darkknightkryta said:
WiiBox3 said:
MrBubbles said: i never understood why the controls always had to be so terrible |
The controls in everything pre-RE4 had to do with the camera. Since the camera would be fixed in weird angles, they need to make it so when you were moving in one direction and you moved into the view of another camera from a totally different angle, you didn't start walking a different direction. That's why up moves your character forward no matter which direction he/she is facing. It takes a while to get use to, but once you do, it is probably the best control scheme for the camera situation.
|
Except Final Fantasy never had this problem and they used per-rendered backgrounds, same with Onimusha. They just followed that bad Tomb Raider controls that everyone at the time thought was good. It just took 5 games for them to change it.
|
True, but in Final Fantasy, you weren't in danger in the world, you would go into a random battle first. In Onimusha, you were powerful, and it was easy to not worry about going into a new camera angle, because you could hack and slash your way into it, it wasn't a game about running away from a battle. The zombies in the old RE games posed a huge threat, just one vanilla zombie could easily almost take you out if you accendently doubled back when the camera changed angles.