By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Something I never understood about the Resident Evil series

darkknightkryta said:
WiiBox3 said:
MrBubbles said:
i never understood why the controls always had to be so terrible


The controls in everything pre-RE4 had to do with the camera. Since the camera would be fixed in weird angles, they need to make it so when you were moving in one direction and you moved into the view of another camera from a totally different angle, you didn't start walking a different direction. That's why up moves your character forward no matter which direction he/she is facing. It takes a while to get use to, but once you do, it is probably the best control scheme for the camera situation.


Except Final Fantasy never had this problem and they used per-rendered backgrounds, same with Onimusha.  They just followed that bad Tomb Raider controls that everyone at the time thought was good.  It just took 5 games for them to change it.


True, but in Final Fantasy, you weren't in danger in the world, you would go into a random battle first. In Onimusha, you were powerful, and it was easy to not worry about going into a new camera angle, because you could hack and slash your way into it, it wasn't a game about running away from a battle. The zombies in the old RE games posed a huge threat, just one vanilla zombie could easily almost take you out if you accendently doubled back when the camera changed angles.



Around the Network
WiiBox3 said:
darkknightkryta said:
WiiBox3 said:
MrBubbles said:
i never understood why the controls always had to be so terrible


The controls in everything pre-RE4 had to do with the camera. Since the camera would be fixed in weird angles, they need to make it so when you were moving in one direction and you moved into the view of another camera from a totally different angle, you didn't start walking a different direction. That's why up moves your character forward no matter which direction he/she is facing. It takes a while to get use to, but once you do, it is probably the best control scheme for the camera situation.


Except Final Fantasy never had this problem and they used per-rendered backgrounds, same with Onimusha.  They just followed that bad Tomb Raider controls that everyone at the time thought was good.  It just took 5 games for them to change it.


True, but in Final Fantasy, you weren't in danger in the world, you would go into a random battle first. In Onimusha, you were powerful, and it was easy to not worry about going into a new camera angle, because you could hack and slash your way into it, it wasn't a game about running away from a battle. The zombies in the old RE games posed a huge threat, just one vanilla zombie could easily almost take you out if you accendently doubled back when the camera changed angles.


For some reason, I'm remembering Onimusha as having that same RE style control scheme (could be wrong about that, though.  I'll have to dig it up from the closet and try it out.).  A lot of survival horror games in the PS1 era had them, too.  It was before the invention of the analog stick.  You may not realize it but even the old Tomb Raider games had that control scheme.  Yeah, the game was in 3D but no matter which way the camera was facing, up on the d-pad always made Lara move forward.



d21lewis said:
WiiBox3 said:
darkknightkryta said:
WiiBox3 said:
MrBubbles said:
i never understood why the controls always had to be so terrible


The controls in everything pre-RE4 had to do with the camera. Since the camera would be fixed in weird angles, they need to make it so when you were moving in one direction and you moved into the view of another camera from a totally different angle, you didn't start walking a different direction. That's why up moves your character forward no matter which direction he/she is facing. It takes a while to get use to, but once you do, it is probably the best control scheme for the camera situation.


Except Final Fantasy never had this problem and they used per-rendered backgrounds, same with Onimusha.  They just followed that bad Tomb Raider controls that everyone at the time thought was good.  It just took 5 games for them to change it.


True, but in Final Fantasy, you weren't in danger in the world, you would go into a random battle first. In Onimusha, you were powerful, and it was easy to not worry about going into a new camera angle, because you could hack and slash your way into it, it wasn't a game about running away from a battle. The zombies in the old RE games posed a huge threat, just one vanilla zombie could easily almost take you out if you accendently doubled back when the camera changed angles.


For some reason, I'm remembering Onimusha as having that same RE style control scheme (could be wrong about that, though.  I'll have to dig it up from the closet and try it out.).  A lot of survival horror games in the PS1 era had them, too.  It was before the invention of the analog stick.  You may not realize it but even the old Tomb Raider games had that control scheme.  Yeah, the game was in 3D but no matter which way the camera was facing, up on the d-pad always made Lara move forward.


Silent Hill also had that control scheme.



I feel a little retarded saying "You may not realize but Tomb Raider...." when the post quoted in that same quote tree says "They just followed that bad Tomb Raider controls.." Sometimes, I get in such a rush to say my piece that I overlook little things like that.

Anyway, Onimusha had the same controls as RE, too. I Googled it.



I've played through every RE game but the third one and I only know that it's about viruses, zombies, cheese and this Wesker guy that refuses to die.



Around the Network

It was about speeding up natural selection. The weak will die, the strong will survive. The original founder of Umbrella wanted to be a God.



Sigs are dumb. And so are you!

d21lewis said:
I feel a little retarded saying "You may not realize but Tomb Raider...." when the post quoted in that same quote tree says "They just followed that bad Tomb Raider controls.." Sometimes, I get in such a rush to say my piece that I overlook little things like that.

Anyway, Onimusha had the same controls as RE, too. I Googled it.

I could have sworn Onimusha had proper analogue stick usage.  Oh well.



I have the Resident Evil 1-3 for PSOne on my PS3. Haven't touched them. I don't think I'm a fan of Resident Evil, but I haven't really tried it, so whatever.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

darkknightkryta said:
d21lewis said:
I feel a little retarded saying "You may not realize but Tomb Raider...." when the post quoted in that same quote tree says "They just followed that bad Tomb Raider controls.." Sometimes, I get in such a rush to say my piece that I overlook little things like that.

Anyway, Onimusha had the same controls as RE, too. I Googled it.

I could have sworn Onimusha had proper analogue stick usage.  Oh well.

onimusha 1 and 2 had the same controls as re
 but they changed them with 3 and dawn of dreams



from what I understood was that umbrella wasn't particularly behind the events after RE3(well acter RE code veronica ) many other sects of umbrella split off to still work on T/G/veronica/whatever-virus with wesker somewhat heading the projects while in the 3DS RE revalations it also seems that bio-terroist have also gotten ahold of other viruses. the whole premise of what umbrella/weskee was trying to do is create some super-human race of evolutionary jump in the human race.