death, you should be able to see the concern.



Euphoria14 said:
Some may view this as a bad thing "Oh no, they are putting a B Team on it!", but the silver lining here is that everything is shared between all of these studios, so it isn't like a newly started team is starting from scratch.

Sony Bend showed what can be done when you have the main teams assets at your disposal.


Let us see where this leads.


Not to mention that Treyarch was considered a B team at one point



IIIIITHE1IIIII said:

Well, I'm not sure if nostalgia is just messing with me or the Call of Duty versions for the DS was actually pretty good. For me to buy this they will need lots of content, like 16 player online. I doubt it will happen though, given how Nintendo struggled to make Mario Kart 7 eight player online compatible.

I think your memory is failing you, but i always thought those games were terrible. But i do wonder what this means for the team that was working on CODs for DS. Are they getting kicked to the curb